Library for Skeleton of SD card player. SD カードプレーヤのための骨組みとして使うためのライブラリ.このライブラリを登録した際のプログラム:「F746_SD_Player_Demo」
Dependencies: SDFileSystem_Warning_Fixed
Dependents: F746_SD_Player_Demo F746_SD_VarableFilter F746_SD_GraphicEqualizer F746_MySoundMachine ... more
SD_PlayerSkeleton.cpp@6:6fe2b62f259d, 2016-11-09 (annotated)
- Committer:
- MikamiUitOpen
- Date:
- Wed Nov 09 13:19:52 2016 +0000
- Revision:
- 6:6fe2b62f259d
- Parent:
- 5:7c8f0fc9dfb6
- Child:
- 7:930d50953ec2
7
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
MikamiUitOpen | 0:d310bb78455d | 1 | //-------------------------------------------------------------- |
MikamiUitOpen | 0:d310bb78455d | 2 | // SD プレーヤー用抽象基底クラス |
MikamiUitOpen | 0:d310bb78455d | 3 | // |
MikamiUitOpen | 6:6fe2b62f259d | 4 | // 2016/11/09, Copyright (c) 2016 MIKAMI, Naoki |
MikamiUitOpen | 0:d310bb78455d | 5 | //-------------------------------------------------------------- |
MikamiUitOpen | 0:d310bb78455d | 6 | |
MikamiUitOpen | 0:d310bb78455d | 7 | #include "SD_PlayerSkeleton.hpp" |
MikamiUitOpen | 0:d310bb78455d | 8 | |
MikamiUitOpen | 0:d310bb78455d | 9 | namespace Mikami |
MikamiUitOpen | 0:d310bb78455d | 10 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 11 | SD_PlayerSkeleton::SD_PlayerSkeleton(string str, int fs, bool resetButton) |
MikamiUitOpen | 0:d310bb78455d | 12 | : FRAME_SIZE_(2048), sn_(FRAME_SIZE_), |
MikamiUitOpen | 0:d310bb78455d | 13 | mySai_(SaiIO::OUTPUT, FRAME_SIZE_, fs), |
MikamiUitOpen | 0:d310bb78455d | 14 | sdReader_(FRAME_SIZE_), |
MikamiUitOpen | 0:d310bb78455d | 15 | title_(214, 4, str, Label::CENTER, Font16), |
MikamiUitOpen | 2:511479736d6e | 16 | selector_(0, 22, 256, 37, sdReader_), |
MikamiUitOpen | 0:d310bb78455d | 17 | menu_(BG_LEFT_, 2, BG_WIDTH_, BG_HEIGHT_, 5, |
MikamiUitOpen | 0:d310bb78455d | 18 | (string[]){"OPEN", "PLAY", "PAUSE", "RESUME", "STOP"}, |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 19 | 0, 2, 1) |
MikamiUitOpen | 0:d310bb78455d | 20 | { |
MikamiUitOpen | 0:d310bb78455d | 21 | if (!selector_.CreateTable()) |
MikamiUitOpen | 0:d310bb78455d | 22 | BlinkLabel errLabel(240, 100, "SD CARD ERROR", Label::CENTER); |
MikamiUitOpen | 0:d310bb78455d | 23 | |
MikamiUitOpen | 0:d310bb78455d | 24 | menu_.InactivateAll(); |
MikamiUitOpen | 0:d310bb78455d | 25 | menu_.Activate(0); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 26 | if (resetButton) reset_ = new ResetButton(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 27 | else reset_ = NULL; |
MikamiUitOpen | 0:d310bb78455d | 28 | } |
MikamiUitOpen | 0:d310bb78455d | 29 | |
MikamiUitOpen | 6:6fe2b62f259d | 30 | // SD プレーヤーの処理の実行 |
MikamiUitOpen | 0:d310bb78455d | 31 | void SD_PlayerSkeleton::Execute() |
MikamiUitOpen | 0:d310bb78455d | 32 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 33 | bool playAfterPause = false; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 34 | int32_t loopCount; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 35 | |
MikamiUitOpen | 6:6fe2b62f259d | 36 | WaitTouched(0); // OPEN がタッチされるまで待つ |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 37 | SelectFile(); |
MikamiUitOpen | 0:d310bb78455d | 38 | bool whileFirst = true; |
MikamiUitOpen | 0:d310bb78455d | 39 | |
MikamiUitOpen | 0:d310bb78455d | 40 | while (true) |
MikamiUitOpen | 0:d310bb78455d | 41 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 42 | if (!playAfterPause) // PAUSE 後の PLAY ではない場合 |
MikamiUitOpen | 0:d310bb78455d | 43 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 44 | if (!whileFirst) // while ループで初回の処理ではない場合 |
MikamiUitOpen | 0:d310bb78455d | 45 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 46 | menu_.Activate(1); // PLAY ボタン有効 |
MikamiUitOpen | 6:6fe2b62f259d | 47 | if (WaitTouched() == 0) SelectFile(); |
