Yuheng Huo / Mbed 2 deprecated hyh_copy

Dependencies:   mbed FXOS8700CQ

Files at this revision

API Documentation at this revision

Comitter:
Neowless
Date:
Fri May 15 20:32:27 2020 +0000
Parent:
2:cc9d8ec2e1f4
Commit message:
test;

Changed in this revision

Engine/engine.cpp Show annotated file Show diff for this revision Revisions of this file
Engine/engine.h Show annotated file Show diff for this revision Revisions of this file
chara.cpp Show diff for this revision Revisions of this file
chara.h Show diff for this revision Revisions of this file
chara/chara.cpp Show annotated file Show diff for this revision Revisions of this file
chara/chara.h Show annotated file Show diff for this revision Revisions of this file
life.cpp Show diff for this revision Revisions of this file
life.h Show diff for this revision Revisions of this file
life/life.cpp Show annotated file Show diff for this revision Revisions of this file
life/life.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/Engine/engine.cpp	Fri May 15 17:44:25 2020 +0000
+++ b/Engine/engine.cpp	Fri May 15 20:32:27 2020 +0000
@@ -4,12 +4,10 @@
 void engine::init(){
 }
 
-events engine::evet_check(chara &p, obs &b, Gamepad &pad){
+events engine::event_check(chara &p, obs &b, Gamepad &pad){
     xy pxy = p.getxy();
-    int width = p.getwidth();
-    int height = p.getheight();
     if(b.x>-1){
-        if(((pxy.x - b.width < b.x)&&(pxy.x+width>b.x)) &&((pxy.y-b.height<b.y)&&(pxy.y+height>b.y))){
+        if(((pxy.x - b.width < b.x)&&(pxy.x+7>b.x)) &&((pxy.y-b.height<b.y)&&(pxy.y+8>b.y))){
             return DEAD;
         }
     }
--- a/Engine/engine.h	Fri May 15 17:44:25 2020 +0000
+++ b/Engine/engine.h	Fri May 15 20:32:27 2020 +0000
@@ -1,3 +1,8 @@
+/** My Life Class
+* @dudge the situation of the game 
+* @author Huo Yuheng
+* @date May, 2020
+*/
 #ifndef ENGINE_H
 #define ENGINE_H
 
@@ -7,7 +12,7 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
-
+/** details of obscale */
 struct obs{
     int x;
     int y;
@@ -16,18 +21,17 @@
     int *data;
 };
 
