Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BulletObject.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 5:0b0651ac7832
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 4:673eb9735d44 | 1 | /* |
RichardE | 4:673eb9735d44 | 2 | * SOURCE FILE : BulletObject.h |
RichardE | 4:673eb9735d44 | 3 | * |
RichardE | 4:673eb9735d44 | 4 | * Represents a bullet type objects with horizontal and vertical velocities. |
RichardE | 4:673eb9735d44 | 5 | * |
RichardE | 4:673eb9735d44 | 6 | */ |
RichardE | 4:673eb9735d44 | 7 | |
RichardE | 4:673eb9735d44 | 8 | #ifndef BulletObjectIncluded |
RichardE | 4:673eb9735d44 | 9 | |
RichardE | 4:673eb9735d44 | 10 | #define BulletObjectIncluded |
RichardE | 4:673eb9735d44 | 11 | |
RichardE | 4:673eb9735d44 | 12 | #include "Gameduino.h" |
RichardE | 4:673eb9735d44 | 13 | #include "GameObject.h" |
RichardE | 4:673eb9735d44 | 14 | #include "SpriteImageId.h" |
RichardE | 4:673eb9735d44 | 15 | #include "SpriteGroup.h" |
RichardE | 4:673eb9735d44 | 16 | |
RichardE | 4:673eb9735d44 | 17 | class BulletObject : public GameObject { |
RichardE | 4:673eb9735d44 | 18 | |
RichardE | 4:673eb9735d44 | 19 | public : |
RichardE | 4:673eb9735d44 | 20 | |
RichardE | 4:673eb9735d44 | 21 | /***************/ |
RichardE | 4:673eb9735d44 | 22 | /* CONSTRUCTOR */ |
RichardE | 4:673eb9735d44 | 23 | /***************/ |
RichardE | 4:673eb9735d44 | 24 | BulletObject() : |
RichardE | 4:673eb9735d44 | 25 | imageNumber( PlayerBulletImage ), |
RichardE | 4:673eb9735d44 | 26 | spriteGroup( GoodGuy ) |
RichardE | 4:673eb9735d44 | 27 | { |
RichardE | 4:673eb9735d44 | 28 | DeleteWhenRestricted = true; |
RichardE | 4:673eb9735d44 | 29 | } |
RichardE | 4:673eb9735d44 | 30 | |
RichardE | 4:673eb9735d44 | 31 | /**************/ |
RichardE | 4:673eb9735d44 | 32 | /* DESTRUCTOR */ |
RichardE | 4:673eb9735d44 | 33 | /**************/ |
RichardE | 4:673eb9735d44 | 34 | virtual ~BulletObject() { |
RichardE | 4:673eb9735d44 | 35 | } |
RichardE | 4:673eb9735d44 | 36 | |
RichardE | 4:673eb9735d44 | 37 | /************************/ |
RichardE | 4:673eb9735d44 | 38 | /* GET GAME OBJECT TYPE */ |
RichardE | 4:673eb9735d44 | 39 | /************************/ |
RichardE | 4:673eb9735d44 | 40 | // Returns type of game object. |
RichardE | 4:673eb9735d44 | 41 | virtual GameObjectTypes GetType( void ) { |
RichardE | 4:673eb9735d44 | 42 | return BulletObjectType; |
RichardE | 4:673eb9735d44 | 43 | } |
RichardE | 4:673eb9735d44 | 44 | |
RichardE | 4:673eb9735d44 | 45 | /****************/ |
RichardE | 4:673eb9735d44 | 46 | /* START BULLET */ |
RichardE | 4:673eb9735d44 | 47 | /****************/ |
RichardE | 4:673eb9735d44 | 48 | void Start( Int16 x, Int16 y, Int16 hv, Int16 vv ) { |
RichardE | 4:673eb9735d44 | 49 | Xco = x; |
RichardE | 4:673eb9735d44 | 50 | Yco = y; |
RichardE | 4:673eb9735d44 | 51 | hSpeed = hv; |
RichardE | 4:673eb9735d44 | 52 | vSpeed = vv; |
RichardE | 4:673eb9735d44 | 53 | Visible = true; |
RichardE | 4:673eb9735d44 | 54 | } |
RichardE | 4:673eb9735d44 | 55 | |
RichardE | 4:673eb9735d44 | 56 | /************************/ |
RichardE | 4:673eb9735d44 | 57 | /* MOVE THE GAME OBJECT */ |
RichardE | 4:673eb9735d44 | 58 | /************************/ |
RichardE | 4:673eb9735d44 | 59 | virtual void ProtectedMove( void ) { |
RichardE | 4:673eb9735d44 | 60 | Xco += hSpeed; |
RichardE | 4:673eb9735d44 | 61 | Yco += vSpeed; |
RichardE | 4:673eb9735d44 | 62 | } |
RichardE | 4:673eb9735d44 | 63 | |
RichardE | 4:673eb9735d44 | 64 | /************************/ |
RichardE | 4:673eb9735d44 | 65 | /* DRAW THE GAME OBJECT */ |
RichardE | 4:673eb9735d44 | 66 | /************************/ |
RichardE | 5:0b0651ac7832 | 67 | // Pass pointer to Gameduino to draw on in gd. |
RichardE | 4:673eb9735d44 | 68 | // This is only called after it has been established that the |
RichardE | 4:673eb9735d44 | 69 | // game object is visible. |
RichardE | 5:0b0651ac7832 | 70 | virtual void Draw( Gameduino *gd ) { |
RichardE | 5:0b0651ac7832 | 71 | gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), imageNumber, 0, Gameduino::None, spriteGroup ); |
RichardE | 4:673eb9735d44 | 72 | } |
RichardE | 4:673eb9735d44 | 73 | |
RichardE | 4:673eb9735d44 | 74 | private : |
RichardE | 4:673eb9735d44 | 75 | |
RichardE | 4:673eb9735d44 | 76 | // Number of sprite image used for bullet. |
RichardE | 4:673eb9735d44 | 77 | SpriteImageId imageNumber; |
RichardE | 4:673eb9735d44 | 78 | |
RichardE | 4:673eb9735d44 | 79 | // Indicates whether these are good or bad bullets for |
RichardE | 4:673eb9735d44 | 80 | // purposes of collision detection. |
RichardE | 4:673eb9735d44 | 81 | SpriteGroup spriteGroup; |
RichardE | 4:673eb9735d44 | 82 | |
RichardE | 4:673eb9735d44 | 83 | // Horizontal and vertical velocities. |
RichardE | 4:673eb9735d44 | 84 | Int16 hSpeed, vSpeed; |
RichardE | 4:673eb9735d44 | 85 | |
RichardE | 4:673eb9735d44 | 86 | }; |
RichardE | 4:673eb9735d44 | 87 | |
RichardE | 4:673eb9735d44 | 88 | #endif |
RichardE | 4:673eb9735d44 | 89 | |
RichardE | 4:673eb9735d44 | 90 | /* END of BulletObject.h */ |
RichardE | 4:673eb9735d44 | 91 |