MikamiUitOpen | 0:d310bb78455d | 48 | } |
MikamiUitOpen | 0:d310bb78455d | 49 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 50 | whileFirst = false; |
MikamiUitOpen | 0:d310bb78455d | 51 | loopCount = SD_Open(); |
MikamiUitOpen | 6:6fe2b62f259d | 52 | WaitTouched(1); // PLAY がタッチされるまで待つ |
MikamiUitOpen | 0:d310bb78455d | 53 | } |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 54 | else // PAUSE 後の PLAY の場合 |
MikamiUitOpen | 0:d310bb78455d | 55 | loopCount = SD_Open(); |
MikamiUitOpen | 0:d310bb78455d | 56 | |
MikamiUitOpen | 0:d310bb78455d | 57 | selector_.Erase(0, 0, BG_LEFT_-4, 272); |
MikamiUitOpen | 0:d310bb78455d | 58 | title_.Draw(); |
MikamiUitOpen | 0:d310bb78455d | 59 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 60 | Display(); // アプリ固有の表示処理(仮想関数) |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 61 | if (reset_ != NULL) reset_->Draw(); |
MikamiUitOpen | 0:d310bb78455d | 62 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 63 | menu_.Inactivate(0); // OPEN ボタン無効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 64 | menu_.Activate(2); // PAUSE ボタン有効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 65 | menu_.Activate(4); // STOP ボタン有効 |
MikamiUitOpen | 0:d310bb78455d | 66 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 67 | playAfterPause = false; |
MikamiUitOpen | 0:d310bb78455d | 68 | bool stopOk = false; |
MikamiUitOpen | 0:d310bb78455d | 69 | |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 70 | Clear(); // アプリ固有のクリア処理(仮想関数) |
MikamiUitOpen | 0:d310bb78455d | 71 | |
MikamiUitOpen | 0:d310bb78455d | 72 | mySai_.PlayOut(); // Play 開始 |
MikamiUitOpen | 0:d310bb78455d | 73 | |
MikamiUitOpen | 6:6fe2b62f259d | 74 | // ファイルのデータがなくなるまで繰り返す |
MikamiUitOpen | 0:d310bb78455d | 75 | for (int k=0; k<loopCount; k++) |
MikamiUitOpen | 0:d310bb78455d | 76 | { |
MikamiUitOpen | 0:d310bb78455d | 77 | int touch42 = -1; |
MikamiUitOpen | 0:d310bb78455d | 78 | menu_.GetTouchedNumber(touch42); |
MikamiUitOpen | 0:d310bb78455d | 79 | if (touch42 == 4) break; // STOP |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 80 | if (touch42 == 2) // PAUSE ボタンがタッチされた場合の処理 |
MikamiUitOpen | 0:d310bb78455d | 81 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 82 | menu_.Inactivate(2); // PAUSE ボタン無効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 83 | menu_.Activate(3); // RESUME ボタン有効 |
MikamiUitOpen | 0:d310bb78455d | 84 | mySai_.PauseOut(); |
MikamiUitOpen | 0:d310bb78455d | 85 | |
MikamiUitOpen | 0:d310bb78455d | 86 | // PLAY か RESUME か STOP がタッチされるまで待つ |
MikamiUitOpen | 6:6fe2b62f259d | 87 | switch (WaitTouched()) |
MikamiUitOpen | 0:d310bb78455d | 88 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 89 | case 1: playAfterPause = true; // 最初から PLAY |
MikamiUitOpen | 0:d310bb78455d | 90 | break; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 91 | case 3: mySai_.ResumeOut(); // PAUSE したところから |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 92 | menu_.Activate(2); // PLAY 再開 |
MikamiUitOpen | 0:d310bb78455d | 93 | menu_.Inactivate(3); |
MikamiUitOpen | 0:d310bb78455d | 94 | menu_.TouchedColor(1); |
MikamiUitOpen | 0:d310bb78455d | 95 | break; |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 96 | case 4: stopOk = true; // STOP |
MikamiUitOpen | 0:d310bb78455d | 97 | break; |
MikamiUitOpen | 0:d310bb78455d | 98 | } |
MikamiUitOpen | 0:d310bb78455d | 99 | } |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 100 | if (playAfterPause || stopOk) break; |
MikamiUitOpen | 0:d310bb78455d | 101 | |
MikamiUitOpen | 6:6fe2b62f259d | 102 | DoIfHandled(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 103 | // アプリ固有の1フレーム分の信号処理(純粋仮想関数) |
MikamiUitOpen | 0:d310bb78455d | 104 | SignalProcessing(); |
