Library for Skeleton of SD card player. SD カードプレーヤのための骨組みとして使うためのライブラリ.このライブラリを登録した際のプログラム:「F746_SD_Player_Demo」
Dependencies: SDFileSystem_Warning_Fixed
Dependents: F746_SD_Player_Demo F746_SD_VarableFilter F746_SD_GraphicEqualizer F746_MySoundMachine ... more
SD_PlayerSkeleton.cpp@9:1ba92e340dce, 2017-01-16 (annotated)
- Committer:
- MikamiUitOpen
- Date:
- Mon Jan 16 00:40:08 2017 +0000
- Revision:
- 9:1ba92e340dce
- Parent:
- 8:59d3f9c81c4f
- Child:
- 10:303d6435a09b
10
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
MikamiUitOpen | 0:d310bb78455d | 1 | //-------------------------------------------------------------- |
MikamiUitOpen | 0:d310bb78455d | 2 | // SD プレーヤー用抽象基底クラス |
MikamiUitOpen | 0:d310bb78455d | 3 | // |
MikamiUitOpen | 9:1ba92e340dce | 4 | // 2017/01/16, Copyright (c) 2016 MIKAMI, Naoki |
MikamiUitOpen | 0:d310bb78455d | 5 | //-------------------------------------------------------------- |
MikamiUitOpen | 0:d310bb78455d | 6 | |
MikamiUitOpen | 0:d310bb78455d | 7 | #include "SD_PlayerSkeleton.hpp" |
MikamiUitOpen | 0:d310bb78455d | 8 | |
MikamiUitOpen | 0:d310bb78455d | 9 | namespace Mikami |
MikamiUitOpen | 0:d310bb78455d | 10 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 11 | SD_PlayerSkeleton::SD_PlayerSkeleton(string str, int fs, bool resetButton) |
MikamiUitOpen | 0:d310bb78455d | 12 | : FRAME_SIZE_(2048), sn_(FRAME_SIZE_), |
MikamiUitOpen | 0:d310bb78455d | 13 | mySai_(SaiIO::OUTPUT, FRAME_SIZE_, fs), |
MikamiUitOpen | 0:d310bb78455d | 14 | sdReader_(FRAME_SIZE_), |
MikamiUitOpen | 8:59d3f9c81c4f | 15 | fileName_(""), |
MikamiUitOpen | 0:d310bb78455d | 16 | title_(214, 4, str, Label::CENTER, Font16), |
MikamiUitOpen | 2:511479736d6e | 17 | selector_(0, 22, 256, 37, sdReader_), |
MikamiUitOpen | 0:d310bb78455d | 18 | menu_(BG_LEFT_, 2, BG_WIDTH_, BG_HEIGHT_, 5, |
MikamiUitOpen | 0:d310bb78455d | 19 | (string[]){"OPEN", "PLAY", "PAUSE", "RESUME", "STOP"}, |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 20 | 0, 2, 1) |
MikamiUitOpen | 0:d310bb78455d | 21 | { |
MikamiUitOpen | 0:d310bb78455d | 22 | if (!selector_.CreateTable()) |
MikamiUitOpen | 0:d310bb78455d | 23 | BlinkLabel errLabel(240, 100, "SD CARD ERROR", Label::CENTER); |
MikamiUitOpen | 0:d310bb78455d | 24 | |
MikamiUitOpen | 0:d310bb78455d | 25 | menu_.InactivateAll(); |
MikamiUitOpen | 0:d310bb78455d | 26 | menu_.Activate(0); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 27 | if (resetButton) reset_ = new ResetButton(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 28 | else reset_ = NULL; |
MikamiUitOpen | 0:d310bb78455d | 29 | } |
MikamiUitOpen | 0:d310bb78455d | 30 | |
MikamiUitOpen | 6:6fe2b62f259d | 31 | // SD プレーヤーの処理の実行 |
MikamiUitOpen | 0:d310bb78455d | 32 | void SD_PlayerSkeleton::Execute() |
MikamiUitOpen | 0:d310bb78455d | 33 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 34 | bool playAfterPause = false; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 35 | int32_t loopCount; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 36 | |
MikamiUitOpen | 6:6fe2b62f259d | 37 | WaitTouched(0); // OPEN がタッチされるまで待つ |
MikamiUitOpen | 0:d310bb78455d | 38 | |
MikamiUitOpen | 0:d310bb78455d | 39 | while (true) |
MikamiUitOpen | 0:d310bb78455d | 40 | { |
MikamiUitOpen | 8:59d3f9c81c4f | 41 | if (playAfterPause) // PAUSE 後の PLAY の場合 |
MikamiUitOpen | 8:59d3f9c81c4f | 42 | loopCount = SD_Open(); |
MikamiUitOpen | 8:59d3f9c81c4f | 43 | else // PAUSE 後の PLAY ではない場合 |
MikamiUitOpen | 0:d310bb78455d | 44 | { |
