Tobis Programm forked to not destroy your golden files
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Diff: source/Movement.cpp
- Revision:
- 85:d8ea8a99fa3a
- Parent:
- 81:956f65714207
- Child:
- 86:df8c869a5a52
diff -r 956f65714207 -r d8ea8a99fa3a source/Movement.cpp --- a/source/Movement.cpp Mon May 01 07:39:18 2017 +0000 +++ b/source/Movement.cpp Mon May 01 10:07:35 2017 +0000 @@ -6,12 +6,15 @@ #include "Movement.h" #define OFFSET_GREIFER_TO_IRSENSOR 100 // Constant for distance between front IR Sensor and the postion where the Greifer is in grabbing Position +bool is_moving = false; +float wanted_dist = 0; + bool is_turning = false; bool direction = false; float wanted_deg = 0; Timer t; float previous_t = 0; -bool first_search_cycle = true; // flag for state first time in function "move in search for brick" +bool first_search_cycle = true; // flag for state first time in function "move in search for brick" bool brick_found = false; // flag for saving whether a brick was found or not bool movement_to_brick_finished = false; // flag for saving whether movement to brick is finished or not float restdeg = 0; @@ -23,10 +26,42 @@ return 0; } -int move_forward_for_distance(float distance) +float move_for_distance(float distance) { + if(distance != 0) { - return 0; + is_moving = true; + float left = 0; + float right = 0; + + wanted_dist = sqrt(distance*distance); + + if(distance > 0) { //move forward + direction = 1; + left = 50.0f; + right = 50.0f; + } else { //move backward + direction = 0; + left = -50.0f; + right = -50.0f; + } + set_speed(left, right); + t.reset(); + t.start(); + + } else { + + float speed_left = get_speed_left(); + wanted_dist -= (2*(float)wheel_r*(float)M_PI) * t.read() * fabsf(speed_left); + t.reset(); + + if(wanted_dist <= 0) { //distance covered, Stop function + set_speed(0,0); + is_moving = false; + t.stop(); + } + } + return wanted_dist; } int move_backward_for_distance() @@ -35,7 +70,7 @@ return 0; } -float turn_for_deg(float deg) //if deg not 0 equals initilisation. +float turn_for_deg(float deg) //if deg not 0 equals initilisation. { if(deg != 0) { @@ -62,7 +97,7 @@ } else { float speed_left = get_speed_left(); - wanted_deg -= 360.0f / (2*radius*M_PI) * t.read() * fabsf(speed_left); + wanted_deg -= 360.0f / (2*(float)wheel_r*(float)M_PI) * t.read() * fabsf(speed_left); t.reset(); if(wanted_deg <= 0) { set_speed(0,0); @@ -112,7 +147,7 @@ if(needed_heading != current_heading) { turn_for_deg((needed_heading-current_heading)); } else { - move_forward_for_distance(distance); + move_for_distance(distance); } return 0; } @@ -120,49 +155,45 @@ // Tobias Berger int move_in_search_for_brick() { - + float distance_to_Brick; // variable how far away the brick is // Init State turn for 60 degrees CW - if(first_search_cycle==true){ + if(first_search_cycle==true) { first_search_cycle=false; // delet flag for initial condition restdeg=turn_for_deg(60); // call function and start turning } - + // Search for Brick and evaluation float upper = getDistanceIR(4); // get distance from upper Center Sensor CHECK SENSORNUMBERS NOT SURE float lower = getDistanceIR(6); // get distance from Lower Center Sensor - - if((lower<800.0f)&&(lower>100.0f)){ // if something is in the range of 10 to 80cm at the lower Sensor - if((upper>800.0f)&&(upper<100.0f)){ // and nothing is detected with the upper Sensor - brick_found = true; + + if((lower<800.0f)&&(lower>100.0f)) { // if something is in the range of 10 to 80cm at the lower Sensor + if((upper>800.0f)&&(upper<100.0f)) { // and nothing is detected with the upper Sensor + brick_found = true; } - } - else - { + } else { brick_found = false; - - if((restdeg>1)||(restdeg<-1)){ // continue turning until restdegree nearly 0 + + if((restdeg>1)||(restdeg<-1)) { // continue turning until restdegree nearly 0 turn_for_deg(restdeg); + } else { // if restdegree nearly 0 and nothing found => turn in other direction + restdeg=-60; // 60 DEGREES FROM YET WILL BE THE SAME AREA AS PREVIOUSLY } - else // if restdegree nearly 0 and nothing found => turn in other direction - { - restdeg=-60; // 60 DEGREES FROM YET WILL BE THE SAME AREA AS PREVIOUSLY - } - + } - if(brick_found==true){ + if(brick_found==true) { turn_for_deg(0); // stop turning first_search_cycle=true; // set flag to start turning once again respectivly to get in Initialstate lower=getDistanceIR(6); // Measure distance to Brick for Movement distance_to_Brick = lower-OFFSET_GREIFER_TO_IRSENSOR; // calculate - move_forward_for_distance(distance_to_Brick); //not whole distance, rest in next function // Move to Brick ATTENTION FUNCTION NOT IMPLEMENTED YET + move_for_distance(distance_to_Brick); //not whole distance, rest in next function // Move to Brick ATTENTION FUNCTION NOT IMPLEMENTED YET arm_position_grabbing(); // Call Aeschlimans function MOVE A LITTLE AFTER GREIFER ON FLOOR IN AESCHLIMANS FUNCTION? //movement_to_brick_finished=true; } - + return 0; }