-
+/** the situation of the player */
 enum events{
     DEAD,
-    FIRE,
-    ELMININATE,
     NONE,
 };
 class engine{
     public:
     void init();
-    events evet_check(chara &p, obs &b, Gamepad &pad);
-    void fire(int x,int y);
+    /** check situation */
+    events event_check(chara &p, obs &b, Gamepad &pad);
+    /** making random obscale */
     int randomobs();
 };
 #endif
--- a/chara.cpp	Fri May 15 17:44:25 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,61 +0,0 @@
-#include "chara.h"
-
-void chara::init(){
-    _width = 7;
-    _height = 8;
-    int d[56] = {
-            0,0,1,1,1,0,0,
-            0,0,1,0,1,0,0,
-            0,0,1,1,1,0,0,
-            1,1,0,1,0,0,0,
-            1,0,1,1,1,1,0,
-            1,0,1,1,0,0,0,
-            1,1,0,0,1,0,0,
-            0,0,0,0,1,0,0
-            };
-    for(int i = 0; i<56;i++){
-        data[i] = d[i];
-    }
-    _xy.x = 0;
-    _xy.y = 25;
-}
-
-void chara::update(Gamepad &pad, FXOS8700CQ &device){
-    Data values = device.get_values();
-              
-    if(pad.get_direction() == N){
-        _xy.y = _xy.y -4;
-    }else{
-        _xy.y = _xy.y + 2;
-    }
-    
-    if(values.ay>=0){
-        _xy.x = _xy.x - int(values.ay*10);
-    }else if(values.ay<=0){
-        _xy.x = _xy.x - int(values.ay*10);
-    }
-    
-    if(_xy.x>=77){
-        _xy.x = 77;
-    }else if(_xy.x<=0){
-        _xy.x=0;
-    }
-    if(_xy.y>=41){
-        _xy.y = 41 ;
-    }else if(_xy.y<=7){
-        _xy.y=7;
-    }
-}
-
-void chara::display(N5110 &lcd){
-        unsigned int width = _width;
-        unsigned int height = _height;
-        Bitmap p(data, height, width);
-        p.render(lcd, _xy.x, _xy.y);
-}
-
-xy chara::getxy(){return _xy;}
-
-int chara::getwidth(){return _width;}
-int chara::getheight(){return _height;}
-
--- a/chara.h	Fri May 15 17:44:25 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-#ifndef CHARA_H
-#define CHARA_H
-
-#include "Bitmap.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "mbed.h"
-#include "FXOS8700CQ.h"
-
-
-struct xy{
-    int x;
-    int y;
-};
-
-class chara{
-    public:
-    void init();
-    void update(Gamepad &pad, FXOS8700CQ &device);
-    void display(N5110 &lcd);
-    xy getxy();
-    int getwidth();
-    int getheight();
-    
-    private:
-    int _height;
-    int _width;
-    int data[56];
-    xy _xy;
-    
-};
-#endif
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/chara/chara.cpp	Fri May 15 20:32:27 2020 +0000
@@ -0,0 +1,55 @@
+#include "chara.h"
+
+void chara::init(){
+    int d[56] = {
+            0,0,1,1,1,0,0,
+            0,0,1,0,1,0,0,
+            0,0,1,1,1,0,0,
+            1,1,0,1,0,0,0,
+            1,0,1,1,1,1,0,
+            1,0,1,1,0,0,0,
+            1,1,0,0,1,0,0,
+            0,0,0,0,1,0,0
+            };
+    for(int i = 0; i<56;i++){
+        data[i] = d[i];
+    }
+    _xy.x = 0;
+    _xy.y = 25;
+}
+
+void chara::update(Gamepad &pad, FXOS8700CQ &device){
+    Data values = device.get_values();
+              
+    if(pad.get_direction() == N){
+        _xy.y = _xy.y -4;
+    }else{
+        _xy.y = _xy.y + 2;
+    }
+    
+    if(values.ay>=0){
+        _xy.x = _xy.x - int(values.ay*10);
+    }else if(values.ay<=0){
+        _xy.x = _xy.x - int(values.ay*10);
+    }
+    
+    if(_xy.x>=77){
+        _xy.x = 77;
+    }else if(_xy.x<=0){
+        _xy.x=0;
+    }
+    if(_xy.y>=41){
+        _xy.y = 41 ;
+    }else if(_xy.y<=7){
+        _xy.y=7;
+    }
+}
+
+void chara::display(N5110 &lcd){
+        Bitmap c(data, 8, 7);
+        c.render(lcd, _xy.x, _xy.y);
+}
+
