Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Wed Apr 10 10:59:15 2019 +0000
Revision:
24:1c118b071430
Parent:
22:ee698f66146f
Child:
25:e827f1a8fadc
Made snake side collision detector compact

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #include "Snake.h"
AhmedPlaymaker 7:48ba87cd79b5 2
AhmedPlaymaker 7:48ba87cd79b5 3 Snake::Snake()
AhmedPlaymaker 7:48ba87cd79b5 4 {
AhmedPlaymaker 7:48ba87cd79b5 5
AhmedPlaymaker 7:48ba87cd79b5 6 }
AhmedPlaymaker 7:48ba87cd79b5 7
AhmedPlaymaker 7:48ba87cd79b5 8 Snake::~Snake()
AhmedPlaymaker 7:48ba87cd79b5 9 {
AhmedPlaymaker 7:48ba87cd79b5 10
AhmedPlaymaker 7:48ba87cd79b5 11 }
AhmedPlaymaker 7:48ba87cd79b5 12
AhmedPlaymaker 7:48ba87cd79b5 13 //The Snake Sprite.
AhmedPlaymaker 8:890b986b16a4 14 int snake_sprite[3][3] = {
AhmedPlaymaker 8:890b986b16a4 15 {0,1,0},
AhmedPlaymaker 8:890b986b16a4 16 {1,0,1},
AhmedPlaymaker 8:890b986b16a4 17 {0,1,0},
AhmedPlaymaker 9:d1d79d4ee673 18 };
AhmedPlaymaker 7:48ba87cd79b5 19
AhmedPlaymaker 7:48ba87cd79b5 20 int m = 0; //Variable used to allow a starting location for the player.
AhmedPlaymaker 7:48ba87cd79b5 21
AhmedPlaymaker 7:48ba87cd79b5 22
AhmedPlaymaker 7:48ba87cd79b5 23 void Snake::init()
AhmedPlaymaker 7:48ba87cd79b5 24 {
AhmedPlaymaker 7:48ba87cd79b5 25
AhmedPlaymaker 18:b391caa5754c 26 _speed = 1;// change this according to the options selected
AhmedPlaymaker 7:48ba87cd79b5 27
AhmedPlaymaker 7:48ba87cd79b5 28 }
AhmedPlaymaker 7:48ba87cd79b5 29
AhmedPlaymaker 7:48ba87cd79b5 30
AhmedPlaymaker 20:1e6338403427 31 int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level)
AhmedPlaymaker 7:48ba87cd79b5 32 {
AhmedPlaymaker 7:48ba87cd79b5 33 if(m == 0){
AhmedPlaymaker 21:e41126528cc6 34 _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen.
AhmedPlaymaker 22:ee698f66146f 35 _y[0] = HEIGHT - 3;
AhmedPlaymaker 22:ee698f66146f 36
AhmedPlaymaker 22:ee698f66146f 37 for(int i=0; i<=13; i++) {
AhmedPlaymaker 22:ee698f66146f 38 _x[i+1] = _x[i];
AhmedPlaymaker 22:ee698f66146f 39 _y[i+1] = _y[i] - 3;
AhmedPlaymaker 22:ee698f66146f 40 b[i] = 1;
AhmedPlaymaker 22:ee698f66146f 41 }
AhmedPlaymaker 21:e41126528cc6 42 b[14] = 1;
AhmedPlaymaker 7:48ba87cd79b5 43 m = m+1;
AhmedPlaymaker 22:ee698f66146f 44 }
AhmedPlaymaker 21:e41126528cc6 45 //printf("SPRITE %d %d \n", _x[0], _y[0]);
AhmedPlaymaker 8:890b986b16a4 46 if(length == 0) {
AhmedPlaymaker 16:7b474f873683 47 while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) {
AhmedPlaymaker 16:7b474f873683 48 lcd.clear();
AhmedPlaymaker 16:7b474f873683 49 lcd.printString("Game",33,1);
AhmedPlaymaker 16:7b474f873683 50 lcd.printString("Over",33,3);
AhmedPlaymaker 16:7b474f873683 51 lcd.printString("Press Back",14,5); //Function used to promt the user to Restart.
AhmedPlaymaker 16:7b474f873683 52 lcd.refresh();
AhmedPlaymaker 16:7b474f873683 53 wait(0.1);
AhmedPlaymaker 16:7b474f873683 54 }
AhmedPlaymaker 16:7b474f873683 55 NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen.