MikamiUitOpen | 0:d310bb78455d | 105 | } |
MikamiUitOpen | 0:d310bb78455d | 106 | mySai_.StopOut(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 107 | menu_.Activate(0); // OPEN ボタン有効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 108 | if (!playAfterPause) |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 109 | menu_.Activate(1); // PLAY ボタン有効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 110 | for (int n=2; n<5; n++) // その他のボタンは無効 |
MikamiUitOpen | 0:d310bb78455d | 111 | menu_.Inactivate(n); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 112 | |
MikamiUitOpen | 0:d310bb78455d | 113 | sdReader_.Close(); // SD のファイルのクローズ |
MikamiUitOpen | 0:d310bb78455d | 114 | } |
MikamiUitOpen | 0:d310bb78455d | 115 | } |
MikamiUitOpen | 0:d310bb78455d | 116 | |
MikamiUitOpen | 6:6fe2b62f259d | 117 | // 選択されたファイル名から拡張子を除いたものを取得 |
MikamiUitOpen | 4:d730d024ac32 | 118 | string SD_PlayerSkeleton::GetFileNameNoExt() |
MikamiUitOpen | 4:d730d024ac32 | 119 | { |
MikamiUitOpen | 4:d730d024ac32 | 120 | string fName = fileName_; |
MikamiUitOpen | 4:d730d024ac32 | 121 | int k = fName.rfind("."); |
MikamiUitOpen | 4:d730d024ac32 | 122 | if (k != string::npos) |
MikamiUitOpen | 4:d730d024ac32 | 123 | return fName.erase(k); |
MikamiUitOpen | 4:d730d024ac32 | 124 | else |
MikamiUitOpen | 4:d730d024ac32 | 125 | return fName; |
MikamiUitOpen | 4:d730d024ac32 | 126 | } |
MikamiUitOpen | 4:d730d024ac32 | 127 | |
MikamiUitOpen | 0:d310bb78455d | 128 | // SD カードのファイルのオープン |
MikamiUitOpen | 0:d310bb78455d | 129 | int32_t SD_PlayerSkeleton::SD_Open() |
MikamiUitOpen | 0:d310bb78455d | 130 | { |
MikamiUitOpen | 0:d310bb78455d | 131 | sdReader_.Open(fileName_); |
MikamiUitOpen | 0:d310bb78455d | 132 | sdReader_.IsWavFile(); |
MikamiUitOpen | 0:d310bb78455d | 133 | return sdReader_.GetSize()/FRAME_SIZE_; |
MikamiUitOpen | 0:d310bb78455d | 134 | } |
MikamiUitOpen | 0:d310bb78455d | 135 | |
MikamiUitOpen | 0:d310bb78455d | 136 | // ファイルの選択 |
MikamiUitOpen | 0:d310bb78455d | 137 | // selectedName: 選択されたファイル名 |
MikamiUitOpen | 0:d310bb78455d | 138 | void SD_PlayerSkeleton::SelectFile() |
MikamiUitOpen | 0:d310bb78455d | 139 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 140 | selector_.DisplayFileList(); |
MikamiUitOpen | 0:d310bb78455d | 141 | title_.Draw("Select file"); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 142 | menu_.Inactivate(1); // PLAY ボタン無効 |
MikamiUitOpen | 0:d310bb78455d | 143 | do |
MikamiUitOpen | 0:d310bb78455d | 144 | if (selector_.Select(fileName_)) |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 145 | menu_.Activate(1); // PLAY ボタン有効 |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 146 | while (!menu_.Touched(1)); // PLAY ボタンがタッチされるまで繰り返す |
MikamiUitOpen | 0:d310bb78455d | 147 | } |
MikamiUitOpen | 1:c7968701f7b3 | 148 | |
MikamiUitOpen | 6:6fe2b62f259d | 149 | // パネルが操作された場合の処理 |
MikamiUitOpen | 6:6fe2b62f259d | 150 | void SD_PlayerSkeleton::DoIfHandled() |
MikamiUitOpen | 1:c7968701f7b3 | 151 | { |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 152 | if (reset_ != NULL) reset_->Do(); |
MikamiUitOpen | 5:7c8f0fc9dfb6 | 153 | Modefy(); // アプリ固有のパラメータ変更(仮想関数) |
MikamiUitOpen | 1:c7968701f7b3 | 154 | } |
MikamiUitOpen | 6:6fe2b62f259d | 155 | |
MikamiUitOpen | 6:6fe2b62f259d | 156 | // メニュ-のボタンがタッチされるまで DoIfHandled() を実行しながら待つ |
MikamiUitOpen | 6:6fe2b62f259d | 157 | int SD_PlayerSkeleton::WaitTouched() |
MikamiUitOpen | 6:6fe2b62f259d | 158 | { |
MikamiUitOpen | 6:6fe2b62f259d | 159 | int touchNum; |
MikamiUitOpen | 6:6fe2b62f259d | 160 | while (!menu_.GetTouchedNumber(touchNum)) DoIfHandled(); |
MikamiUitOpen | 6:6fe2b62f259d | 161 | return touchNum; |
MikamiUitOpen | 6:6fe2b62f259d | 162 | } |
MikamiUitOpen | 0:d310bb78455d | 163 | } |