+xy chara::getxy(){return _xy;}
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/chara/chara.h	Fri May 15 20:32:27 2020 +0000
@@ -0,0 +1,39 @@
+/** My Life Class
+* @describe the characteristic
+* @author Huo Yuheng
+* @date May, 2020
+*/
+#ifndef CHARA_H
+#define CHARA_H
+
+#include "Bitmap.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "mbed.h"
+#include "FXOS8700CQ.h"
+
+
+struct xy{
+    int x;
+    int y;
+};
+
+class chara{
+    public:
+    /** initialize the function */
+    void init();
+    /** change the position */
+    void update(Gamepad &pad, FXOS8700CQ &device);
+    /** draw the charachteristic*/
+    void display(N5110 &lcd);
+    /** get the postion */
+    xy getxy();
+    private:
+    /** bitmap */
+    int data[56];
+    /** posotion */
+    xy _xy;
+    
+};
+#endif
+
--- a/life.cpp	Fri May 15 17:44:25 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,36 +0,0 @@
-#include "life.h"
-
-void life::init(){
-    _x = 0;
-    _y = 0;
-    _num = 3;
-    _width = 8;
-    _height = 7;
-    int d[56] = {
-        0,1,1,0,0,1,1,0,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        0,1,1,1,1,1,1,0,
-        0,0,1,1,1,1,0,0,
-        0,0,0,1,1,0,0,0
-    };
-    for(int i = 0; i < 56; i++){
-        icon[i] = d[i];
-    }
-}
-void life::update(){
-    _num = _num - 1;
-}
-void life::display(N5110 &lcd){
-    for(int i = 0; i < _num; i++){
-        int x = _x + _width*i;
-        unsigned int width = _width;
-        unsigned int height = _height;
-        Bitmap p(icon, height, width);
-        p.render(lcd, x, _y);
-    }
-}
-
-int life::liferest(){return _num;}
-
--- a/life.h	Fri May 15 17:44:25 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-#ifndef LIFE_H
-#define LIFE_H
-
-
-#include "Bitmap.h"
-#include "N5110.h"
-#include "Gamepad.h"
-class life{
-    public:
-    void init();
-    void update();
-    void display(N5110 &lcd);
-    int liferest();
-    
-    private:
-    int _x;
-    int _y;
-    int _num;
-    int _width;
-    int _height;
-    int icon[56];
-};
-#endif
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/life/life.cpp	Fri May 15 20:32:27 2020 +0000
@@ -0,0 +1,28 @@
+#include "life.h"
+
+void life::init(){
+    lives = 3;
+    int d[56] = {
+        0,1,1,0,0,1,1,0,
+        1,1,1,1,1,1,1,1,
+        1,1,1,1,1,1,1,1,
+        1,1,1,1,1,1,1,1,
+        0,1,1,1,1,1,1,0,
+        0,0,1,1,1,1,0,0,
+        0,0,0,1,1,0,0,0};
+    }
+}
+void life::update(){
+    lives=lives-1;
+    
+}
+void life::display(N5110 &lcd){
+    for(int i = 0; i < _num; i++){
+        int x = 0 + 8*i;
+        Bitmap p(icon, 7, 8);
+        p.render(lcd, x, 0);
+    }
+}
+
+int life::liferest(){return _num;}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/life/life.h	Fri May 15 20:32:27 2020 +0000
@@ -0,0 +1,32 @@
+
+/** My Life Class
+* @Note the number of lives and draw the lives icon
+* @author Huo Yuheng
+* @date May, 2020
+*/
+class
+#ifndef LIFE_H
+#define LIFE_H
+
+
+#include "Bitmap.h"
+#include "N5110.h"
+#include "Gamepad.h"
+class life{
+    public:
+    
+    void init();
+    /** decrease the lives */
+    void update();
+    /** show the remail lives on the display */
+    void display(N5110 &lcd);
+    int liferest();
+    
+    private:
+    /**number of lives*/
+    int lives;
+    /** bitmap of lives */
+    int icon[56];
+};
+#endif
+
--- a/main.cpp	Fri May 15 17:44:25 2020 +0000
+++ b/main.cpp	Fri May 15 20:32:27 2020 +0000
@@ -1,423 +0,0 @@
-#include "Bitmap.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "mbed.h"
-#include "FXOS8700CQ.h"
-#include "chara.h"
