Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-03-12
- Revision:
- 1:32e312688a65
- Parent:
- 0:4b15c2d4aa58
- Child:
- 2:83e85dea3c89
File content as of revision 1:32e312688a65:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Ahmed Nomaan Adamjee Username: AhmedPlaymaker Student ID Number: 201161436 Date: */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "FXOS8700CQ.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; FXOS8700CQ device(I2C_SDA,I2C_SCL); SnakevsBlock game; ///////////// prototypes /////////////// void init(); void screen_saver(); void menu_page(); void refresh_game(); ///////////////My Sprite//////////////// int sprite[48][84] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 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{0,1,1,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0}, {0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0}, {0,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0}, {0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; ///////////// MAIN //////////////// int main() { int fps = 20; // frames per second init(); screen_saver(); // logo // start the game refresh_game(); wait(1.0f/fps); // snakeVSblock - detect input respect to the menu options, and update data and refresh screen while (1) { game.read_input(pad); game.update(pad); refresh_game(); wait(1.0f/fps); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); } void refresh_game() { // new frame lcd.clear(); lcd.refresh(); } void screen_saver() { lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite lcd.refresh(); pad.leds_on(); wait(2); lcd.clear(); lcd.printString("Please Press",5,1); //Function used to promt the user to start. lcd.printString("Start",25,3); lcd.printString("to Begin",15,5); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } // wait flashing LEDs until start button is pressed // go into menu menu_screen(); } void menu_screen() { while (1) { //Change this to if button pressed. lcd.printString("----- Main menu -----",5,1); lcd.printString("Menu item 1",15,3); lcd.printString("Menu item 2",15,4); lcd.printString("Menu item 3",15,5); lcd.printString("Menu item 4",15,6); lcd.printString("Menu item 3",15,7); } }