A basic library for the Freetronics arduino LCD shield.

Dependents:   freetronicsLCDShield_HelloWorld prototipo prototipo Juego

freetronicsLCDShield

Comments

A library for the arduino targeted freetronics LCD shield (http://www.freetronics.com/products/lcd-keypad-shield#.UmzHGBDvfRU) This is my first attempt at publishing a library so bare with. The LCD is fully functional, the buttons however are not yet fully implemented.

Member functions

Constructor

freetronicsLCDShield (PinName rs, PinName e, PinName d0, PinName d1, PinName d2, PinName d3, PinName bl, PinName a0);

Custom character generation

void writeCGRAM (char address, const char *ptr, char nbytes);

Characters that aren't included in the default character map can be written by the LCD controller 's character generator ram spaces (i.e. 0, 8, 16 .. 7 * 8). Each custom character consists of eight bytes in witch the lower 5 bits correspond to a pixel on the display. For example; the ° character witch isn't included in the default character map could be stored in the character generator RAM with:

<instanceName>.writeCGRAM(0, {0b00001100, 
                              0b00010010, 
                              0b00010010,
                              0b00001100,
                              0b00000000,
                              0b00000000,
                              0b00000000,
                              0b00000000}, 8);

Note: The binary values must be replaces by their corresponding hex or decimal values.

The ° character can now displayed by calling <instanceName>.putc(0) function.

Back-light control

void setBackLight (bool blStatus);
void setBackLight (float blIntensity); 

Cursor control

void home(void); 

The cursor returns home (i.e. the cursor is placed at 0,0), the screen is NOT cleared. Consecutive writes to the LCD overwrite the display.

void setCursorPosition (int line, int col);
void setCursor (bool cStatus = true, bool blink = false); 

These are rather self-explanatory

Shift instructions

void shiftLeft (void);
void shiftRight (void); 
void shift (bool direction); 

When direction is set the display shifts left, else it shifts right

Clearing the display

void cls (void); 

Button support

float readButton(void); 

There is rather limited button support, you can read the status of the button pin as a float value.

Hello world

#include "mbed.h"
#include "freetronicsLCDShield.h"

// These are the custom chars 8 of them 1 per row.
const char CGRAM_DATA[64]={0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,
                           0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0x1F,
                           0x00,0x00,0x00,0x00,0x00,0x1F,0x1F,0x1F,
                           0x00,0x00,0x00,0x00,0x1F,0x1F,0x1F,0x1F,
                           0x00,0x00,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,
                           0x00,0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,
                           0x00,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,
                           0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F};

/* freetronicsLCDShield LCD(rs, e, d0, d1, d2, d3, bl, a0); */
freetronicsLCDShield LCD(PTA13, PTD5, PTA4, PTA5, PTC8, PTC9, PTA12, PTB0);
 
int main() {
    // Write custom generated chars to the 
    LCD.writeCGRAM (0x00, &CGRAM_DATA[0], 8);
    LCD.writeCGRAM (0x08, &CGRAM_DATA[8], 8);
    LCD.writeCGRAM (0x10, &CGRAM_DATA[16], 8);
    LCD.writeCGRAM (0x18, &CGRAM_DATA[24], 8);
    LCD.writeCGRAM (0x20, &CGRAM_DATA[32], 8);
    LCD.writeCGRAM (0x28, &CGRAM_DATA[40], 8);
    LCD.writeCGRAM (0x30, &CGRAM_DATA[48], 8);
    LCD.writeCGRAM (0x38, &CGRAM_DATA[56], 8);
    
    LCD.cls();
    
    // The backlight can be turned on or off //
    LCD.setBackLight(true); wait(2.0); 
    // The setBackLight method is overloaded so you can specify it's intensity by supplying it with a float value
    LCD.setBackLight((float) 0.05);
    
    while (true) {
        LCD.cls();
        LCD.setCursor(false);
        // You may want to set the cursor position at a specific location
        LCD.setCursorPosition (0, 0);
        LCD.printf("* Hello  world *");
    
        // Shift the text on the LCD left ...
        for(int i = 0; i < 3; i++) {LCD.shift(true); wait(0.5);}
        
        // Shift right ...
        for(int i = 0; i < 6; i++) {LCD.shift(false); wait(0.5);}
        
        // Shift the text back to left ...
        for(int i = 0; i < 3; i++) {LCD.shift(true); wait(0.5);}
        
        LCD.setCursorPosition (1,0);
        // Let the cursor blink 
        LCD.setCursor(true, true);
        LCD.putc('A'); wait(0.5);    
        LCD.putc('w'); wait(0.5);     
        LCD.putc('e'); wait(0.5);    
        LCD.putc('s'); wait(0.5);    
        LCD.putc('o'); wait(0.5);    
        LCD.putc('m'); wait(0.5);    
        LCD.putc('e'); wait(0.5);    
        
        LCD.cls();
        LCD.setCursor(false);
        // You may want to set the cursor position at a specific location
        LCD.setCursorPosition (0, 0);
        LCD.printf("Backlight = %0.3f", 0.000);
        int n = 0;

        for (float intensity = 0.125; intensity <= 1.0; intensity += 0.125) {
           // Fire up the backlight 
            LCD.setBackLight((float) intensity);
            // Display intensity
            LCD.setCursorPosition(0,11);
            LCD.printf("%0.3f", intensity);
            