-#include "life.h"
-#include "engine.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include<iostream>
-
-using namespace std;
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
-FXOS8700CQ device(I2C_SDA,I2C_SCL);
-Gamepad pad;
-chara p;
-life lf;
-engine eg;
-bool n = true;
-obs bo[20];
-int bonum = 0;
-int score = 0;
-int m = 0;
-float fps=15;
-
-void init();
-void welcome();
-void screen();
-void update();
-void gameover();
-void drawBitmap(int x, int y, int width, int height, int *data);
-void setting();
-void renderj(int x, int y);
-void rendere(int x, int y);
-void rendert(int x, int y);
-void renderp(int x, int y);
-void rendera(int x, int y);
-void renderc(int x, int y);
-void renderk(int x, int y);
-
-int main()
-{
-    while(1){
-        init();
-        welcome();
-        setting();
-        
-        while(n){
-            if(m%19==0){
-                bo[bonum%20].y = eg.randomobs();
-                bo[bonum%20].x = 82;
-                bonum = bonum + 1;
-            }
-              
-            lcd.clear();
-            screen();
-            update();
-            lcd.refresh();
-            cout<<fps<<endl;
-            wait(fps);
-            m = m + 1;
-            
-        }
-        wait(1);
-    }
-}
-
-void init(){
-    device.init();
-    lcd.init();
-    pad.init();
-    p.init();
-    lf.init();
-    eg.init();
-    lcd.setContrast(0.5);
-    n = true;
-
-    bonum = 0;
-    score = 0;
-    m = 0;
-    for(int i = 0; i < 20; i++){
-        bo[i].x = -1;
-        bo[i].y = -1;
-        bo[i].width = 9;
-        bo[i].height = 5;
-        int data[45]= {
-                0,1,0,1,0,1,0,1,0,
-                1,0,1,0,1,0,1,0,1,
-                1,1,1,1,1,1,1,1,1,
-                1,0,1,0,1,0,1,0,1,
-                0,1,0,1,0,1,0,1,0
-
-                
-        };
-        
-        bo[i].data = data;
-    }
-}
-
-void renderj(int x,int y){
-    int j[153]={
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1
-    };
-    Bitmap jj(j,17,9);
-    jj.render(lcd, x, y);
-}
-
-void rendere(int x,int y){
-    int e[136]={
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1
-    };
-    Bitmap ee(e,17,8);
-    ee.render(lcd, x, y);
-}
-
-void rendert(int x,int y){
-    int t[170]={
-        1,1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,1,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0
-    };
-    Bitmap tt(t,17,10);
-    tt.render(lcd, x, y);
-}
-
-void renderp(int x,int y){
-    int p[153]={
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0
-    };
-    Bitmap pp(p,17,9);
-    pp.render(lcd, x, y);
-}
-
-void rendera(int x,int y){
-    int a[136]={
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1
-    };
-    Bitmap aa(a,17,8);
-    aa.render(lcd, x, y);
-}
-    
-void renderc(int x,int y){
-    int c[136]={
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1
-    };
-    Bitmap cc(c,17,8);
-    cc.render(lcd, x, y);
-}
-
-void renderk(int x,int y){
-    int k[187]={
-        1,1,0,0,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,0,1,1,1,
-        1,1,0,0,0,0,0,1,1,1,0,
-        1,1,0,0,0,0,1,1,1,0,0,
-        1,1,0,0,0,1,1,1,0,0,0,
-        1,1,0,0,1,1,1,0,0,0,0,
-        1,1,0,1,1,1,0,0,0,0,0,
-        1,1,1,1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,0,0,
-        1,1,1,1,0,0,0,0,0,0,0,
-        1,1,1,1,1,0,0,0,0,0,0,
-        1,1,0,1,1,1,0,0,0,0,0,
-        1,1,0,0,1,1,1,1,0,0,0,
-        1,1,0,0,0,1,1,1,0,0,0,
-        1,1,0,0,0,0,1,1,1,1,1,
-        1,1,0,0,0,0,0,1,1,1,1
-    };
-    Bitmap kk(k,17,11);
-    kk.render(lcd, x, y);
