Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Revision 2:cc9d8ec2e1f4, committed 2020-05-15
- Comitter:
- Neowless
- Date:
- Fri May 15 17:44:25 2020 +0000
- Parent:
- 1:48b0bf0bcda8
- Child:
- 3:31ff7b3e2005
- Commit message:
- test;
Changed in this revision
--- a/Engine/engine.cpp Fri May 15 12:32:47 2020 +0000
+++ b/Engine/engine.cpp Fri May 15 17:44:25 2020 +0000
@@ -4,11 +4,7 @@
void engine::init(){
}
-void engine::fire(int x,int y, bullet &b){
- b.x = x;
- b.y = y;
-}
-events engine::evet_check(plane &p, bomb &b, Gamepad &pad, bullet &bu){
+events engine::evet_check(chara &p, obs &b, Gamepad &pad){
xy pxy = p.getxy();
int width = p.getwidth();
int height = p.getheight();
@@ -17,22 +13,12 @@
return DEAD;
}
}
- if(pad.get_direction() == N){
- return FIRE;
- }
- if(bu.x>-1&&b.x>-1){
- if(((bu.x - b.width < b.x)&&(bu.x+2>b.x)) &&((bu.y-b.height<b.y)&&(bu.y+2>b.y))){
- return ELMININATE;
- }
- }
return NONE;
}
-int engine::randombomb(){
- int a = 5;
- int b = 35;
- int y = (rand() % (b-a+1))+ a;
+int engine::randomobs(){
+ int y = (rand() % (31))+ 5;
return y;
}
--- a/Engine/engine.h Fri May 15 12:32:47 2020 +0000
+++ b/Engine/engine.h Fri May 15 17:44:25 2020 +0000
@@ -1,24 +1,21 @@
#ifndef ENGINE_H
#define ENGINE_H
-#include "plane.h"
+#include "chara.h"
#include "life.h"
#include "Bitmap.h"
#include "N5110.h"
#include "Gamepad.h"
-struct bomb{
+struct obs{
int x;
int y;
int width;
int height;
int *data;
};
-struct bullet{
- int x;
- int y;
-};
+
enum events{
DEAD,
@@ -29,9 +26,9 @@
class engine{
public:
void init();
- events evet_check(plane &p, bomb &b, Gamepad &pad, bullet &bu);
- void fire(int x,int y, bullet &b);
- int randombomb();
+ events evet_check(chara &p, obs &b, Gamepad &pad);
+ void fire(int x,int y);
+ int randomobs();
};
#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/chara.cpp Fri May 15 17:44:25 2020 +0000
@@ -0,0 +1,61 @@
+#include "chara.h"
+
+void chara::init(){
+ _width = 7;
+ _height = 8;
+ int d[56] = {
+ 0,0,1,1,1,0,0,
+ 0,0,1,0,1,0,0,
+ 0,0,1,1,1,0,0,
+ 1,1,0,1,0,0,0,
+ 1,0,1,1,1,1,0,
+ 1,0,1,1,0,0,0,
+ 1,1,0,0,1,0,0,
+ 0,0,0,0,1,0,0
+ };
+ for(int i = 0; i<56;i++){
+ data[i] = d[i];
+ }
+ _xy.x = 0;
+ _xy.y = 25;
+}
+
+void chara::update(Gamepad &pad, FXOS8700CQ &device){
+ Data values = device.get_values();
+
+ if(pad.get_direction() == N){
+ _xy.y = _xy.y -4;
+ }else{
+ _xy.y = _xy.y + 2;
+ }
+
+ if(values.ay>=0){
+ _xy.x = _xy.x - int(values.ay*10);
+ }else if(values.ay<=0){
+ _xy.x = _xy.x - int(values.ay*10);
+ }
+
+ if(_xy.x>=77){
+ _xy.x = 77;
+ }else if(_xy.x<=0){
+ _xy.x=0;
+ }
+ if(_xy.y>=41){
+ _xy.y = 41 ;
+ }else if(_xy.y<=7){
+ _xy.y=7;
+ }
+}
+
+void chara::display(N5110 &lcd){
+ unsigned int width = _width;
+ unsigned int height = _height;
+ Bitmap p(data, height, width);
+ p.render(lcd, _xy.x, _xy.y);
+}
+
+xy chara::getxy(){return _xy;}
+
+int chara::getwidth(){return _width;}
+int chara::getheight(){return _height;}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/chara.h Fri May 15 17:44:25 2020 +0000
@@ -0,0 +1,33 @@
+#ifndef CHARA_H
+#define CHARA_H
+
+#include "Bitmap.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "mbed.h"
+#include "FXOS8700CQ.h"
