Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Barriers/Barriers.h
- Revision:
- 96:1ab67b3e6898
- Parent:
- 95:b068b0735f45
diff -r b068b0735f45 -r 1ab67b3e6898 GameObjects/Barriers/Barriers.h --- a/GameObjects/Barriers/Barriers.h Thu May 09 08:35:02 2019 +0000 +++ b/GameObjects/Barriers/Barriers.h Thu May 09 09:23:57 2019 +0000 @@ -37,8 +37,8 @@ void update(int blockgap); /** - * @brief This function obtains the coordinates of the top-left pixel in the Barriers sprites. - * @returns Vector2D barrierpos @details this is a struct that saves the x and y psition of the origin of the barriers sprite to be read. + * @brief This function returns the coordinates of the top-left pixel in the Barriers sprites. + * @returns Vector2D barrierpos @details this is a struct that returns the x and y psition of the origin of the barriers sprite to be read. */ Vector2D get_pos();