-}
-
-    
-void welcome(){
-    lcd.clear();
-    for(int i = 1;i<=60;i++){
-        lcd.clear();
-        int jy = 40-i;
-        if (jy<=0){
-            jy = 1;
-        }
-        int ey = 45-i;
-        if (ey<=0){
-            ey = 1;
-        }
-        int ty = 50-i;
-        if (ty<=0){
-            ty = 1;
-        }
-        int py = 50-i;
-        if (py<=0){
-            py = 1;
-        }
-        int ay = 52-i;
-        if (ay<=0){
-            ay = 1;
-        }
-        int cy = 54-i;
-        if (cy<=0){
-            cy = 1;
-        }
-        int ky = 56-i;
-        if (ky<=0){
-            ky = 1;
-        }
-        
-        renderj(6,jy);
-        rendere(17,ey);
-        rendert(27,ty);
-        renderp(39,py);
-        rendera(50,ay);
-        renderc(60,cy);
-        renderk(70,ky);
-        wait(0.05);
-        lcd.refresh();
-        }
-        lcd.printString("PERSS START",6,5);
-    
-    lcd.refresh();
-    while( pad.check_event(Gamepad::START_PRESSED) == false){
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-        
-    }
-}
-
-void setting(){
-    lcd.clear();
-    lcd.printString("SET DIFFICULTY",0,0); 
-    lcd.printString("A EZ",0,2); 
-    lcd.printString("B Default",0,3);
-    lcd.printString("X Difficult",0,4);
-    lcd.printString("Y NIGHTMARE",0,5);
-    lcd.refresh();
-    while(1){
-        if( pad.check_event(Gamepad::A_PRESSED) == true){
-            fps = 0.2;
-            break;
-            }
-        if( pad.check_event(Gamepad::B_PRESSED) == true){
-            fps = 0.1;
-            break;
-            }
-        if( pad.check_event(Gamepad::X_PRESSED) == true){
-            fps = 0.05;
-            break;
-            }
-        if( pad.check_event(Gamepad::Y_PRESSED) == true){
-            fps = 0.01;
-            break;
-            }
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-        
-    }
-}
-
-void screen(){
-    lcd.clear();
-    p.display(lcd);
-    lf.display(lcd);
-    for(int i = 0; i <20; i++){
-        if(bo[i].x >=0){
-            drawBitmap(bo[i].x, bo[i].y, bo[i].width, bo[i].height, bo[i].data);}
-    }
-    lcd.refresh();
-}
-
-void update(){
-    p.update(pad, device);
-    for(int i = 0; i<20; i++){
-        for(int j = 0; j < 20; j++){
-            events e = eg.evet_check(p, bo[i],pad);
-            if(e == DEAD){
-                lf.update();
-                bo[i].x = -1;
-                pad.tone(1000,0.2);
-                if(lf.liferest()==0){
-                    gameover();
-                    i = 20;
-                    j = 20;
-                    pad.tone(1000,0.5);
-                    break;
-                }
-            }else if(e == ELMININATE){
-                bo[i].x = -1;
-                score = score + 5;
-                cout <<score<<endl;
-            }
-        }
-    }
-    for(int i = 0; i<20; i++){
-        if((bo[i].x >=0) && (bo[i].x<=84)){
-            bo[i].x = bo[i].x - 1;
-        }
-    }
-    
-}
-
-void gameover(){
-    cout <<"game over"<< endl;
-    lcd.clear();
-    lcd.printString("GAMEOVER    ",0,1);  
-    lcd.printString("SCORE    ",0,2);  
-    char buffer1[14];
-    sprintf(buffer1,"%2d",score);
-    lcd.printString(buffer1,0,3);
-    lcd.printString("  Press A ",0,4);
-    lcd.refresh();
-    while ( pad.check_event(Gamepad::A_PRESSED) == false) {
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-    }
-    n = false;
-}
-
-void drawBitmap(int x, int y, int width, int height, int *data){
-    Bitmap p(data, height, width);
-    p.render(lcd, x, y);
-}
-