Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 7:e72691603fd3 1 /*
RichardE 7:e72691603fd3 2 * SOURCE FILE : EnemyObject.cpp
RichardE 7:e72691603fd3 3 *
RichardE 7:e72691603fd3 4 * Base class for enemy objects.
RichardE 7:e72691603fd3 5 *
RichardE 7:e72691603fd3 6 */
RichardE 7:e72691603fd3 7
RichardE 7:e72691603fd3 8 #include "EnemyObject.h"
RichardE 7:e72691603fd3 9
RichardE 7:e72691603fd3 10 // Default object to chase.
RichardE 7:e72691603fd3 11 PlayerObject EnemyObject::defaultChaseObject;
RichardE 7:e72691603fd3 12
RichardE 7:e72691603fd3 13 /*****************************************************/
RichardE 7:e72691603fd3 14 /* CHECK IF ALL SURVIVING ENEMIES ARE INDESTRUCTABLE */
RichardE 7:e72691603fd3 15 /*****************************************************/
RichardE 7:e72691603fd3 16 // Pass pointer to array of pointers to EnemyObjects in enemies.
RichardE 7:e72691603fd3 17 // Pass number of pointers in the array in enemyCount.
RichardE 7:e72691603fd3 18 bool EnemyObject::AreAllIndestructable( const EnemyObject **enemies, UInt8 enemyCount ) {
RichardE 7:e72691603fd3 19 const EnemyObject *enemy;
RichardE 7:e72691603fd3 20 bool foundMortal = false;
RichardE 7:e72691603fd3 21 UInt8 i = 0;
RichardE 7:e72691603fd3 22 while( ! foundMortal && ( i < enemyCount ) ) {
RichardE 7:e72691603fd3 23 enemy = enemies[ i ];
RichardE 7:e72691603fd3 24 if( ( enemy != (EnemyObject*)NULL ) && ( enemy->HitPoints != Indestructable ) ) {
RichardE 7:e72691603fd3 25 foundMortal = true;
RichardE 7:e72691603fd3 26 }
RichardE 7:e72691603fd3 27 i++;
RichardE 7:e72691603fd3 28 }
RichardE 7:e72691603fd3 29 return ! foundMortal;
RichardE 7:e72691603fd3 30 }