MikamiUitOpen | 8:59d3f9c81c4f | 45 | if (WaitTouched() == 0) SelectFile(); |
MikamiUitOpen | 0:d310bb78455d | 46 | loopCount = SD_Open(); |
MikamiUitOpen | 6:6fe2b62f259d | 47 | WaitTouched(1); // PLAY がタッチされるまで待つ |
MikamiUitOpen | 0:d310bb78455d | 48 | } |
MikamiUitOpen | 0:d310bb78455d | 49 | |
MikamiUitOpen | 0:d310bb78455d | 50 | selector_.Erase(0, 0, BG_LEFT_-4, 272); |
MikamiUitOpen | 0:d310bb78455d | 51 | title_.Draw(); |
MikamiUitOpen | 0:d310bb78455d | 52 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 53 | Display(); // アプリ固有の表示処理(仮想関数) |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 54 | if (reset_ != NULL) reset_->Draw(); |
MikamiUitOpen | 0:d310bb78455d | 55 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 56 | menu_.Inactivate(0); // OPEN ボタン無効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 57 | menu_.Activate(2); // PAUSE ボタン有効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 58 | menu_.Activate(4); // STOP ボタン有効 |
MikamiUitOpen | 0:d310bb78455d | 59 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 60 | playAfterPause = false; |
MikamiUitOpen | 0:d310bb78455d | 61 | bool stopOk = false; |
MikamiUitOpen | 0:d310bb78455d | 62 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 63 | Clear(); // アプリ固有のクリア処理(仮想関数) |
MikamiUitOpen | 0:d310bb78455d | 64 | |
MikamiUitOpen | 0:d310bb78455d | 65 | mySai_.PlayOut(); // Play 開始 |
MikamiUitOpen | 0:d310bb78455d | 66 | |
MikamiUitOpen | 6:6fe2b62f259d | 67 | // ファイルのデータがなくなるまで繰り返す |
MikamiUitOpen | 0:d310bb78455d | 68 | for (int k=0; k<loopCount; k++) |
MikamiUitOpen | 0:d310bb78455d | 69 | { |
MikamiUitOpen | 0:d310bb78455d | 70 | int touch42 = -1; |
MikamiUitOpen | 0:d310bb78455d | 71 | menu_.GetTouchedNumber(touch42); |
MikamiUitOpen | 0:d310bb78455d | 72 | if (touch42 == 4) break; // STOP |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 73 | if (touch42 == 2) // PAUSE ボタンがタッチされた場合の処理 |
MikamiUitOpen | 0:d310bb78455d | 74 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 75 | menu_.Inactivate(2); // PAUSE ボタン無効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 76 | menu_.Activate(3); // RESUME ボタン有効 |
MikamiUitOpen | 0:d310bb78455d | 77 | mySai_.PauseOut(); |
MikamiUitOpen | 0:d310bb78455d | 78 | |
MikamiUitOpen | 0:d310bb78455d | 79 | // PLAY か RESUME か STOP がタッチされるまで待つ |
MikamiUitOpen | 6:6fe2b62f259d | 80 | switch (WaitTouched()) |
MikamiUitOpen | 0:d310bb78455d | 81 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 82 | case 1: playAfterPause = true; // 最初から PLAY |
MikamiUitOpen | 0:d310bb78455d | 83 | break; |
MikamiUitOpen | 8:59d3f9c81c4f | 84 | case 3: mySai_.ResumeOut(); // PAUSE 箇所から PLAY 再開 |
MikamiUitOpen | 8:59d3f9c81c4f | 85 | menu_.Activate(2); |
MikamiUitOpen | 0:d310bb78455d | 86 | menu_.Inactivate(3); |
MikamiUitOpen | 0:d310bb78455d | 87 | menu_.TouchedColor(1); |
MikamiUitOpen | 0:d310bb78455d | 88 | break; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 89 | case 4: stopOk = true; // STOP |
MikamiUitOpen | 0:d310bb78455d | 90 | break; |
MikamiUitOpen | 0:d310bb78455d | 91 | } |
MikamiUitOpen | 0:d310bb78455d | 92 | } |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 93 | if (playAfterPause || stopOk) break; |
MikamiUitOpen | 0:d310bb78455d | 94 | |
MikamiUitOpen | 6:6fe2b62f259d | 95 | DoIfHandled(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 96 | // アプリ固有の1フレーム分の信号処理(純粋仮想関数) |
MikamiUitOpen | 0:d310bb78455d | 97 | SignalProcessing(); |
MikamiUitOpen | 0:d310bb78455d | 98 | } |
MikamiUitOpen | 0:d310bb78455d | 99 | mySai_.StopOut(); |
