Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 4:673eb9735d44 1 #include "ArenaConst.h"
RichardE 4:673eb9735d44 2 #include "GameObject.h"
RichardE 4:673eb9735d44 3
RichardE 4:673eb9735d44 4 // Rectangle defining boundaries of arena.
RichardE 4:673eb9735d44 5 Rectangle ArenaRectangle(
RichardE 4:673eb9735d44 6 GameObject::FromPixel( ARENA_MIN_X ),
RichardE 4:673eb9735d44 7 GameObject::FromPixel( ARENA_MIN_Y ),
RichardE 4:673eb9735d44 8 GameObject::FromPixel( ARENA_MIN_X + ARENA_WIDTH - 1 ),
RichardE 4:673eb9735d44 9 GameObject::FromPixel( ARENA_MIN_Y + ARENA_HEIGHT - 1 )
RichardE 4:673eb9735d44 10 );
RichardE 4:673eb9735d44 11