AhmedPlaymaker 8:890b986b16a4 56 }
AhmedPlaymaker 24:1c118b071430 57
AhmedPlaymaker 24:1c118b071430 58 for(int a=1; a<=15; a++) {
AhmedPlaymaker 24:1c118b071430 59 if(length == a) {
AhmedPlaymaker 24:1c118b071430 60 for(int i=0; i<=a-1; i++) {
AhmedPlaymaker 24:1c118b071430 61 lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite.
AhmedPlaymaker 24:1c118b071430 62 }
AhmedPlaymaker 24:1c118b071430 63 }
AhmedPlaymaker 8:890b986b16a4 64 }
AhmedPlaymaker 24:1c118b071430 65
AhmedPlaymaker 24:1c118b071430 66 if(length > 15) {
AhmedPlaymaker 17:54e13faeaf64 67 lcd.clear();
AhmedPlaymaker 17:54e13faeaf64 68 lcd.printString("Level Complete",0,1);
AhmedPlaymaker 24:1c118b071430 69 lcd.printString("Press Start",10,3);
AhmedPlaymaker 24:1c118b071430 70 lcd.printString("to Proceed",12,4);
AhmedPlaymaker 17:54e13faeaf64 71 lcd.refresh();
AhmedPlaymaker 20:1e6338403427 72 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 20:1e6338403427 73 pad.leds_on();
AhmedPlaymaker 24:1c118b071430 74 pad.tone(rand()%1001,0.1); //helps to set max freq for random sound
AhmedPlaymaker 20:1e6338403427 75 wait(0.1);
AhmedPlaymaker 20:1e6338403427 76 pad.leds_off();
AhmedPlaymaker 20:1e6338403427 77 wait(0.1);
AhmedPlaymaker 20:1e6338403427 78 }
AhmedPlaymaker 20:1e6338403427 79 lcd.clear();
AhmedPlaymaker 20:1e6338403427 80 char bufferlevel[14];
AhmedPlaymaker 20:1e6338403427 81 sprintf(bufferlevel,"%d",level);
AhmedPlaymaker 20:1e6338403427 82 lcd.printString("Level:",25,1);
AhmedPlaymaker 20:1e6338403427 83 lcd.printString(bufferlevel,40,3);
AhmedPlaymaker 20:1e6338403427 84 lcd.refresh();
AhmedPlaymaker 20:1e6338403427 85 wait(2);
AhmedPlaymaker 17:54e13faeaf64 86 length = 3;
AhmedPlaymaker 17:54e13faeaf64 87 }
AhmedPlaymaker 17:54e13faeaf64 88 return length;
AhmedPlaymaker 7:48ba87cd79b5 89 }
AhmedPlaymaker 19:05cc9f801468 90
AhmedPlaymaker 24:1c118b071430 91
AhmedPlaymaker 9:d1d79d4ee673 92 Vector2D Snake::get_pos(int length)
AhmedPlaymaker 7:48ba87cd79b5 93 {
AhmedPlaymaker 24:1c118b071430 94 for(int i=1; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 95 if(length == i) {
AhmedPlaymaker 24:1c118b071430 96 Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 97 return snakepos;
AhmedPlaymaker 24:1c118b071430 98 }
AhmedPlaymaker 9:d1d79d4ee673 99 }
AhmedPlaymaker 24:1c118b071430 100 Vector2D snakepos = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 101 return snakepos;
AhmedPlaymaker 7:48ba87cd79b5 102 //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y);
AhmedPlaymaker 13:9785f2404045 103 }
AhmedPlaymaker 13:9785f2404045 104
AhmedPlaymaker 13:9785f2404045 105 Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 106 {
AhmedPlaymaker 24:1c118b071430 107 for(int i=2; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 108 if(length == i) {
AhmedPlaymaker 24:1c118b071430 109 Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 110 return snakepos_b1;
AhmedPlaymaker 24:1c118b071430 111 }
AhmedPlaymaker 13:9785f2404045 112 }
AhmedPlaymaker 24:1c118b071430 113 Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 114 return snakepos_b1;
AhmedPlaymaker 24:1c118b071430 115 //printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y);
AhmedPlaymaker 13:9785f2404045 116 }
AhmedPlaymaker 13:9785f2404045 117
AhmedPlaymaker 13:9785f2404045 118 Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 119 {
AhmedPlaymaker 24:1c118b071430 120 for(int i=3; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 121 if(length == i) {
AhmedPlaymaker 24:1c118b071430 122 Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 123 return snakepos_b2;
AhmedPlaymaker 24:1c118b071430 124 }
AhmedPlaymaker 13:9785f2404045 125 }
AhmedPlaymaker 24:1c118b071430 126 Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 127 return snakepos_b2;
