Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 1:32e312688a65
- Parent:
- 0:4b15c2d4aa58
- Child:
- 2:83e85dea3c89
diff -r 4b15c2d4aa58 -r 32e312688a65 main.cpp --- a/main.cpp Thu Mar 07 19:05:10 2019 +0000 +++ b/main.cpp Tue Mar 12 10:34:38 2019 +0000 @@ -8,10 +8,147 @@ Date: */ +///////// pre-processor directives //////// #include "mbed.h" +#include "Gamepad.h" +#include "N5110.h" +#include "FXOS8700CQ.h" + +/////////////// objects /////////////// +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad pad; +FXOS8700CQ device(I2C_SDA,I2C_SCL); +SnakevsBlock game; + +///////////// prototypes /////////////// +void init(); +void screen_saver(); +void menu_page(); +void refresh_game(); + +///////////////My Sprite//////////////// +int sprite[48][84] = { + {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + 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{0,1,1,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0}, + {0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0}, + {0,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0}, + {0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + }; + +///////////// MAIN //////////////// +int main() +{ + int fps = 20; // frames per second + + init(); + screen_saver(); // logo + // start the game + refresh_game(); + wait(1.0f/fps); + + // snakeVSblock - detect input respect to the menu options, and update data and refresh screen + while (1) { + + game.read_input(pad); + game.update(pad); + refresh_game(); + + wait(1.0f/fps); + + } +} + +void init() +{ + // need to initialise LCD and Gamepad + lcd.init(); + pad.init(); + +} + +void refresh_game() +{ + // new frame + lcd.clear(); + lcd.refresh(); +} -int main() +void screen_saver() { - + lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite + lcd.refresh(); + pad.leds_on(); + wait(2); + lcd.clear(); + lcd.printString("Please Press",5,1); //Function used to promt the user to start. + lcd.printString("Start",25,3); + lcd.printString("to Begin",15,5); + lcd.refresh(); + while ( pad.check_event(Gamepad::START_PRESSED) == false) { + pad.leds_on(); + wait(0.1); + pad.leds_off(); + wait(0.1); + } + + // wait flashing LEDs until start button is pressed + // go into menu + menu_screen(); + +} +void menu_screen() +{ + while (1) { //Change this to if button pressed. + lcd.printString("----- Main menu -----",5,1); + lcd.printString("Menu item 1",15,3); + lcd.printString("Menu item 2",15,4); + lcd.printString("Menu item 3",15,5); + lcd.printString("Menu item 4",15,6); + lcd.printString("Menu item 3",15,7); + } + } \ No newline at end of file