Library for Skeleton of SD card player. SD カードプレーヤのための骨組みとして使うためのライブラリ.このライブラリを登録した際のプログラム:「F746_SD_Player_Demo」
Dependencies: SDFileSystem_Warning_Fixed
Dependents: F746_SD_Player_Demo F746_SD_VarableFilter F746_SD_GraphicEqualizer F746_MySoundMachine ... more
Diff: SD_PlayerSkeleton.cpp
- Revision:
- 16:299cc1052baa
- Parent:
- 15:4ac0f4715454
- Child:
- 17:abfd6af9a236
diff -r 4ac0f4715454 -r 299cc1052baa SD_PlayerSkeleton.cpp --- a/SD_PlayerSkeleton.cpp Mon Mar 20 14:06:47 2017 +0000 +++ b/SD_PlayerSkeleton.cpp Wed Mar 22 09:20:13 2017 +0000 @@ -1,17 +1,17 @@ //-------------------------------------------------------------- // SD プレーヤー用抽象基底クラス // -// 2017/03/20, Copyright (c) 2017 MIKAMI, Naoki +// 2017/03/21, Copyright (c) 2017 MIKAMI, Naoki //-------------------------------------------------------------- #include "SD_PlayerSkeleton.hpp" namespace Mikami { - SD_PlayerSkeleton::SD_PlayerSkeleton(string str, int fs, bool resetButton) - : FRAME_SIZE_(2048), sn_(FRAME_SIZE_), - mySai_(SaiIO::OUTPUT, FRAME_SIZE_, fs), - sdReader_(FRAME_SIZE_), + SD_PlayerSkeleton::SD_PlayerSkeleton(string str, bool resetButton) + : BUFF_SIZE_(2048), sn_(BUFF_SIZE_), + mySai_(SaiIO::OUTPUT, BUFF_SIZE_, AUDIO_FREQUENCY_44K), + sdReader_(BUFF_SIZE_), fileName_(""), title_(214, 4, str, Label::CENTER, Font16), selector_(0, 22, 256, 37, sdReader_), @@ -119,7 +119,7 @@ if (fileName_.empty()) SelectFile(); sdReader_.Open(fileName_); sdReader_.IsWavFile(); - return sdReader_.GetSize()/FRAME_SIZE_; + return sdReader_.GetSize()/BUFF_SIZE_; } // ファイルの選択