AhmedPlaymaker 24:1c118b071430 128 //printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y);
AhmedPlaymaker 13:9785f2404045 129 }
AhmedPlaymaker 13:9785f2404045 130
AhmedPlaymaker 13:9785f2404045 131 Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 132 {
AhmedPlaymaker 24:1c118b071430 133 for(int i=4; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 134 if(length == i) {
AhmedPlaymaker 24:1c118b071430 135 Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 136 return snakepos_b3;
AhmedPlaymaker 24:1c118b071430 137 }
AhmedPlaymaker 13:9785f2404045 138 }
AhmedPlaymaker 24:1c118b071430 139 Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 140 return snakepos_b3;
AhmedPlaymaker 24:1c118b071430 141 //printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y);
AhmedPlaymaker 13:9785f2404045 142 }
AhmedPlaymaker 13:9785f2404045 143
AhmedPlaymaker 13:9785f2404045 144 Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 145 {
AhmedPlaymaker 24:1c118b071430 146 for(int i=5; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 147 if(length == i) {
AhmedPlaymaker 24:1c118b071430 148 Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 149 return snakepos_b4;
AhmedPlaymaker 24:1c118b071430 150 }
AhmedPlaymaker 13:9785f2404045 151 }
AhmedPlaymaker 24:1c118b071430 152 Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 153 return snakepos_b4;
AhmedPlaymaker 24:1c118b071430 154 //printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y);
AhmedPlaymaker 13:9785f2404045 155 }
AhmedPlaymaker 13:9785f2404045 156
AhmedPlaymaker 13:9785f2404045 157 Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 158 {
AhmedPlaymaker 24:1c118b071430 159 for(int i=6; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 160 if(length == i) {
AhmedPlaymaker 24:1c118b071430 161 Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 162 return snakepos_b5;
AhmedPlaymaker 24:1c118b071430 163 }
AhmedPlaymaker 13:9785f2404045 164 }
AhmedPlaymaker 24:1c118b071430 165 Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 166 return snakepos_b5;
AhmedPlaymaker 24:1c118b071430 167 //printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y);
AhmedPlaymaker 13:9785f2404045 168 }
AhmedPlaymaker 13:9785f2404045 169
AhmedPlaymaker 13:9785f2404045 170 Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 171 {
AhmedPlaymaker 24:1c118b071430 172 for(int i=7; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 173 if(length == i) {
AhmedPlaymaker 24:1c118b071430 174 Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 175 return snakepos_b6;
AhmedPlaymaker 24:1c118b071430 176 }
AhmedPlaymaker 13:9785f2404045 177 }
AhmedPlaymaker 24:1c118b071430 178 Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 179 return snakepos_b6;
AhmedPlaymaker 24:1c118b071430 180 //printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y);
AhmedPlaymaker 13:9785f2404045 181 }
AhmedPlaymaker 13:9785f2404045 182
AhmedPlaymaker 13:9785f2404045 183 Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 184 {
AhmedPlaymaker 24:1c118b071430 185 for(int i=8; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 186 if(length == i) {
AhmedPlaymaker 24:1c118b071430 187 Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 188 return snakepos_b7;
AhmedPlaymaker 24:1c118b071430 189 }
AhmedPlaymaker 13:9785f2404045 190 }
AhmedPlaymaker 24:1c118b071430 191 Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 192 return snakepos_b7;
AhmedPlaymaker 24:1c118b071430 193 //printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y);
AhmedPlaymaker 7:48ba87cd79b5 194 }
AhmedPlaymaker 7:48ba87cd79b5 195
AhmedPlaymaker 13:9785f2404045 196 Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 197 {
AhmedPlaymaker 24:1c118b071430 198 for(int i=9; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 199 if(length == i) {
