Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
1:43fbcc3584d6
Parent:
0:8d02400f792a
Child:
2:8410e09b77aa
--- a/Catch_Model.h	Tue Mar 14 10:50:52 2017 +0000
+++ b/Catch_Model.h	Fri Mar 17 15:35:48 2017 +0000
@@ -5,6 +5,7 @@
 #include "N5110.h"
 #include "Gamepad.h"
 #include "Basket.h"
+#include "Objects.h"
 
 class Catch_Model
 {
@@ -13,7 +14,7 @@
     Catch_Model();
     ~Catch_Model();
     
-    void init(int basket_y, int basket_width);
+    void init(int basket_y, int basket_width, int objects_speed);
     void input(Gamepad &pad);
     void update(Gamepad &pad);
     void draw(N5110 &lcd);
@@ -21,13 +22,14 @@
     private:
     
     Basket _basket;
+    Objects _objects;
     
     int _basket_y;
     int _basket_width;
+    int _objects_speed;
     
     Direction _d;
     float _mag;
-    Gamepad _pad;
     
 };
 #endif
\ No newline at end of file