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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Instruction/Instruction.cpp
- Revision:
- 3:bf9624e5b0c3
- Parent:
- 2:b5c1bb7a39de
- Child:
- 5:016a7315b75d
--- a/Instruction/Instruction.cpp Sat Apr 20 00:08:00 2019 +0000 +++ b/Instruction/Instruction.cpp Thu Apr 25 16:31:27 2019 +0000 @@ -435,9 +435,10 @@ void Instruction::rules(N5110 &lcd,Gamepad &pad){ +int fps = 8; States currentInstruction = Life1; - while(1){ //(currentInstruction != Life12) && (pad.check_event(Gamepad::A_PRESSED) == false)){ + while(currentInstruction != Life12) { switch(currentInstruction){ case Life1: lcd.clear(); @@ -500,14 +501,14 @@ if(pad.get_direction() == E){ currentInstruction = Life6; } + wait(1.0f/fps); break; case Life6: - pad.init(); lcd.clear(); lcd.drawSprite(6,5,8,74 ,(int *)game_rules); lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); - lcd.drawSprite(5,16,31,76 ,(int *)rule_three); + lcd.drawSprite(5,15,31,76 ,(int *)rule_three); lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.refresh(); @@ -517,70 +518,75 @@ if(pad.get_direction() == E){ currentInstruction = Life7; } + wait(1.0f/fps); break; case Life7: lcd.clear(); lcd.drawSprite(6,5,8,74 ,(int *)game_rules); lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); - lcd.drawSprite(5,16,31,76 ,(int *)rule_four); + lcd.drawSprite(5,15,31,76 ,(int *)rule_four); lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(_d == W){ + if(pad.get_direction() == W){ currentInstruction = Life6; } - if(_d == E){ - currentInstruction = Life7; + if(pad.get_direction() == E){ + currentInstruction = Life8; } + wait(1.0f/fps); break; case Life8: lcd.clear(); lcd.drawSprite(6,5,8,74 ,(int *)game_rules); lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); - lcd.drawSprite(5,16,31,76 ,(int *)rule_five); + lcd.drawSprite(5,15,31,76 ,(int *)rule_five); lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(_d == W){ + if(pad.get_direction() == W){ currentInstruction = Life7; } - if(_d == E){ + if(pad.get_direction() == E){ currentInstruction = Life9; } + wait(1.0f/fps); break; case Life9: lcd.clear(); lcd.drawSprite(6,5,8,74 ,(int *)game_rules); lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); - lcd.drawSprite(5,16,31,76 ,(int *)rule_six); + lcd.drawSprite(5,15,31,76 ,(int *)rule_six); lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(_d == W){ + if(pad.get_direction() == W){ currentInstruction = Life8; } - if(_d == E){ + if(pad.get_direction() == E){ currentInstruction = Life10; } + wait(1.0f/fps); break; case Life10: lcd.clear(); lcd.drawSprite(6,5,8,74 ,(int *)game_rules); lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); - lcd.drawSprite(5,16,13,76 ,(int *)rule_six_two); + lcd.drawSprite(5,15,13,76 ,(int *)rule_six_two); lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.drawSprite(81,1,48,1 ,(int *)game_side); lcd.refresh(); - if(_d == W){ + if(pad.get_direction() == W){ currentInstruction = Life9; } - if(_d == E){ + if(pad.get_direction() == E){ currentInstruction = Life11; } + wait(1.0f/fps); break; case Life11: while(pad.check_event(Gamepad::A_PRESSED) == false){ @@ -605,14 +611,19 @@ lcd.drawSprite(14,31,14,43 ,(int *)press_start); lcd.refresh(); wait(0.5); - if(_d == W){ + if(pad.get_direction() == W){ currentInstruction = Life10; - } - if (pad.check_event(Gamepad::A_PRESSED) == true){ break; } + if(pad.check_event(Gamepad::A_PRESSED) == true){ + currentInstruction = Life12; + break; + } + wait(1.0f/fps); } break; + case Life12: + break; } } @@ -631,117 +642,6 @@ // } //} -//void Instruction::read_input(Gamepad &pad)// -//{ - // _d = pad.get_direction(); - -//} -/*void Instruction::instruction2(N5110 &lcd,Gamepad &pad) -{ - int instruction1 [47][83] = { - 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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, -{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - -}; - - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" There are",4,1); - lcd.printString(" three'",4,2); - lcd.printString(" stages",4,3); - // lcd.drawSprite(6,4,37,1,(int *)instruction_side); - lcd.refresh(); - } -}*/ - -//void Instruction::instruction3(N5110 &lcd,Gamepad &pad) -//{ -// while(pad.check_event(Gamepad::A_PRESSED) == false){ -// lcd.clear(); - // lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - // lcd.printString(" Each with",4,1); - // lcd.printString(" different'",4,2); - // lcd.printString(" difficulty",4,3); - // lcd.drawSprite(6,4,37,1,(int *)instruction_side); - // lcd.refresh(); - // } -//} - -//void Instruction::instruction4(N5110 &lcd,Gamepad &pad) -//{ - // while(pad.check_event(Gamepad::A_PRESSED) == false){ - // lcd.clear(); - // lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - // lcd.printString(" Your goal",4,1); - // lcd.printString(" is to kill'",4,2); - // lcd.printString(" all three",4,3); - // lcd.drawSprite(6,4,37,1,(int *)instruction_side); - // lcd.refresh(); - // } - -//} - -//void Instruction::instruction5(N5110 &lcd,Gamepad &pad) -//{ - // while(pad.check_event(Gamepad::A_PRESSED) == false){ - // lcd.clear(); - // lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - // lcd.printString(" spacecrafts",4,1); - // lcd.printString(" Good luck",4,2); - // lcd.printString(" CAPT.ARROW",4,3); - // lcd.drawSprite(6,4,37,1 ,(int *)instruction_side); - // lcd.refresh(); - // if(pad.check_event(Gamepad::A_PRESSED) == true){break;} - // } -//} - //void Instruction::instruction6(N5110 &lcd,Gamepad &pad) //{ // while(pad.check_event(Gamepad::A_PRESSED) == false){ @@ -773,10 +673,6 @@ // } //} -//void SolarStriker::screen(N5110 &lcd) -//{ - // lcd.clear(); - // lcd.drawSprite(6,0,48,71,(int *)_screen); - // lcd.refresh(); + \ No newline at end of file