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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Instruction/Instruction.cpp
- Revision:
- 1:45493d1d0689
- Parent:
- 0:99fa5a619081
- Child:
- 2:b5c1bb7a39de
--- a/Instruction/Instruction.cpp Sat Apr 13 01:13:53 2019 +0000 +++ b/Instruction/Instruction.cpp Fri Apr 19 13:43:22 2019 +0000 @@ -9,7 +9,12 @@ { } - + + +enum States { Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11 }; + +void Instruction::rules(N5110 &lcd,Gamepad &pad){ + int instruction1 [47][83] = { {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, @@ -157,107 +162,566 @@ }; -int instruction_top [1][83] = { - {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0} +//int instruction_top [1][83] = { +// {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0} +//}; + +int rule_one [13] [75] = { + +{0,0,1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, +{0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}, +{0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}, +{0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}, +{0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int rule_two [13] [69] = { + +{1,1,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,1,1}, +{0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0}, +{1,1,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,1,0,0}, +{1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0}, +{1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,1,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,0,1,1,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int rule_three [31] [76] = { + +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,0}, +{1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1}, +{0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,0}, +{0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int rule_four [31] [76] = { + +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}, 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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1}, +{0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,1,1,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int rule_five [31][76] = { + +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, 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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,1,1,0,1,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int rule_six [31][76] = { + +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,1,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0}, +{1,1,1,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1}, +{0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0}, +{0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,1}, +{0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1}, +{0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1}, +{0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,1,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int rule_six_two [13] [76] = { + +{0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,0,0,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1,0,0,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,1,1,0,1,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}, +{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}, +{0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}, +{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, + +}; + +int goodluck [14] [76] = { + +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1}, +{1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1}, +{0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1}, +{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,1,0,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, + }; -void Instruction::instruction(N5110 &lcd,Gamepad &pad) -{ - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" Destroy the",4,1); - lcd.printString(" enemies'",4,2); - lcd.printString(" spacecraft",4,3); - lcd.drawSprite(6,4,37,1,(int *)instruction_side); - lcd.refresh(); - } +int press_start [14][43] = { + +{0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, +{0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0}, +{0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0}, +{0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0}, +{0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0}, +{0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + +}; + +int hat [14][22] = { + +{0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, +{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, +{0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0}, +{0,0,1,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0}, +{0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0}, +{1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1}, +{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, +{0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0}, +{0,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0}, +{0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, +{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, + +}; + +States currentInstruction = Life1; + + + while(1){ + switch(currentInstruction){ + case Life1: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" Destroy the",4,1); + lcd.printString(" enemies'",4,2); + lcd.printString(" spacecraft",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + if (pad.check_event(Gamepad::A_PRESSED) == true){ + currentInstruction = Life2; + } + break; + case Life2: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" There are",4,1); + lcd.printString(" three'",4,2); + lcd.printString(" stages",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + if (pad.check_event(Gamepad::A_PRESSED) == true){ + currentInstruction = Life3; + } + break; + case Life3: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" Each with",4,1); + lcd.printString(" different'",4,2); + lcd.printString(" difficulty",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + if (pad.check_event(Gamepad::A_PRESSED) == true){ + currentInstruction = Life4; + } + break; + case Life4: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" Your goal",4,1); + lcd.printString(" is to kill'",4,2); + lcd.printString(" all three",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + if (pad.check_event(Gamepad::A_PRESSED) == true){ + currentInstruction = Life5; + } + break; + case Life5: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(16,6,13,75 ,(int *)rule_one); + wait(3.0); + lcd.drawSprite(32,6,13,69 ,(int *)rule_two); + lcd.refresh(); + if(pad.get_direction() == E){ + currentInstruction = Life6; + } + break; + case Life6: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(16,6,31,76 ,(int *)rule_three); + lcd.refresh(); + if(pad.get_direction() == W){ + currentInstruction = Life5; + } + if(pad.get_direction() == E){ + currentInstruction = Life7; + } + break; + case Life7: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(16,6,31,76 ,(int *)rule_four); + lcd.refresh(); + if(pad.get_direction() == W){ + currentInstruction = Life6; + } + if(pad.get_direction() == E){ + currentInstruction = Life8; + } + break; + case Life8: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(16,6,31,76 ,(int *)rule_five); + lcd.refresh(); + if(pad.get_direction() == W){ + currentInstruction = Life7; + } + if(pad.get_direction() == E){ + currentInstruction = Life9; + } + break; + case Life9: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(16,6,31,76 ,(int *)rule_six); + lcd.refresh(); + if(pad.get_direction() == W){ + currentInstruction = Life8; + } + if(pad.get_direction() == E){ + currentInstruction = Life10; + } + break; + case Life10: + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(16,6,13,76 ,(int *)rule_six_two); + lcd.refresh(); + if(pad.get_direction() == W){ + currentInstruction = Life9; + } + if(pad.get_direction() == E){ + currentInstruction = Life11; + } + break; + case Life11: + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(15,6,14,76 ,(int *)goodluck); + lcd.drawSprite(31,14,14,43 ,(int *)press_start); + lcd.drawSprite(31,59,14,22 ,(int *)hat); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.drawSprite(15,6,14,76 ,(int *)goodluck); + lcd.drawSprite(31,14,14,43 ,(int *)press_start); + lcd.refresh(); + wait(0.5); + if(pad.get_direction() == W){ + currentInstruction = Life10; + } + if(pad.get_direction() == E){ + break; + } + } + break; + + } + } } -void Instruction::instruction2(N5110 &lcd,Gamepad &pad) +//void Instruction::instruction(N5110 &lcd,Gamepad &pad) +//{ +// while(pad.check_event(Gamepad::A_PRESSED) == false){ +// lcd.clear(); +// lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + // lcd.printString(" Destroy the",4,1); + // lcd.printString(" enemies'",4,2); + // lcd.printString(" spacecraft",4,3); + // lcd.drawSprite(6,4,37,1,(int *)instruction_side); + // lcd.refresh(); + // } +//} + +/*void Instruction::instruction2(N5110 &lcd,Gamepad &pad) { + int instruction1 [47][83] = { + +{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, 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+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); lcd.printString(" There are",4,1); lcd.printString(" three'",4,2); lcd.printString(" stages",4,3); - lcd.drawSprite(6,4,37,1,(int *)instruction_side); - lcd.refresh(); - } -} - -void Instruction::instruction3(N5110 &lcd,Gamepad &pad) -{ - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" Each with",4,1); - lcd.printString(" different'",4,2); - lcd.printString(" difficulty",4,3); - lcd.drawSprite(6,4,37,1,(int *)instruction_side); - lcd.refresh(); - } -} - -void Instruction::instruction4(N5110 &lcd,Gamepad &pad) -{ - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" Your goal",4,1); - lcd.printString(" is to kill'",4,2); - lcd.printString(" all three",4,3); - lcd.drawSprite(6,4,37,1,(int *)instruction_side); + // lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); } - -} +}*/ -void Instruction::instruction5(N5110 &lcd,Gamepad &pad) -{ - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" spacecrafts",4,1); - lcd.printString(" Good luck",4,2); - lcd.printString(" CAPT.ARROW",4,3); - lcd.drawSprite(6,4,37,1 ,(int *)instruction_side); - lcd.refresh(); - if(pad.check_event(Gamepad::A_PRESSED) == true){break;} - } -} +//void Instruction::instruction3(N5110 &lcd,Gamepad &pad) +//{ +// while(pad.check_event(Gamepad::A_PRESSED) == false){ +// lcd.clear(); + // lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + // lcd.printString(" Each with",4,1); + // lcd.printString(" different'",4,2); + // lcd.printString(" difficulty",4,3); + // lcd.drawSprite(6,4,37,1,(int *)instruction_side); + // lcd.refresh(); + // } +//} + +//void Instruction::instruction4(N5110 &lcd,Gamepad &pad) +//{ + // while(pad.check_event(Gamepad::A_PRESSED) == false){ + // lcd.clear(); + // lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + // lcd.printString(" Your goal",4,1); + // lcd.printString(" is to kill'",4,2); + // lcd.printString(" all three",4,3); + // lcd.drawSprite(6,4,37,1,(int *)instruction_side); + // lcd.refresh(); + // } + +//} -void Instruction::instruction6(N5110 &lcd,Gamepad &pad) -{ - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,47,83 ,(int *)game_rules); - lcd.printString(" You have 6",2,2); - lcd.printString(" lives,shown",2,3); - lcd.printString(" by the LEDs",2,4); - lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); - //lcd.printString(" the LEDs",2,5); - lcd.refresh(); - if(pad.check_event(Gamepad::A_PRESSED) == true){break;} - } -} +//void Instruction::instruction5(N5110 &lcd,Gamepad &pad) +//{ + // while(pad.check_event(Gamepad::A_PRESSED) == false){ + // lcd.clear(); + // lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + // lcd.printString(" spacecrafts",4,1); + // lcd.printString(" Good luck",4,2); + // lcd.printString(" CAPT.ARROW",4,3); + // lcd.drawSprite(6,4,37,1 ,(int *)instruction_side); + // lcd.refresh(); + // if(pad.check_event(Gamepad::A_PRESSED) == true){break;} + // } +//} -void Instruction::instruction7(N5110 &lcd,Gamepad &pad) -{ - while(pad.check_event(Gamepad::A_PRESSED) == false){ - lcd.clear(); - lcd.drawSprite(1,0,48,83 ,(int *)game_rules); - lcd.printString("Enemy's health",0,2); - lcd.printString(" bar is at",0,3); - lcd.printString(" bottom right",0,4); - lcd.printString(" corner",0,5); - lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); - lcd.drawSprite(1,46,1,83 ,(int *)instruction_top); - lcd.refresh(); - if(pad.check_event(Gamepad::A_PRESSED) == true){break;} - } -} +//void Instruction::instruction6(N5110 &lcd,Gamepad &pad) +//{ + // while(pad.check_event(Gamepad::A_PRESSED) == false){ + // lcd.clear(); + // lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + // lcd.printString(" You have 6",2,2); + // lcd.printString(" lives,shown",2,3); + // lcd.printString(" by the LEDs",2,4); + // lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); + //lcd.printString(" the LEDs",2,5); + // lcd.refresh(); + // if(pad.check_event(Gamepad::A_PRESSED) == true){break;} + // } +//} + +//void Instruction::instruction7(N5110 &lcd,Gamepad &pad) +//{ + // while(pad.check_event(Gamepad::A_PRESSED) == false){ + // lcd.clear(); + // lcd.drawSprite(1,0,48,83 ,(int *)game_rules); + // lcd.printString("Enemy's health",0,2); + // lcd.printString(" bar is at",0,3); + // lcd.printString(" bottom right",0,4); + // lcd.printString(" corner",0,5); + // lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); + // lcd.drawSprite(1,46,1,83 ,(int *)instruction_top); + // lcd.refresh(); + // if(pad.check_event(Gamepad::A_PRESSED) == true){break;} + // } +//} //void SolarStriker::screen(N5110 &lcd) //{