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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Instruction/Instruction.cpp
- Revision:
- 0:99fa5a619081
- Child:
- 1:45493d1d0689
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Instruction/Instruction.cpp Sat Apr 13 01:13:53 2019 +0000 @@ -0,0 +1,268 @@ +#include "Instruction.h" + +Instruction::Instruction() +{ + +} + +Instruction::~Instruction() +{ + +} + +int instruction1 [47][83] = { + +{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, 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+{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, + +}; + +int instruction_side [37][1] = { + +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, +{1}, + +}; + +int instruction_top [1][83] = { + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0} +}; + +void Instruction::instruction(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" Destroy the",4,1); + lcd.printString(" enemies'",4,2); + lcd.printString(" spacecraft",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + } +} + +void Instruction::instruction2(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" There are",4,1); + lcd.printString(" three'",4,2); + lcd.printString(" stages",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + } +} + +void Instruction::instruction3(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" Each with",4,1); + lcd.printString(" different'",4,2); + lcd.printString(" difficulty",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + } +} + +void Instruction::instruction4(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" Your goal",4,1); + lcd.printString(" is to kill'",4,2); + lcd.printString(" all three",4,3); + lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.refresh(); + } + +} + +void Instruction::instruction5(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)instruction1); + lcd.printString(" spacecrafts",4,1); + lcd.printString(" Good luck",4,2); + lcd.printString(" CAPT.ARROW",4,3); + lcd.drawSprite(6,4,37,1 ,(int *)instruction_side); + lcd.refresh(); + if(pad.check_event(Gamepad::A_PRESSED) == true){break;} + } +} + +void Instruction::instruction6(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,47,83 ,(int *)game_rules); + lcd.printString(" You have 6",2,2); + lcd.printString(" lives,shown",2,3); + lcd.printString(" by the LEDs",2,4); + lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); + //lcd.printString(" the LEDs",2,5); + lcd.refresh(); + if(pad.check_event(Gamepad::A_PRESSED) == true){break;} + } +} + +void Instruction::instruction7(N5110 &lcd,Gamepad &pad) +{ + while(pad.check_event(Gamepad::A_PRESSED) == false){ + lcd.clear(); + lcd.drawSprite(1,0,48,83 ,(int *)game_rules); + lcd.printString("Enemy's health",0,2); + lcd.printString(" bar is at",0,3); + lcd.printString(" bottom right",0,4); + lcd.printString(" corner",0,5); + lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); + lcd.drawSprite(1,46,1,83 ,(int *)instruction_top); + lcd.refresh(); + if(pad.check_event(Gamepad::A_PRESSED) == true){break;} + } +} + +//void SolarStriker::screen(N5110 &lcd) +//{ + // lcd.clear(); + // lcd.drawSprite(6,0,48,71,(int *)_screen); + // lcd.refresh(); + + \ No newline at end of file