Library for Skeleton of SD card player. SD カードプレーヤのための骨組みとして使うためのライブラリ.このライブラリを登録した際のプログラム:「F746_SD_Player_Demo」

Dependencies:   SDFileSystem_Warning_Fixed

Dependents:   F746_SD_Player_Demo F746_SD_VarableFilter F746_SD_GraphicEqualizer F746_MySoundMachine ... more

Revision:
16:299cc1052baa
Parent:
15:4ac0f4715454
Child:
17:abfd6af9a236
--- a/SD_PlayerSkeleton.cpp	Mon Mar 20 14:06:47 2017 +0000
+++ b/SD_PlayerSkeleton.cpp	Wed Mar 22 09:20:13 2017 +0000
@@ -1,17 +1,17 @@
 //--------------------------------------------------------------
 //  SD プレーヤー用抽象基底クラス
 //
-//  2017/03/20, Copyright (c) 2017 MIKAMI, Naoki
+//  2017/03/21, Copyright (c) 2017 MIKAMI, Naoki
 //--------------------------------------------------------------
 
 #include "SD_PlayerSkeleton.hpp"
 
 namespace Mikami
 {
-    SD_PlayerSkeleton::SD_PlayerSkeleton(string str, int fs, bool resetButton)
-        : FRAME_SIZE_(2048), sn_(FRAME_SIZE_),
-          mySai_(SaiIO::OUTPUT, FRAME_SIZE_, fs),
-          sdReader_(FRAME_SIZE_),
+    SD_PlayerSkeleton::SD_PlayerSkeleton(string str, bool resetButton)
+        : BUFF_SIZE_(2048), sn_(BUFF_SIZE_),
+          mySai_(SaiIO::OUTPUT, BUFF_SIZE_, AUDIO_FREQUENCY_44K),
+          sdReader_(BUFF_SIZE_),
           fileName_(""),
           title_(214, 4, str, Label::CENTER, Font16),
           selector_(0, 22, 256, 37, sdReader_),
@@ -119,7 +119,7 @@
         if (fileName_.empty()) SelectFile();
         sdReader_.Open(fileName_);
         sdReader_.IsWavFile();
-        return sdReader_.GetSize()/FRAME_SIZE_;
+        return sdReader_.GetSize()/BUFF_SIZE_;
     }
 
     // ファイルの選択