Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

main.cpp

Committer:
AhmedPlaymaker
Date:
2019-03-12
Revision:
1:32e312688a65
Parent:
0:4b15c2d4aa58
Child:
2:83e85dea3c89

File content as of revision 1:32e312688a65:

/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Ahmed Nomaan Adamjee
Username: AhmedPlaymaker
Student ID Number: 201161436
Date:
*/

///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "FXOS8700CQ.h"

/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
FXOS8700CQ device(I2C_SDA,I2C_SCL);
SnakevsBlock game;

///////////// prototypes ///////////////
void init();
void screen_saver();
void menu_page();
void refresh_game();

///////////////My Sprite////////////////
int sprite[48][84] = {
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    {0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0},
    {0,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0},
    {0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    };

///////////// MAIN ////////////////
int main()
{
    int fps = 20;  // frames per second

    init();
    screen_saver();  // logo
     // start the game
    refresh_game();
    wait(1.0f/fps);  

    // snakeVSblock - detect input respect to the menu options, and update data and refresh screen
    while (1) {
        
        game.read_input(pad);
        game.update(pad);
        refresh_game();
        
        wait(1.0f/fps);
                
    }
}

void init()
{
    // need to initialise LCD and Gamepad 
    lcd.init();
    pad.init();

}

void refresh_game()
{
    // new frame
    lcd.clear();
    lcd.refresh();
}


void screen_saver()
{
    lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite
    lcd.refresh();
    pad.leds_on();
    wait(2);
    lcd.clear();
    lcd.printString("Please Press",5,1); //Function used to promt the user to start.
    lcd.printString("Start",25,3);
    lcd.printString("to Begin",15,5);
    lcd.refresh();
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
     
    // wait flashing LEDs until start button is pressed
    // go into menu
    menu_screen();
 
}
void menu_screen()
{
    while (1) {  //Change this to if button pressed.
        lcd.printString("----- Main menu -----",5,1);
        lcd.printString("Menu item 1",15,3);
        lcd.printString("Menu item 2",15,4);
        lcd.printString("Menu item 3",15,5);
        lcd.printString("Menu item 4",15,6);
        lcd.printString("Menu item 3",15,7);
    }
 
}