Lab 4 for ECE4180, final verison

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player

Fork of Lab4-Reversi-v2 by Emeril Huang

Overview

For our project, we created the 2 player game “Reversi”, otherwise known as Othello using the uLCD-144-G2, a Sparkfun 5-way Tactile Switch Joystick, a speaker with a Class D audio amp breakout board, and SD card reader. The program begins with the dark player’s turn, and the joystick is used to move the red cursor box around. Pressing down on the joystick will attempt to put a piece down, resulting in a flipping sound, and will show an X on the screen for invalid moves. The game will finish when the board is filled, and go to a result screen, playing a victory sound. The result screen allows for a play again option. /media/uploads/EvolutionOfWar/reversimbed.jpg

Components

Wiring

mbedCableuLCD
P28TXRX
P27RXTX
P29RESRESET
VU+5V+5V
GNDGNDGND
mbedSD Card Reader
P5DI
P6DO
P7SCK
P8CS
GNDGND
VoutVCC
mbedAmpliferSpeaker
P18In +
GNDGND
VUPWR +
Out ++
Out --
GNDPWR -
mbedJoystick
P14Up
P13Center
P12Left
P11Down
P10Right
GND-
Vout+

Program

Import programLab4-Reversi-Final

Lab 4 for ECE4180, final verison

Revision:
1:cc72ad58982b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SongPlayer.h	Tue Nov 01 11:46:09 2016 +0000
@@ -0,0 +1,41 @@
+#include "mbed.h"
+// new class to play a note on Speaker based on PwmOut class
+class SongPlayer
+{
+public:
+    SongPlayer(PinName pin) : _pin(pin) {
+// _pin(pin) means pass pin to the constructor
+    }
+// class method to play a note based on PwmOut class
+    void PlaySong(float frequency[], float duration[], float volume=1.0) {
+        vol = volume;
+        notecount = 0;
+        _pin.period(1.0/frequency[notecount]);
+        _pin = volume/2.0;
+        noteduration.attach(this,&SongPlayer::nextnote, duration[notecount]);
+        // setup timer to interrupt for next note to play
+        frequencyptr = frequency;
+        durationptr = duration;
+        //returns after first note starts to play
+    }
+    void nextnote();
+private:
+    Timeout noteduration;
+    PwmOut _pin;
+    int notecount;
+    float vol;
+    float * frequencyptr;
+    float * durationptr;
+};
+//Interrupt Routine to play next note
+void SongPlayer::nextnote()
+{
+    _pin = 0.0;
+    notecount++; //setup next note in song
+    if (durationptr[notecount]!=0.0) {
+        _pin.period(1.0/frequencyptr[notecount]);
+        noteduration.attach(this,&SongPlayer::nextnote, durationptr[notecount]);
+        _pin = vol/2.0;
+    } else
+        _pin = 0.0; //turn off on last note
+}
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