+
+
+struct xy{
+ int x;
+ int y;
+};
+
+class chara{
+ public:
+ void init();
+ void update(Gamepad &pad, FXOS8700CQ &device);
+ void display(N5110 &lcd);
+ xy getxy();
+ int getwidth();
+ int getheight();
+
+ private:
+ int _height;
+ int _width;
+ int data[56];
+ xy _xy;
+
+};
+#endif
+
--- a/life.cpp Fri May 15 12:32:47 2020 +0000
+++ b/life.cpp Fri May 15 17:44:25 2020 +0000
@@ -3,20 +3,20 @@
void life::init(){
_x = 0;
_y = 0;
- _num = 4;
+ _num = 3;
_width = 8;
_height = 7;
int d[56] = {
0,1,1,0,0,1,1,0,
1,1,1,1,1,1,1,1,
- 1,1,0,0,1,1,1,1,
- 1,1,0,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
0,1,1,1,1,1,1,0,
0,0,1,1,1,1,0,0,
0,0,0,1,1,0,0,0
};
for(int i = 0; i < 56; i++){
- data[i] = d[i];
+ icon[i] = d[i];
}
}
void life::update(){
@@ -27,7 +27,7 @@
int x = _x + _width*i;
unsigned int width = _width;
unsigned int height = _height;
- Bitmap p(data, height, width);
+ Bitmap p(icon, height, width);
p.render(lcd, x, _y);
}
}
--- a/life.h Fri May 15 12:32:47 2020 +0000
+++ b/life.h Fri May 15 17:44:25 2020 +0000
@@ -18,7 +18,7 @@
int _num;
int _width;
int _height;
- int data[56];
+ int icon[56];
};
#endif
--- a/main.cpp Fri May 15 12:32:47 2020 +0000
+++ b/main.cpp Fri May 15 17:44:25 2020 +0000
@@ -3,7 +3,7 @@
#include "Gamepad.h"
#include "mbed.h"
#include "FXOS8700CQ.h"
-#include "plane.h"
+#include "chara.h"
#include "life.h"
#include "engine.h"
#include "N5110.h"
@@ -14,16 +14,15 @@
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
FXOS8700CQ device(I2C_SDA,I2C_SCL);
Gamepad pad;
-plane p;
+chara p;
life lf;
engine eg;
bool n = true;
-bomb bo[20];
-bullet bu[20];
-int bunum = 0;
+obs bo[20];
int bonum = 0;
int score = 0;
int m = 0;
+float fps=15;
void init();
void welcome();
@@ -31,15 +30,25 @@
void update();
void gameover();
void drawBitmap(int x, int y, int width, int height, int *data);
+void setting();
+void renderj(int x, int y);
+void rendere(int x, int y);
+void rendert(int x, int y);
+void renderp(int x, int y);
+void rendera(int x, int y);
+void renderc(int x, int y);
+void renderk(int x, int y);
int main()
{
while(1){
init();
welcome();
+ setting();
+
while(n){
- if(m%8 ==0){
- bo[bonum%20].y = eg.randombomb();
+ if(m%19==0){
+ bo[bonum%20].y = eg.randomobs();
bo[bonum%20].x = 82;
bonum = bonum + 1;
}
@@ -48,8 +57,10 @@
screen();
update();
lcd.refresh();
- wait(0.02);
+ cout<<fps<<endl;
+ wait(fps);
m = m + 1;
+
}
wait(1);
}
@@ -64,41 +75,283 @@
eg.init();
lcd.setContrast(0.5);
n = true;
- bunum = 0;
+
bonum = 0;
score = 0;
m = 0;
for(int i = 0; i < 20; i++){
- bu[i].x = -1;
- bu[i].y = -1;
bo[i].x = -1;
bo[i].y = -1;
- bo[i].width = 8;
- bo[i].height = 8;
- int data[64]= {
- 0,0,0,1,1,0,0,0,
- 0,1,1,0,0,1,1,0,
- 0,1,1,1,1,1,1,0,
- 1,0,1,1,1,1,0,1,
- 1,0,1,1,1,1,0,1,
- 0,1,1,1,1,1,1,0,
- 0,1,1,0,0,1,1,0,
- 0,0,0,1,1,0,0,0
+ bo[i].width = 9;
+ bo[i].height = 5;
+ int data[45]= {
+ 0,1,0,1,0,1,0,1,0,
+ 1,0,1,0,1,0,1,0,1,
+ 1,1,1,1,1,1,1,1,1,
+ 1,0,1,0,1,0,1,0,1,
+ 0,1,0,1,0,1,0,1,0
+
+
};
+
bo[i].data = data;
}
}
+void renderj(int x,int y){
+ int j[153]={
+ 1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 0,0,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1
+ };
+ Bitmap jj(j,17,9);
