Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 3:fbb1fa853f09
- Parent:
- 2:83e85dea3c89
- Child:
- 6:3ffab44ed49c
diff -r 83e85dea3c89 -r fbb1fa853f09 main.cpp --- a/main.cpp Tue Mar 12 13:05:30 2019 +0000 +++ b/main.cpp Sun Mar 17 09:54:49 2019 +0000 @@ -13,90 +13,31 @@ #include "Gamepad.h" #include "N5110.h" #include "FXOS8700CQ.h" +#include "StartScreen.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; FXOS8700CQ device(I2C_SDA,I2C_SCL); +StartScreen _start; //SnakevsBlock game; ///////////// prototypes /////////////// void init(); -void screen_saver(); -void menu_screen(); void refresh_game(); //Constants// int fps = 7; // frames per second -///////////////My Sprite//////////////// -int sprite[48][84] = { - {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - 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{0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0}, - {0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0}, - {0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0}, - {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - - }; - int arrow[7][9] = { - {0,0,0,0,1,0,0,0,0}, - {0,0,0,1,1,0,0,0,0}, - {0,0,1,1,1,0,0,0,0}, - {0,1,1,1,1,1,1,1,1}, - {0,0,1,1,1,0,0,0,0}, - {0,0,0,1,1,0,0,0,0}, - {0,0,0,0,1,0,0,0,0}, - }; - ///////////// MAIN //////////////// int main() { init(); - screen_saver(); // logo + _start.screen_saver(lcd, pad); + _start.instruct(lcd, pad); + _start.info(lcd, pad); + _start.menu_screen1(lcd, pad); // start the game refresh_game(); wait(1.0f/fps); @@ -123,65 +64,7 @@ void refresh_game() { - // new frame - lcd.clear(); - lcd.refresh(); -} - - -void screen_saver() -{ - lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite - lcd.refresh(); - pad.leds_on(); - wait(2); - lcd.clear(); - lcd.printString("Please Press",5,1); //Function used to promt the user to start. - lcd.printString("Start",25,3); - lcd.printString("to Begin",15,5); + lcd.clear(); lcd.refresh(); - while ( pad.check_event(Gamepad::START_PRESSED) == false) { - pad.leds_on(); - wait(0.1); - pad.leds_off(); - wait(0.1); - } - - // wait flashing LEDs until start button is pressed - // go into menu - menu_screen(); - -} -void menu_screen() -{ - lcd.clear(); - lcd.printString("Created BY",8,1); - lcd.printString("Ahmed",24,3); - lcd.printString("Adamjee",20,4); - lcd.printString("201161436",15,5); - lcd.refresh(); - wait(3); - lcd.clear(); - int i=16; - lcd.drawSprite(50,i,7,9,(int *)arrow); - while (1) { //Change this to if button pressed. - lcd.printString("SnakeVSBlock",5,0); - lcd.printString("Play",0,2); - lcd.printString("Settings",0,3); - lcd.printString("Stats",0,4); - lcd.printString("Tutorial",0,5); - Direction d = pad.get_direction(); - if((d==N)&&(i>16)) { - i=i-8; - } - if((d==S)&&(i<40)) { - i=i+8; - } - lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. - lcd.refresh(); - wait(1.0f/fps); - lcd.clear(); - - } - + } \ No newline at end of file