Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 2:83e85dea3c89
- Parent:
- 1:32e312688a65
- Child:
- 3:fbb1fa853f09
--- a/main.cpp Tue Mar 12 10:34:38 2019 +0000 +++ b/main.cpp Tue Mar 12 13:05:30 2019 +0000 @@ -18,71 +18,83 @@ N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; FXOS8700CQ device(I2C_SDA,I2C_SCL); -SnakevsBlock game; +//SnakevsBlock game; ///////////// prototypes /////////////// void init(); void screen_saver(); -void menu_page(); +void menu_screen(); void refresh_game(); +//Constants// +int fps = 7; // frames per second + ///////////////My Sprite//////////////// int sprite[48][84] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 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{0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,1,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0}, + {0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0}, + {0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0}, + {0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0}, + {0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0}, + {0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + + }; + int arrow[7][9] = { + {0,0,0,0,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0}, + {0,0,1,1,1,0,0,0,0}, + {0,1,1,1,1,1,1,1,1}, + {0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0}, }; ///////////// MAIN //////////////// int main() { - int fps = 20; // frames per second - + init(); screen_saver(); // logo // start the game @@ -92,8 +104,8 @@ // snakeVSblock - detect input respect to the menu options, and update data and refresh screen while (1) { - game.read_input(pad); - game.update(pad); + //game.read_input(pad); + //game.update(pad); refresh_game(); wait(1.0f/fps); @@ -142,13 +154,34 @@ } void menu_screen() { + lcd.clear(); + lcd.printString("Created BY",8,1); + lcd.printString("Ahmed",24,3); + lcd.printString("Adamjee",20,4); + lcd.printString("201161436",15,5); + lcd.refresh(); + wait(3); + lcd.clear(); + int i=16; + lcd.drawSprite(50,i,7,9,(int *)arrow); while (1) { //Change this to if button pressed. - lcd.printString("----- Main menu -----",5,1); - lcd.printString("Menu item 1",15,3); - lcd.printString("Menu item 2",15,4); - lcd.printString("Menu item 3",15,5); - lcd.printString("Menu item 4",15,6); - lcd.printString("Menu item 3",15,7); + lcd.printString("SnakeVSBlock",5,0); + lcd.printString("Play",0,2); + lcd.printString("Settings",0,3); + lcd.printString("Stats",0,4); + lcd.printString("Tutorial",0,5); + Direction d = pad.get_direction(); + if((d==N)&&(i>16)) { + i=i-8; + } + if((d==S)&&(i<40)) { + i=i+8; + } + lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. + lcd.refresh(); + wait(1.0f/fps); + lcd.clear(); + } } \ No newline at end of file