+ jj.render(lcd, x, y);
+}
+
+void rendere(int x,int y){
+ int e[136]={
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1
+ };
+ Bitmap ee(e,17,8);
+ ee.render(lcd, x, y);
+}
+
+void rendert(int x,int y){
+ int t[170]={
+ 1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,1,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0,
+ 0,0,0,0,1,1,0,0,0,0
+ };
+ Bitmap tt(t,17,10);
+ tt.render(lcd, x, y);
+}
+
+void renderp(int x,int y){
+ int p[153]={
+ 1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,1,1,
+ 1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0
+ };
+ Bitmap pp(p,17,9);
+ pp.render(lcd, x, y);
+}
+
+void rendera(int x,int y){
+ int a[136]={
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1
+ };
+ Bitmap aa(a,17,8);
+ aa.render(lcd, x, y);
+}
+
+void renderc(int x,int y){
+ int c[136]={
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,0,0,0,0,1,1,
+ 1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1
+ };
+ Bitmap cc(c,17,8);
+ cc.render(lcd, x, y);
+}
+
+void renderk(int x,int y){
+ int k[187]={
+ 1,1,0,0,0,0,0,0,0,1,1,
+ 1,1,0,0,0,0,0,0,1,1,1,
+ 1,1,0,0,0,0,0,1,1,1,0,
+ 1,1,0,0,0,0,1,1,1,0,0,
+ 1,1,0,0,0,1,1,1,0,0,0,
+ 1,1,0,0,1,1,1,0,0,0,0,
+ 1,1,0,1,1,1,0,0,0,0,0,
+ 1,1,1,1,1,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0,0,0,
+ 1,1,0,0,0,0,0,0,0,0,0,
+ 1,1,1,1,0,0,0,0,0,0,0,
+ 1,1,1,1,1,0,0,0,0,0,0,
+ 1,1,0,1,1,1,0,0,0,0,0,
+ 1,1,0,0,1,1,1,1,0,0,0,
+ 1,1,0,0,0,1,1,1,0,0,0,
+ 1,1,0,0,0,0,1,1,1,1,1,
+ 1,1,0,0,0,0,0,1,1,1,1
+ };
+ Bitmap kk(k,17,11);
+ kk.render(lcd, x, y);
+}
+
+
void welcome(){
lcd.clear();
- lcd.printString("The plane war!",0,1);
- lcd.printString(" Press Start ",0,4);
+ for(int i = 1;i<=60;i++){
+ lcd.clear();
+ int jy = 40-i;
+ if (jy<=0){
+ jy = 1;
+ }
+ int ey = 45-i;
+ if (ey<=0){
+ ey = 1;
+ }
+ int ty = 50-i;
+ if (ty<=0){
+ ty = 1;
+ }
+ int py = 50-i;
+ if (py<=0){
+ py = 1;
+ }
+ int ay = 52-i;
+ if (ay<=0){
+ ay = 1;
+ }
+ int cy = 54-i;
+ if (cy<=0){
+ cy = 1;
+ }
+ int ky = 56-i;
+ if (ky<=0){
+ ky = 1;
+ }
+
+ renderj(6,jy);
+ rendere(17,ey);
+ rendert(27,ty);
+ renderp(39,py);
+ rendera(50,ay);
+ renderc(60,cy);
+ renderk(70,ky);
+ wait(0.05);
+ lcd.refresh();
+ }
+ lcd.printString("PERSS START",6,5);
+
lcd.refresh();
while( pad.check_event(Gamepad::START_PRESSED) == false){
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
+
+ }
+}
+
+void setting(){
+ lcd.clear();
+ lcd.printString("SET DIFFICULTY",0,0);
+ lcd.printString("A EZ",0,2);
+ lcd.printString("B Default",0,3);
+ lcd.printString("X Difficult",0,4);
+ lcd.printString("Y NIGHTMARE",0,5);
+ lcd.refresh();
+ while(1){
+ if( pad.check_event(Gamepad::A_PRESSED) == true){
+ fps = 0.2;
+ break;
+ }
+ if( pad.check_event(Gamepad::B_PRESSED) == true){
+ fps = 0.1;
+ break;
+ }
+ if( pad.check_event(Gamepad::X_PRESSED) == true){
+ fps = 0.05;
+ break;
+ }
+ if( pad.check_event(Gamepad::Y_PRESSED) == true){
+ fps = 0.01;
+ break;
+ }
+ pad.leds_on();
+ wait(0.1);
+ pad.leds_off();
+ wait(0.1);
+
}
}
@@ -109,8 +362,6 @@
for(int i = 0; i <20; i++){
if(bo[i].x >=0){
drawBitmap(bo[i].x, bo[i].y, bo[i].width, bo[i].height, bo[i].data);}
- if(bu[i].x >=0){
