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Dependencies: mbed Gamepad N5110 mbed-rtos
Instruction/Instruction.cpp
- Committer:
- RexRoshan
- Date:
- 2019-04-13
- Revision:
- 0:99fa5a619081
- Child:
- 1:45493d1d0689
File content as of revision 0:99fa5a619081:
#include "Instruction.h" Instruction::Instruction() { } Instruction::~Instruction() { } int instruction1 [47][83] = { {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, 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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; int game_rules [48] [83] = { {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, 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{1}, {1}, {1}, {1}, {1}, {1}, {1}, {1}, {1}, {1}, {1}, {1}, {1}, }; int instruction_top [1][83] = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0} }; void Instruction::instruction(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); lcd.printString(" Destroy the",4,1); lcd.printString(" enemies'",4,2); lcd.printString(" spacecraft",4,3); lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); } } void Instruction::instruction2(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); lcd.printString(" There are",4,1); lcd.printString(" three'",4,2); lcd.printString(" stages",4,3); lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); } } void Instruction::instruction3(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); lcd.printString(" Each with",4,1); lcd.printString(" different'",4,2); lcd.printString(" difficulty",4,3); lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); } } void Instruction::instruction4(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); lcd.printString(" Your goal",4,1); lcd.printString(" is to kill'",4,2); lcd.printString(" all three",4,3); lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); } } void Instruction::instruction5(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); lcd.printString(" spacecrafts",4,1); lcd.printString(" Good luck",4,2); lcd.printString(" CAPT.ARROW",4,3); lcd.drawSprite(6,4,37,1 ,(int *)instruction_side); lcd.refresh(); if(pad.check_event(Gamepad::A_PRESSED) == true){break;} } } void Instruction::instruction6(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)game_rules); lcd.printString(" You have 6",2,2); lcd.printString(" lives,shown",2,3); lcd.printString(" by the LEDs",2,4); lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); //lcd.printString(" the LEDs",2,5); lcd.refresh(); if(pad.check_event(Gamepad::A_PRESSED) == true){break;} } } void Instruction::instruction7(N5110 &lcd,Gamepad &pad) { while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.clear(); lcd.drawSprite(1,0,48,83 ,(int *)game_rules); lcd.printString("Enemy's health",0,2); lcd.printString(" bar is at",0,3); lcd.printString(" bottom right",0,4); lcd.printString(" corner",0,5); lcd.drawSprite(2,11,37,1 ,(int *)instruction_side); lcd.drawSprite(1,46,1,83 ,(int *)instruction_top); lcd.refresh(); if(pad.check_event(Gamepad::A_PRESSED) == true){break;} } } //void SolarStriker::screen(N5110 &lcd) //{ // lcd.clear(); // lcd.drawSprite(6,0,48,71,(int *)_screen); // lcd.refresh();