Tobis Programm forked to not destroy your golden files
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Diff: source/Movement.cpp
- Revision:
- 86:df8c869a5a52
- Parent:
- 85:d8ea8a99fa3a
- Parent:
- 83:5d3bca1ece20
- Child:
- 88:b89cace9329b
--- a/source/Movement.cpp Mon May 01 10:07:35 2017 +0000 +++ b/source/Movement.cpp Mon May 01 12:55:11 2017 +0000 @@ -4,7 +4,7 @@ **/ #include "Movement.h" -#define OFFSET_GREIFER_TO_IRSENSOR 100 // Constant for distance between front IR Sensor and the postion where the Greifer is in grabbing Position +#define OFFSET_GREIFER_TO_IRSENSOR 0.15 // Constant for distance between front IR Sensor and the postion where the Greifer is in grabbing Position bool is_moving = false; float wanted_dist = 0; @@ -14,9 +14,7 @@ float wanted_deg = 0; Timer t; float previous_t = 0; -bool first_search_cycle = true; // flag for state first time in function "move in search for brick" -bool brick_found = false; // flag for saving whether a brick was found or not -bool movement_to_brick_finished = false; // flag for saving whether movement to brick is finished or not +int search_state = 0; float restdeg = 0; @@ -26,6 +24,20 @@ return 0; } +void stop_move() +{ + set_speed(0,0); + wanted_dist = 0; + is_moving = false; +} + +void stop_turn() +{ + set_speed(0,0); + wanted_deg = 0; + is_turning = false; +} + float move_for_distance(float distance) { if(distance != 0) { @@ -155,46 +167,71 @@ // Tobias Berger int move_in_search_for_brick() { + float upper = getDistanceIR(2); // get distance from upper Center Sensor + float lower = getDistanceIR(3); // get distance from Lower Center Sensor - float distance_to_Brick; // variable how far away the brick is - // Init State turn for 60 degrees CW - if(first_search_cycle==true) { - first_search_cycle=false; // delet flag for initial condition - restdeg=turn_for_deg(60); // call function and start turning - } + switch (search_state) { + case 0: //first cycle right + turn_for_deg(60.0f); // call function and start turning + search_state = 1; + break; - // Search for Brick and evaluation - float upper = getDistanceIR(4); // get distance from upper Center Sensor CHECK SENSORNUMBERS NOT SURE - float lower = getDistanceIR(6); // get distance from Lower Center Sensor + case 1: // turn right 60 deg + if((lower<0.75f)&&(lower>0.1f)) { // if something is in the range of 10 to 80cm at the lower Sensor + if(fabsf((upper-lower))>0.02f) { // and nothing is detected with the upper Sensor + stop_turn(); + search_state = 4; //brick found + } + } else { + search_state = 1; // go to same state + if(turn_for_deg(0) < 0) { + stop_turn(); + search_state = 2; + } + } + break; - if((lower<800.0f)&&(lower>100.0f)) { // if something is in the range of 10 to 80cm at the lower Sensor - if((upper>800.0f)&&(upper<100.0f)) { // and nothing is detected with the upper Sensor - brick_found = true; - } - } else { - brick_found = false; + case 2: // first cycle left + turn_for_deg(-120.0f); + search_state = 3; + break; - if((restdeg>1)||(restdeg<-1)) { // continue turning until restdegree nearly 0 - turn_for_deg(restdeg); - } else { // if restdegree nearly 0 and nothing found => turn in other direction - restdeg=-60; // 60 DEGREES FROM YET WILL BE THE SAME AREA AS PREVIOUSLY - } - - } + case 3: // turn left 120 deg + if((lower<0.75f)&&(lower>0.1f)) { // if something is in the range of 10 to 80cm at the lower Sensor + if(fabsf((upper-lower))>0.02f) { // and nothing is detected with the upper Sensor + stop_turn(); + search_state = 4; //brick found + } + } else { + search_state = 3; // go to same state + if(turn_for_deg(0) < 0) { + stop_turn(); + search_state = 10; // error + } + } + break; - if(brick_found==true) { - turn_for_deg(0); // stop turning - first_search_cycle=true; // set flag to start turning once again respectivly to get in Initialstate - lower=getDistanceIR(6); // Measure distance to Brick for Movement - distance_to_Brick = lower-OFFSET_GREIFER_TO_IRSENSOR; // calculate - move_for_distance(distance_to_Brick); //not whole distance, rest in next function // Move to Brick ATTENTION FUNCTION NOT IMPLEMENTED YET - arm_position_grabbing(); // Call Aeschlimans function MOVE A LITTLE AFTER GREIFER ON FLOOR IN AESCHLIMANS FUNCTION? - //movement_to_brick_finished=true; + case 4: // first cycle move + float distance_to_Brick = lower-(float)OFFSET_GREIFER_TO_IRSENSOR; // calculate + move_for_distance(distance_to_Brick); + search_state = 5; + break; + + case 5: // move forward + if(move_for_distance(0) < 0) { + stop_move(); + search_state = 6; + } + break; + + case 6: // Grabbing + return 52; //main state machine set as Grabbing + + default: + // error + break; } - - - - return 0; + return 47; //called until function is done }