Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 1:43fbcc3584d6
- Parent:
- 0:8d02400f792a
- Child:
- 2:8410e09b77aa
--- a/Catch_Model.h Tue Mar 14 10:50:52 2017 +0000 +++ b/Catch_Model.h Fri Mar 17 15:35:48 2017 +0000 @@ -5,6 +5,7 @@ #include "N5110.h" #include "Gamepad.h" #include "Basket.h" +#include "Objects.h" class Catch_Model { @@ -13,7 +14,7 @@ Catch_Model(); ~Catch_Model(); - void init(int basket_y, int basket_width); + void init(int basket_y, int basket_width, int objects_speed); void input(Gamepad &pad); void update(Gamepad &pad); void draw(N5110 &lcd); @@ -21,13 +22,14 @@ private: Basket _basket; + Objects _objects; int _basket_y; int _basket_width; + int _objects_speed; Direction _d; float _mag; - Gamepad _pad; }; #endif \ No newline at end of file