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Diff: Engine/engine.h
- Revision:
- 3:31ff7b3e2005
- Parent:
- 2:cc9d8ec2e1f4
--- a/Engine/engine.h Fri May 15 17:44:25 2020 +0000 +++ b/Engine/engine.h Fri May 15 20:32:27 2020 +0000 @@ -1,3 +1,8 @@ +/** My Life Class +* @dudge the situation of the game +* @author Huo Yuheng +* @date May, 2020 +*/ #ifndef ENGINE_H #define ENGINE_H @@ -7,7 +12,7 @@ #include "N5110.h" #include "Gamepad.h" - +/** details of obscale */ struct obs{ int x; int y; @@ -16,18 +21,17 @@ int *data; }; - +/** the situation of the player */ enum events{ DEAD, - FIRE, - ELMININATE, NONE, }; class engine{ public: void init(); - events evet_check(chara &p, obs &b, Gamepad &pad); - void fire(int x,int y); + /** check situation */ + events event_check(chara &p, obs &b, Gamepad &pad); + /** making random obscale */ int randomobs(); }; #endif