contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
27:771d186b1bc8
Parent:
25:7e3b6df93dd5
Child:
28:39607fb67e88
--- a/GameEngine/RocketRacer.cpp	Sat Apr 20 21:23:33 2019 +0000
+++ b/GameEngine/RocketRacer.cpp	Sun Apr 21 11:26:12 2019 +0000
@@ -2,37 +2,6 @@
 
 
 
-//enemy sprite
-const int enemy[11][9] =   {
-    { 1,1,1,1,0,1,1,1,1 },
-    { 1,1,1,0,0,0,1,1,1 },
-    { 1,1,0,0,0,0,0,1,1 },
-    { 1,0,0,0,0,0,0,0,1 },
-    { 1,0,0,0,0,0,0,0,1 },
-    { 1,0,0,0,0,0,0,0,1 },
-    { 0,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0 },
-};
-
-//player sprite
-const int rocket[11][9] =   {
-    { 1,1,1,1,0,1,1,1,1 },
-    { 1,1,1,0,0,0,1,1,1 },
-    { 1,1,0,0,0,0,0,1,1 },
-    { 1,0,0,0,0,0,0,0,1 },
-    { 1,0,0,0,0,0,0,0,1 },
-    { 1,0,0,0,0,0,0,0,1 },
-    { 1,1,0,0,0,0,0,1,1 },
-    { 1,1,1,0,0,0,1,1,1 },
-    { 1,1,1,1,0,1,1,1,1 },
-    { 1,1,0,0,0,0,0,1,1 },
-    { 1,1,0,0,0,0,0,1,1 },
-};
-
-
 /*
 default constructor of the class and initializing th eprivate variables
 */