AhmedPlaymaker 24:1c118b071430 200 Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 201 return snakepos_b8;
AhmedPlaymaker 24:1c118b071430 202 }
AhmedPlaymaker 13:9785f2404045 203 }
AhmedPlaymaker 24:1c118b071430 204 Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 205 return snakepos_b8;
AhmedPlaymaker 24:1c118b071430 206 //printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y);
AhmedPlaymaker 13:9785f2404045 207 }
AhmedPlaymaker 7:48ba87cd79b5 208
AhmedPlaymaker 13:9785f2404045 209 Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 210 {
AhmedPlaymaker 24:1c118b071430 211 for(int i=10; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 212 if(length == i) {
AhmedPlaymaker 24:1c118b071430 213 Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 214 return snakepos_b9;
AhmedPlaymaker 24:1c118b071430 215 }
AhmedPlaymaker 13:9785f2404045 216 }
AhmedPlaymaker 24:1c118b071430 217 Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 218 return snakepos_b9;
AhmedPlaymaker 24:1c118b071430 219 //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y);
AhmedPlaymaker 13:9785f2404045 220 }
AhmedPlaymaker 13:9785f2404045 221
AhmedPlaymaker 13:9785f2404045 222 Vector2D Snake::get_pos_before10(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 223 {
AhmedPlaymaker 24:1c118b071430 224 for(int i=11; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 225 if(length == i) {
AhmedPlaymaker 24:1c118b071430 226 Vector2D snakepos_b10 = {_x[i-11],_y[i-11]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 227 return snakepos_b10;
AhmedPlaymaker 24:1c118b071430 228 }
AhmedPlaymaker 13:9785f2404045 229 }
AhmedPlaymaker 24:1c118b071430 230 Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 231 return snakepos_b10;
AhmedPlaymaker 24:1c118b071430 232 //printf("snakepos_b10 from player = %f %f \n", snakepos_b10.x, snakepos_b10.y);
AhmedPlaymaker 13:9785f2404045 233 }
AhmedPlaymaker 13:9785f2404045 234
AhmedPlaymaker 13:9785f2404045 235 Vector2D Snake::get_pos_before11(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 236 {
AhmedPlaymaker 24:1c118b071430 237 for(int i=12; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 238 if(length == i) {
AhmedPlaymaker 24:1c118b071430 239 Vector2D snakepos_b11 = {_x[i-12],_y[i-12]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 240 return snakepos_b11;
AhmedPlaymaker 24:1c118b071430 241 }
AhmedPlaymaker 13:9785f2404045 242 }
AhmedPlaymaker 24:1c118b071430 243 Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 244 return snakepos_b11;
AhmedPlaymaker 24:1c118b071430 245 //printf("snakepos_b11 from player = %f %f \n", snakepos_b11.x, snakepos_b11.y);
AhmedPlaymaker 13:9785f2404045 246 }
AhmedPlaymaker 13:9785f2404045 247
AhmedPlaymaker 13:9785f2404045 248 Vector2D Snake::get_pos_before12(int length) //this sends data of following sprites.
AhmedPlaymaker 7:48ba87cd79b5 249 {
AhmedPlaymaker 24:1c118b071430 250 for(int i=13; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 251 if(length == i) {
AhmedPlaymaker 24:1c118b071430 252 Vector2D snakepos_b12 = {_x[i-13],_y[i-13]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 253 return snakepos_b12;
AhmedPlaymaker 24:1c118b071430 254 }
AhmedPlaymaker 13:9785f2404045 255 }
AhmedPlaymaker 24:1c118b071430 256 Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 257 return snakepos_b12;
AhmedPlaymaker 24:1c118b071430 258 //printf("snakepos_b12 from player = %f %f \n", snakepos_b12.x, snakepos_b12.y);
AhmedPlaymaker 13:9785f2404045 259 }
AhmedPlaymaker 13:9785f2404045 260
AhmedPlaymaker 13:9785f2404045 261 Vector2D Snake::get_pos_before13(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 262 {
AhmedPlaymaker 24:1c118b071430 263 for(int i=14; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 264 if(length == i) {
