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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Instruction/Instruction.cpp
- Revision:
- 2:b5c1bb7a39de
- Parent:
- 1:45493d1d0689
- Child:
- 3:bf9624e5b0c3
--- a/Instruction/Instruction.cpp Fri Apr 19 13:43:22 2019 +0000 +++ b/Instruction/Instruction.cpp Sat Apr 20 00:08:00 2019 +0000 @@ -10,11 +10,6 @@ } - -enum States { Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11 }; - -void Instruction::rules(N5110 &lcd,Gamepad &pad){ - int instruction1 [47][83] = { {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, @@ -67,59 +62,78 @@ }; -int game_rules [48] [83] = { +int game_rules [8] [74] = { -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, 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-{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, -{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, -{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0}, +{1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1}, +{1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,0,1,0,0,0,1,1}, +{1,0,0,1,1,1,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0}, +{1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0}, +{1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,1}, +{1,1,0,0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1}, +{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, + +}; + +int game_top [1][82] = { + +{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} }; +int game_side [48][1] = { + +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, + +}; + int instruction_side [37][1] = { {1}, @@ -162,10 +176,6 @@ }; -//int instruction_top [1][83] = { -// {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0} -//}; - int rule_one [13] [75] = { {0,0,1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, @@ -421,10 +431,13 @@ }; -States currentInstruction = Life1; +enum States { Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11,Life12 }; + +void Instruction::rules(N5110 &lcd,Gamepad &pad){ +States currentInstruction = Life1; - while(1){ + while(1){ //(currentInstruction != Life12) && (pad.check_event(Gamepad::A_PRESSED) == false)){ switch(currentInstruction){ case Life1: lcd.clear(); @@ -476,97 +489,129 @@ break; case Life5: lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(16,6,13,75 ,(int *)rule_one); - wait(3.0); - lcd.drawSprite(32,6,13,69 ,(int *)rule_two); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(6,16,13,75 ,(int *)rule_one); + lcd.drawSprite(7,32,13,69 ,(int *)rule_two); lcd.refresh(); if(pad.get_direction() == E){ currentInstruction = Life6; } break; case Life6: + pad.init(); lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(16,6,31,76 ,(int *)rule_three); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(5,16,31,76 ,(int *)rule_three); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.refresh(); if(pad.get_direction() == W){ currentInstruction = Life5; } if(pad.get_direction() == E){ currentInstruction = Life7; - } + } break; - case Life7: + case Life7: lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(16,6,31,76 ,(int *)rule_four); - lcd.refresh(); - if(pad.get_direction() == W){ + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(5,16,31,76 ,(int *)rule_four); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.refresh(); + if(_d == W){ currentInstruction = Life6; } - if(pad.get_direction() == E){ - currentInstruction = Life8; + if(_d == E){ + currentInstruction = Life7; } break; case Life8: lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(16,6,31,76 ,(int *)rule_five); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(5,16,31,76 ,(int *)rule_five); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(pad.get_direction() == W){ + if(_d == W){ currentInstruction = Life7; } - if(pad.get_direction() == E){ + if(_d == E){ currentInstruction = Life9; } break; case Life9: lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(16,6,31,76 ,(int *)rule_six); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(5,16,31,76 ,(int *)rule_six); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(pad.get_direction() == W){ + if(_d == W){ currentInstruction = Life8; } - if(pad.get_direction() == E){ + if(_d == E){ currentInstruction = Life10; } break; case Life10: lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(16,6,13,76 ,(int *)rule_six_two); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(5,16,13,76 ,(int *)rule_six_two); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(pad.get_direction() == W){ + if(_d == W){ currentInstruction = Life9; } - if(pad.get_direction() == E){ + if(_d == E){ currentInstruction = Life11; } break; case Life11: while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(15,6,14,76 ,(int *)goodluck); - lcd.drawSprite(31,14,14,43 ,(int *)press_start); - lcd.drawSprite(31,59,14,22 ,(int *)hat); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(4,15,14,76 ,(int *)goodluck); + lcd.drawSprite(14,31,14,43 ,(int *)press_start); + lcd.drawSprite(59,31,14,22 ,(int *)hat); lcd.refresh(); wait(0.5); lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.drawSprite(15,6,14,76 ,(int *)goodluck); - lcd.drawSprite(31,14,14,43 ,(int *)press_start); + lcd.drawSprite(6,5,8,74 ,(int *)game_rules); + lcd.drawSprite(2,2,1,82 ,(int *)game_top); + lcd.drawSprite(3,1,48,1 ,(int *)game_side); + lcd.drawSprite(2,46,1,82 ,(int *)game_top); + lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(4,15,14,76 ,(int *)goodluck); + lcd.drawSprite(14,31,14,43 ,(int *)press_start); lcd.refresh(); wait(0.5); - if(pad.get_direction() == W){ + if(_d == W){ currentInstruction = Life10; } - if(pad.get_direction() == E){ + if (pad.check_event(Gamepad::A_PRESSED) == true){ break; - } - } + } + } break; } @@ -586,6 +631,11 @@ // } //} +//void Instruction::read_input(Gamepad &pad)// +//{ + // _d = pad.get_direction(); + +//} /*void Instruction::instruction2(N5110 &lcd,Gamepad &pad) { int instruction1 [47][83] = {