test

Dependencies:   mbed FXOS8700CQ

Revision:
3:31ff7b3e2005
Parent:
2:cc9d8ec2e1f4
--- a/main.cpp	Fri May 15 17:44:25 2020 +0000
+++ b/main.cpp	Fri May 15 20:32:27 2020 +0000
@@ -1,423 +0,0 @@
-#include "Bitmap.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "mbed.h"
-#include "FXOS8700CQ.h"
-#include "chara.h"
-#include "life.h"
-#include "engine.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include<iostream>
-
-using namespace std;
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
-FXOS8700CQ device(I2C_SDA,I2C_SCL);
-Gamepad pad;
-chara p;
-life lf;
-engine eg;
-bool n = true;
-obs bo[20];
-int bonum = 0;
-int score = 0;
-int m = 0;
-float fps=15;
-
-void init();
-void welcome();
-void screen();
-void update();
-void gameover();
-void drawBitmap(int x, int y, int width, int height, int *data);
-void setting();
-void renderj(int x, int y);
-void rendere(int x, int y);
-void rendert(int x, int y);
-void renderp(int x, int y);
-void rendera(int x, int y);
-void renderc(int x, int y);
-void renderk(int x, int y);
-
-int main()
-{
-    while(1){
-        init();
-        welcome();
-        setting();
-        
-        while(n){
-            if(m%19==0){
-                bo[bonum%20].y = eg.randomobs();
-                bo[bonum%20].x = 82;
-                bonum = bonum + 1;
-            }
-              
-            lcd.clear();
-            screen();
-            update();
-            lcd.refresh();
-            cout<<fps<<endl;
-            wait(fps);
-            m = m + 1;
-            
-        }
-        wait(1);
-    }
-}
-
-void init(){
-    device.init();
-    lcd.init();
-    pad.init();
-    p.init();
-    lf.init();
-    eg.init();
-    lcd.setContrast(0.5);
-    n = true;
-
-    bonum = 0;
-    score = 0;
-    m = 0;
-    for(int i = 0; i < 20; i++){
-        bo[i].x = -1;
-        bo[i].y = -1;
-        bo[i].width = 9;
-        bo[i].height = 5;
-        int data[45]= {
-                0,1,0,1,0,1,0,1,0,
-                1,0,1,0,1,0,1,0,1,
-                1,1,1,1,1,1,1,1,1,
-                1,0,1,0,1,0,1,0,1,
-                0,1,0,1,0,1,0,1,0
-
-                
-        };
-        
-        bo[i].data = data;
-    }
-}
-
-void renderj(int x,int y){
-    int j[153]={
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        0,0,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1
-    };
-    Bitmap jj(j,17,9);
-    jj.render(lcd, x, y);
-}
-
-void rendere(int x,int y){
-    int e[136]={
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1
-    };
-    Bitmap ee(e,17,8);
-    ee.render(lcd, x, y);
-}
-
-void rendert(int x,int y){
-    int t[170]={
-        1,1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,1,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0,
-        0,0,0,0,1,1,0,0,0,0
-    };
-    Bitmap tt(t,17,10);
-    tt.render(lcd, x, y);
-}
-
-void renderp(int x,int y){
-    int p[153]={
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0
-    };
-    Bitmap pp(p,17,9);
-    pp.render(lcd, x, y);
-}
-
-void rendera(int x,int y){
-    int a[136]={
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1
-    };
-    Bitmap aa(a,17,8);
-    aa.render(lcd, x, y);
-}
-    
-void renderc(int x,int y){
-    int c[136]={
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,0,0,0,0,1,1,
-        1,1,1,1,1,1,1,1,
-        1,1,1,1,1,1,1,1
-    };
-    Bitmap cc(c,17,8);
-    cc.render(lcd, x, y);
-}
-
-void renderk(int x,int y){
-    int k[187]={
-        1,1,0,0,0,0,0,0,0,1,1,
-        1,1,0,0,0,0,0,0,1,1,1,
-        1,1,0,0,0,0,0,1,1,1,0,
-        1,1,0,0,0,0,1,1,1,0,0,
-        1,1,0,0,0,1,1,1,0,0,0,
-        1,1,0,0,1,1,1,0,0,0,0,
-        1,1,0,1,1,1,0,0,0,0,0,
-        1,1,1,1,1,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,0,0,
-        1,1,0,0,0,0,0,0,0,0,0,
-        1,1,1,1,0,0,0,0,0,0,0,
-        1,1,1,1,1,0,0,0,0,0,0,
-        1,1,0,1,1,1,0,0,0,0,0,
-        1,1,0,0,1,1,1,1,0,0,0,
-        1,1,0,0,0,1,1,1,0,0,0,
-        1,1,0,0,0,0,1,1,1,1,1,
-        1,1,0,0,0,0,0,1,1,1,1
-    };
-    Bitmap kk(k,17,11);
-    kk.render(lcd, x, y);
-}
-
-    
-void welcome(){
-    lcd.clear();
-    for(int i = 1;i<=60;i++){
-        lcd.clear();
-        int jy = 40-i;
-        if (jy<=0){
-            jy = 1;
-        }
-        int ey = 45-i;
-        if (ey<=0){
-            ey = 1;
-        }
-        int ty = 50-i;
-        if (ty<=0){
-            ty = 1;
-        }
-        int py = 50-i;
-        if (py<=0){
-            py = 1;
-        }
-        int ay = 52-i;
-        if (ay<=0){
-            ay = 1;
-        }
-        int cy = 54-i;
-        if (cy<=0){
-            cy = 1;
-        }
-        int ky = 56-i;
-        if (ky<=0){
-            ky = 1;
-        }
-        
-        renderj(6,jy);
-        rendere(17,ey);
-        rendert(27,ty);
-        renderp(39,py);
-        rendera(50,ay);
-        renderc(60,cy);
-        renderk(70,ky);
-        wait(0.05);
-        lcd.refresh();
-        }
-        lcd.printString("PERSS START",6,5);
-    
-    lcd.refresh();
-    while( pad.check_event(Gamepad::START_PRESSED) == false){
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-        
-    }
-}
-
-void setting(){
-    lcd.clear();
-    lcd.printString("SET DIFFICULTY",0,0); 
-    lcd.printString("A EZ",0,2); 
-    lcd.printString("B Default",0,3);
-    lcd.printString("X Difficult",0,4);
-    lcd.printString("Y NIGHTMARE",0,5);
-    lcd.refresh();
-    while(1){
-        if( pad.check_event(Gamepad::A_PRESSED) == true){
-            fps = 0.2;
-            break;
-            }
-        if( pad.check_event(Gamepad::B_PRESSED) == true){
-            fps = 0.1;
-            break;
-            }
-        if( pad.check_event(Gamepad::X_PRESSED) == true){
-            fps = 0.05;
-            break;
-            }
-        if( pad.check_event(Gamepad::Y_PRESSED) == true){
-            fps = 0.01;
-            break;
-            }
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-        
-    }
-}
-
-void screen(){
-    lcd.clear();
-    p.display(lcd);
-    lf.display(lcd);
-    for(int i = 0; i <20; i++){
-        if(bo[i].x >=0){
-            drawBitmap(bo[i].x, bo[i].y, bo[i].width, bo[i].height, bo[i].data);}
-    }
-    lcd.refresh();
-}
-
-void update(){
-    p.update(pad, device);
-    for(int i = 0; i<20; i++){
-        for(int j = 0; j < 20; j++){
-            events e = eg.evet_check(p, bo[i],pad);
-            if(e == DEAD){
-                lf.update();
-                bo[i].x = -1;
-                pad.tone(1000,0.2);
-                if(lf.liferest()==0){
-                    gameover();
-                    i = 20;
-                    j = 20;
-                    pad.tone(1000,0.5);
-                    break;
-                }
-            }else if(e == ELMININATE){
-                bo[i].x = -1;
-                score = score + 5;
-                cout <<score<<endl;
-            }
-        }
-    }
-    for(int i = 0; i<20; i++){
-        if((bo[i].x >=0) && (bo[i].x<=84)){
-            bo[i].x = bo[i].x - 1;
-        }
-    }
-    
-}
-
-void gameover(){
-    cout <<"game over"<< endl;
-    lcd.clear();
-    lcd.printString("GAMEOVER    ",0,1);  
-    lcd.printString("SCORE    ",0,2);  
-    char buffer1[14];
-    sprintf(buffer1,"%2d",score);
-    lcd.printString(buffer1,0,3);
-    lcd.printString("  Press A ",0,4);
-    lcd.refresh();
-    while ( pad.check_event(Gamepad::A_PRESSED) == false) {
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
-    }
-    n = false;
-}
-
-void drawBitmap(int x, int y, int width, int height, int *data){
-    Bitmap p(data, height, width);
-    p.render(lcd, x, y);
-}
-