- lcd.drawRect(bu[i].x, bu[i].y, 2, 2, FILL_BLACK);}
}
lcd.refresh();
}
@@ -119,7 +370,7 @@
p.update(pad, device);
for(int i = 0; i<20; i++){
for(int j = 0; j < 20; j++){
- events e = eg.evet_check(p, bo[i],pad,bu[j]);
+ events e = eg.evet_check(p, bo[i],pad);
if(e == DEAD){
lf.update();
bo[i].x = -1;
@@ -131,12 +382,8 @@
pad.tone(1000,0.5);
break;
}
- }else if(e == FIRE){
- eg.fire(p.getxy().x+7, p.getxy().y+3, bu[bunum%20]);
- bunum = bunum + 1;
}else if(e == ELMININATE){
bo[i].x = -1;
- bu[j].x = -1;
score = score + 5;
cout <<score<<endl;
}
@@ -146,9 +393,6 @@
if((bo[i].x >=0) && (bo[i].x<=84)){
bo[i].x = bo[i].x - 1;
}
- if(bu[i].x >=0){
- bu[i].y = bu[i].y + 1;
- }
}
}
--- a/plane.cpp Fri May 15 12:32:47 2020 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-#include "plane.h"
-
-void plane::init(){
- _width = 7;
- _height = 8;
- int d[56] = {
- 0,0,1,1,1,0,0,
- 0,0,1,0,1,0,0,
- 0,0,1,1,1,0,0,
- 1,1,0,1,0,0,0,
- 1,0,1,1,1,1,0,
- 1,0,1,1,0,0,0,
- 1,1,0,0,1,0,0,
- 0,0,0,0,1,0,0
- };
- for(int i = 0; i<56;i++){
- data[i] = d[i];
- }
- _xy.x = 0;
- _xy.y = 25;
-}
-
-void plane::update(Gamepad &pad, FXOS8700CQ &device){
- Data values = device.get_values();
-
- printf("ax = %f ay = %f az = %f | mx = %f my = %f mz = %f\n"
- ,values.ax, values.ay, values.az
- ,values.mx, values.my, values.mz);
-
- if(pad.get_direction() == N){
- _xy.y = _xy.y -4;
- }else{
- _xy.y = _xy.y + 3;
- }
-
- if(values.ay>=0){
- _xy.x = _xy.x - int(values.ay*10);
- }else if(values.ay<=0){
- _xy.x = _xy.x - int(values.ay*10);
- }
-
- if(_xy.x>=77){
- _xy.x = 77;
- }else if(_xy.x<=0){
- _xy.x=0;
- }
- if(_xy.y>=41){
- _xy.y = 41 ;
- }else if(_xy.y<=7){
- _xy.y=7;
- }
-}
-
-void plane::display(N5110 &lcd){
- unsigned int width = _width;
- unsigned int height = _height;
- Bitmap p(data, height, width);
- p.render(lcd, _xy.x, _xy.y);
-}
-
-xy plane::getxy(){return _xy;}
-
-int plane::getwidth(){return _width;}
-int plane::getheight(){return _height;}
-
--- a/plane.h Fri May 15 12:32:47 2020 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,33 +0,0 @@
-#ifndef PLANE_H
-#define PLANE_H
-
-#include "Bitmap.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "mbed.h"
-#include "FXOS8700CQ.h"
-
-
-struct xy{
- int x;
- int y;
-};
-
-class plane{
- public:
- void init();
- void update(Gamepad &pad, FXOS8700CQ &device);
- void display(N5110 &lcd);
- xy getxy();
- int getwidth();
- int getheight();
-
- private:
- int _height;
- int _width;
- int data[56];
- xy _xy;
-
-};
-#endif
-
--- a/test.h Fri May 15 12:32:47 2020 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-#ifndef TEST_H
-#define TEST_H
-
-const unsigned char data[84][6] = {
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x01,0xF8,0xFF,0xFF },
- { 0xE0,0xFF,0x01,0xF8,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x01,0xF8,0xFF,0xFF },
- { 0xE0,0xFF,0x01,0xF8,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x8F,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0x01,0xF8,0xFF,0xFF },
- { 0xE0,0xFF,0x01,0xF8,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0xE0,0xFF,0xFF,0xFF,0xFF,0xFF },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- { 0x00,0x00,0x00,0x00,0x00,0x00 },
- };
-#endif