AhmedPlaymaker 24:1c118b071430 265 Vector2D snakepos_b13 = {_x[i-14],_y[i-14]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 266 return snakepos_b13;
AhmedPlaymaker 24:1c118b071430 267 }
AhmedPlaymaker 13:9785f2404045 268 }
AhmedPlaymaker 24:1c118b071430 269 Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 270 return snakepos_b13;
AhmedPlaymaker 24:1c118b071430 271 //printf("snakepos_b13 from player = %f %f \n", snakepos_b13.x, snakepos_b13.y);
AhmedPlaymaker 13:9785f2404045 272 }
AhmedPlaymaker 13:9785f2404045 273
AhmedPlaymaker 13:9785f2404045 274 Vector2D Snake::get_pos_before14(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 275 {
AhmedPlaymaker 24:1c118b071430 276 for(int i=15; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 277 if(length == i) {
AhmedPlaymaker 24:1c118b071430 278 Vector2D snakepos_b14 = {_x[i-15],_y[i-15]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 279 return snakepos_b14;
AhmedPlaymaker 24:1c118b071430 280 }
AhmedPlaymaker 13:9785f2404045 281 }
AhmedPlaymaker 24:1c118b071430 282 Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 283 return snakepos_b14;
AhmedPlaymaker 24:1c118b071430 284 //printf("snakepos_b14 from player = %f %f \n", snakepos_b14.x, snakepos_b14.y);
AhmedPlaymaker 13:9785f2404045 285 }
AhmedPlaymaker 13:9785f2404045 286
AhmedPlaymaker 18:b391caa5754c 287
AhmedPlaymaker 13:9785f2404045 288
AhmedPlaymaker 22:ee698f66146f 289 void Snake::update(Direction d,float mag,int length, int speed, int* b)
AhmedPlaymaker 13:9785f2404045 290 {
AhmedPlaymaker 13:9785f2404045 291 _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now)
AhmedPlaymaker 8:890b986b16a4 292
AhmedPlaymaker 22:ee698f66146f 293 for(int i=0; i<=13; i++) {
AhmedPlaymaker 22:ee698f66146f 294 if(length > i+1) {
AhmedPlaymaker 22:ee698f66146f 295 if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 296 _x[i]-=_speed;
AhmedPlaymaker 8:890b986b16a4 297 }
AhmedPlaymaker 22:ee698f66146f 298 if ((_x[i] < _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 299 _x[i]+=_speed;
AhmedPlaymaker 22:ee698f66146f 300 }
AhmedPlaymaker 21:e41126528cc6 301 }
AhmedPlaymaker 21:e41126528cc6 302 }
AhmedPlaymaker 22:ee698f66146f 303
AhmedPlaymaker 22:ee698f66146f 304 for(int i=14; i>=0; i--) {
AhmedPlaymaker 22:ee698f66146f 305 if((length == i+1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 306 if (d == E) {
AhmedPlaymaker 22:ee698f66146f 307 _x[i]+= _speed;
AhmedPlaymaker 22:ee698f66146f 308 }
AhmedPlaymaker 22:ee698f66146f 309 if (d == W) {
AhmedPlaymaker 22:ee698f66146f 310 _x[i]-= _speed;
AhmedPlaymaker 22:ee698f66146f 311 }
AhmedPlaymaker 22:ee698f66146f 312 }
AhmedPlaymaker 7:48ba87cd79b5 313 }
AhmedPlaymaker 7:48ba87cd79b5 314
AhmedPlaymaker 9:d1d79d4ee673 315 // the following makes sure that when the length is increased, the snake stays where it was when it ate food.
AhmedPlaymaker 7:48ba87cd79b5 316
AhmedPlaymaker 22:ee698f66146f 317 for(int i=3; i<=15; i++) {
AhmedPlaymaker 22:ee698f66146f 318 if(length < 2) {
AhmedPlaymaker 22:ee698f66146f 319 _x[1] = _x[0];
AhmedPlaymaker 22:ee698f66146f 320 }
AhmedPlaymaker 22:ee698f66146f 321 else if(length < i) {
AhmedPlaymaker 22:ee698f66146f 322 _x[i-1] = _x[i-2];
AhmedPlaymaker 22:ee698f66146f 323 }
AhmedPlaymaker 9:d1d79d4ee673 324 }
AhmedPlaymaker 9:d1d79d4ee673 325
AhmedPlaymaker 7:48ba87cd79b5 326 //Limits set so that the sprite does not travel off the screen.
AhmedPlaymaker 22:ee698f66146f 327 for(int i=0; i<=14; i++) {
AhmedPlaymaker 22:ee698f66146f 328 if (_x[i] <= 0) {
AhmedPlaymaker 22:ee698f66146f 329 _x[i] = 0;
AhmedPlaymaker 22:ee698f66146f 330 }
AhmedPlaymaker 22:ee698f66146f 331 if (_x[i] > 81) {
AhmedPlaymaker 22:ee698f66146f 332 _x[i] = 81;
AhmedPlaymaker 22:ee698f66146f 333 }
AhmedPlaymaker 8:890b986b16a4 334 }
AhmedPlaymaker 7:48ba87cd79b5 335 }
AhmedPlaymaker 7:48ba87cd79b5 336