            // Print the custom char's 0 .. 7
            LCD.setCursorPosition(1,4+n);
            LCD.putc(n);
            n++;
            wait(0.5);
        } 
   }
} 

Picture

/media/uploads/KKempeneers/sv105343.jpg

Revision:
3:0e04b6c4abb8
Parent:
2:f40a5df43d09
Child:
5:fa933933ccd1
--- a/freetronicsLCDShield.h	Mon Oct 28 07:59:51 2013 +0000
+++ b/freetronicsLCDShield.h	Thu Oct 31 14:26:31 2013 +0000
@@ -26,6 +26,11 @@
 #define LEFT  0
 #define RIGHT 1
 
+/** 
+  * Provides full LCD support for the HD44780 compatible LCD on the arduino shaped shield.
+  * http://www.freetronics.com/products/lcd-keypad-shield#.UnIr6_nkq0M
+  *
+  */
 class freetronicsLCDShield : public Stream {
     private:
         // Functions
@@ -41,7 +46,17 @@
         AnalogIn _a0;
         
     public:
-        // Constructor
+        /** 
+         * The constructor creates an freeTronics LCD Shield object, the pins are to be provided by the user. In sequence, RegisterSelect, Enable, Data0 
+         * to Data3. Bl is the backlight and a0 is to be provided for button support. 
+         * Bl should be a pin with PWM capabilities and a0 should be an analogue input.
+         * 
+         * The class inherits from stream, therfore writing to the display is as easy as calling printf() to display text or putc() to display a custom character  
+         * 
+         * Example:
+         * @code
+         * <instanceName>.printf("Hello World");
+         * @endcode         */ 
         freetronicsLCDShield (PinName rs /*= PTA13*/, 
                               PinName e  /*= PTD5*/, 
                               PinName d0 /*= PTA4*/, 
@@ -50,18 +65,101 @@
                               PinName d3 /*= PTC9*/,
                               PinName bl /*= PTA12*/,
                               PinName a0 /*= PTB0*/);                               
-                              
+        /** Creates custom characters 
+         *
+         * Characters that aren't included in the LCD controllers character map which includes typically all ASCII characters 
+         * can be generated by writing bitmaps to the character generator ram memory space. For instance the degree sign '°' is an 
+         * extended ASCII character not included in the character map.
+         * It can however be generated using the writeCGRAM member function. Each line of the 5x7 dot matrix is represented by a byte in which
+         * the lower 5 bits correspond to the pixel on the display. In total 8 bytes make up one custom character (the 8th byte represents the
+         * cursor space)
+         *
+         * Example:
+         * @code
+         * CGRAM_DATA[] = {0xC0,    //0b00001100
+         *                 0x12,    //0b00010010 
+         *                 0x12,    //0b00010010 
+         *                 0xC0,    //0b00001100
+         *                 0x00,    //0b00000000 
+         *                 0x00,    //0b00000000 
+         *                 0x00,    //0b00000000 
+         *                 0x00};   //0b00000000
+         * 
+         * <instanceName>.writeCGRAM (0x00, &CGRAM_DATA[0], 8);
+         * @endcode
+         *
+         * The '°' can hereafter be displayed by calling:
+         * @code
+         * <instanceName>.putc (0);
+         * @endcode
+         *
+         */                        
         void writeCGRAM (char address, const char *ptr, char nbytes);
+        
+        /** Sets the current cursor position.
+         *
+         * To place the cursor at a specific location on the display call the setCursorPosition member function, the first argument is the line either 0 
+         * or 1, the second argument is the column 0 .. 15.
+         *
+         */
         void setCursorPosition (int line, int col);
+        
+        /** Sets the backlight.
+         * 
+         * The backlight is turned on (argument true) or off (false) 
+         */  
         void setBackLight (bool blStatus);
+
+        /** Sets the backlight.
+         * 
+         * The backlight intensity is specified by the normalized float argument 0 .. 1 
+         */  
         void setBackLight (float blIntensity);
+        
+        /** Sets cursor appearance.
+         * 
+         * The cursor is set visible (1st argument true) or invisible (false). When the second argument is set when the cStatus is set the cursor blinks. 
+         */  
         void setCursor (bool cStatus = true, bool blink = false);
+        
+        /** Shifts text.
+         * 
+         * Text on the display is shifted left.
+         */  
         void shiftLeft (void);
+        
+        /** Shifts text.
+         * 
+         * Text on the display is shifted right.
+         */  
         void shiftRight (void);
+        
+ 
+        /** Shifts text.
+         * 
+         * Text on the display is shifted left if direction is set (true) or right is direction is reset (false)
+         */  
         void shift (bool direction);
+
+        /** Clears the display, the cursor returns to its home position (0,0).
+         * 
+         * The user should preserve caution when clearing the display in the main program loop, this very quickly results in flickering. A better approach is to
+         * overwrite the display. 
+         */  
         void cls (void);
+
+        /** Returns the cursor to positition (0,0). The display is NOT cleared. 
+         * 
+         * This function differs from setCursorPosition(0,0) in the way that home() undoes all preceding shift operations. i.e. If the display is shifted
+         * one position right, the setCursorPosition(0,0) function call would place the cursor physically at the second character of the first row while
+         * home() places it at the first character of the first row. 
+         */  
         void home(void);
         
+        /** Reads the status of the buttons
+         * 
+         * 
+         */  
         float readButton(void);
              
     protected: