Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
main.cpp@0:5fa232ee5fdf, 2013-06-04 (annotated)
- Committer:
- RichardE
- Date:
- Tue Jun 04 20:16:33 2013 +0000
- Revision:
- 0:5fa232ee5fdf
Started conversion from Maple version of game. So far Gameduino seems to have been initialised OK and just displays a sign on message. Lots of commented out code.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : main.cpp |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * Main program for the RobotRic game. Uses the Gameduino board (for Arduino) to generate graphics and sound. |
RichardE | 0:5fa232ee5fdf | 5 | * |
RichardE | 0:5fa232ee5fdf | 6 | */ |
RichardE | 0:5fa232ee5fdf | 7 | |
RichardE | 0:5fa232ee5fdf | 8 | #include "mbed.h" |
RichardE | 0:5fa232ee5fdf | 9 | #include "GameRobotRic.h" // RobotRic game object |
RichardE | 0:5fa232ee5fdf | 10 | |
RichardE | 0:5fa232ee5fdf | 11 | /** |
RichardE | 0:5fa232ee5fdf | 12 | * Main program. |
RichardE | 0:5fa232ee5fdf | 13 | * Never returns. |
RichardE | 0:5fa232ee5fdf | 14 | */ |
RichardE | 0:5fa232ee5fdf | 15 | int main() { |
RichardE | 0:5fa232ee5fdf | 16 | // Create an instance of the game and then play it. |
RichardE | 0:5fa232ee5fdf | 17 | // Play method never exits. |
RichardE | 0:5fa232ee5fdf | 18 | GameRobotRic game; |
RichardE | 0:5fa232ee5fdf | 19 | game.Play(); |
RichardE | 0:5fa232ee5fdf | 20 | return 0; |
RichardE | 0:5fa232ee5fdf | 21 | } |