MikamiUitOpen | 8:59d3f9c81c4f | 100 | menu_.Activate(0); // OPEN ボタン有効 |
MikamiUitOpen | 8:59d3f9c81c4f | 101 | menu_.Draw(1); // PLAY ボタンの色を初期状態にする |
MikamiUitOpen | 8:59d3f9c81c4f | 102 | for (int n=2; n<5; n++) // その他のボタンは無効 |
MikamiUitOpen | 0:d310bb78455d | 103 | menu_.Inactivate(n); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 104 | |
MikamiUitOpen | 0:d310bb78455d | 105 | sdReader_.Close(); // SD のファイルのクローズ |
MikamiUitOpen | 0:d310bb78455d | 106 | } |
MikamiUitOpen | 0:d310bb78455d | 107 | } |
MikamiUitOpen | 0:d310bb78455d | 108 | |
MikamiUitOpen | 6:6fe2b62f259d | 109 | // 選択されたファイル名から拡張子を除いたものを取得 |
MikamiUitOpen | 4:d730d024ac32 | 110 | string SD_PlayerSkeleton::GetFileNameNoExt() |
MikamiUitOpen | 4:d730d024ac32 | 111 | { |
MikamiUitOpen | 4:d730d024ac32 | 112 | string fName = fileName_; |
MikamiUitOpen | 4:d730d024ac32 | 113 | int k = fName.rfind("."); |
MikamiUitOpen | 4:d730d024ac32 | 114 | if (k != string::npos) |
MikamiUitOpen | 4:d730d024ac32 | 115 | return fName.erase(k); |
MikamiUitOpen | 4:d730d024ac32 | 116 | else |
MikamiUitOpen | 4:d730d024ac32 | 117 | return fName; |
MikamiUitOpen | 4:d730d024ac32 | 118 | } |
MikamiUitOpen | 4:d730d024ac32 | 119 | |
MikamiUitOpen | 0:d310bb78455d | 120 | // SD カードのファイルのオープン |
MikamiUitOpen | 0:d310bb78455d | 121 | int32_t SD_PlayerSkeleton::SD_Open() |
MikamiUitOpen | 0:d310bb78455d | 122 | { |
MikamiUitOpen | 8:59d3f9c81c4f | 123 | if (fileName_.empty()) SelectFile(); |
MikamiUitOpen | 0:d310bb78455d | 124 | sdReader_.Open(fileName_); |
MikamiUitOpen | 0:d310bb78455d | 125 | sdReader_.IsWavFile(); |
MikamiUitOpen | 0:d310bb78455d | 126 | return sdReader_.GetSize()/FRAME_SIZE_; |
MikamiUitOpen | 0:d310bb78455d | 127 | } |
MikamiUitOpen | 0:d310bb78455d | 128 | |
MikamiUitOpen | 0:d310bb78455d | 129 | // ファイルの選択 |
MikamiUitOpen | 0:d310bb78455d | 130 | void SD_PlayerSkeleton::SelectFile() |
MikamiUitOpen | 0:d310bb78455d | 131 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 132 | selector_.DisplayFileList(); |
MikamiUitOpen | 0:d310bb78455d | 133 | title_.Draw("Select file"); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 134 | menu_.Inactivate(1); // PLAY ボタン無効 |
MikamiUitOpen | 0:d310bb78455d | 135 | do |
MikamiUitOpen | 0:d310bb78455d | 136 | if (selector_.Select(fileName_)) |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 137 | menu_.Activate(1); // PLAY ボタン有効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 138 | while (!menu_.Touched(1)); // PLAY ボタンがタッチされるまで繰り返す |
MikamiUitOpen | 0:d310bb78455d | 139 | } |
MikamiUitOpen | 1:c7968701f7b3 | 140 | |
MikamiUitOpen | 6:6fe2b62f259d | 141 | // パネルが操作された場合の処理 |
MikamiUitOpen | 6:6fe2b62f259d | 142 | void SD_PlayerSkeleton::DoIfHandled() |
MikamiUitOpen | 1:c7968701f7b3 | 143 | { |
MikamiUitOpen | 9:1ba92e340dce | 144 | if (reset_ != NULL) reset_->DoIfTouched(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 145 | Modefy(); // アプリ固有のパラメータ変更(仮想関数) |
MikamiUitOpen | 1:c7968701f7b3 | 146 | } |
MikamiUitOpen | 6:6fe2b62f259d | 147 | |
MikamiUitOpen | 8:59d3f9c81c4f | 148 | // メニューのボタンがタッチされるまで DoIfHandled() を実行しながら待つ |
MikamiUitOpen | 6:6fe2b62f259d | 149 | int SD_PlayerSkeleton::WaitTouched() |
MikamiUitOpen | 6:6fe2b62f259d | 150 | { |
MikamiUitOpen | 6:6fe2b62f259d | 151 | int touchNum; |
MikamiUitOpen | 6:6fe2b62f259d | 152 | while (!menu_.GetTouchedNumber(touchNum)) DoIfHandled(); |
MikamiUitOpen | 6:6fe2b62f259d | 153 | return touchNum; |
MikamiUitOpen | 6:6fe2b62f259d | 154 | } |
MikamiUitOpen | 0:d310bb78455d | 155 | } |