contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
25:7e3b6df93dd5
Parent:
24:a049cef2cc2e
Child:
27:771d186b1bc8
--- a/GameEngine/RocketRacer.cpp	Fri Apr 19 22:10:51 2019 +0000
+++ b/GameEngine/RocketRacer.cpp	Sat Apr 20 16:13:13 2019 +0000
@@ -1,5 +1,7 @@
 #include "RocketRacer.h"
 
+
+
 //enemy sprite
 const int enemy[11][9] =   {
     { 1,1,1,1,0,1,1,1,1 },
@@ -208,10 +210,25 @@
     sprintf(buffer1,"%d",score);
     lcd.printString(buffer1,20,4); 
     
-    pad.leds_on();//turns all leds on
-    pad.tone(4500,1);//makes a tone to indicate gmeover
-         
+    pad.leds_on();//turns all leds on    
     lcd.refresh();
+    End_Game_Melody(pad);
+    
     wait(500);
     
+    
+    
+    }
+    
+void RocketRacer::End_Game_Melody(Gamepad &pad){
+    pad.tone(300,1);//makes a tone to indicate gameover
+    wait(0.25);
+    pad.tone(450,1);//makes a tone to indicate gameover
+    wait(0.25);
+    pad.tone(300,1);//makes a tone to indicate gameover
+    wait(0.5);
+    pad.tone(450,1);//makes a tone to indicate gameover
+    wait(0.25);
+    pad.tone(300,1);//makes a tone to indicate gameover
+    wait(1);
     }
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