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Snake vs Block Game to be run upon K64F.
Diff: Snake/Snake.cpp
- Revision:
- 24:1c118b071430
- Parent:
- 22:ee698f66146f
- Child:
- 25:e827f1a8fadc
--- a/Snake/Snake.cpp Wed Apr 10 09:00:45 2019 +0000 +++ b/Snake/Snake.cpp Wed Apr 10 10:59:15 2019 +0000 @@ -54,169 +54,24 @@ } NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen. } - else if(length == 1) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - } - else if(length == 2) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - } - else if(length == 3) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - } - else if(length == 4) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - } - else if(length == 5) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - } - else if(length == 6) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - } - else if(length == 7) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - } - else if(length == 8) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - } - else if(length == 9) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - } - else if(length == 10) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); + + for(int a=1; a<=15; a++) { + if(length == a) { + for(int i=0; i<=a-1; i++) { + lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite. + } + } } - else if(length == 11) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); - } - else if(length == 12) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); - } - else if(length == 13) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[12],_y[12],3,3,(int *)snake_sprite); - } - else if(length == 14) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[12],_y[12],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[13],_y[13],3,3,(int *)snake_sprite); - } - else if(length == 15) { - lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. - lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[12],_y[12],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[13],_y[13],3,3,(int *)snake_sprite); - lcd.drawSprite(_x[14],_y[14],3,3,(int *)snake_sprite); - } - else if(length > 15) { + + if(length > 15) { lcd.clear(); lcd.printString("Level Complete",0,1); + lcd.printString("Press Start",10,3); + lcd.printString("to Proceed",12,4); lcd.refresh(); - wait(2); - lcd.clear(); - lcd.printString("Press Start",10,1); - lcd.printString("to Proceed",12,3); - lcd.refresh(); - int sound = 1000; //helps to set max freq for random sound while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); - pad.tone(rand()%sound,0.1); + pad.tone(rand()%1001,0.1); //helps to set max freq for random sound wait(0.1); pad.leds_off(); wait(0.1); @@ -233,619 +88,200 @@ return length; } + Vector2D Snake::get_pos(int length) { - if(length == 1) { - Vector2D snakepos = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos; - } - else if(length == 2) { - Vector2D snakepos = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos; - } - else if(length==3) { - Vector2D snakepos = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos; - } - else if(length==4) { - Vector2D snakepos = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos; - } - else if(length==5) { - Vector2D snakepos = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos; - } - else if(length==6) { - Vector2D snakepos = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos; - } - else if(length==7) { - Vector2D snakepos = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos; - } - else if(length==8) { - Vector2D snakepos = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos; + for(int i=1; i<=15; i++) { + if(length == i) { + Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position. + return snakepos; + } } - else if(length==9) { - Vector2D snakepos = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos; - } - else if(length==10) { - Vector2D snakepos = {_x[9],_y[9]}; //Obtains the snake position. - return snakepos; - } - else if(length==11) { - Vector2D snakepos = {_x[10],_y[10]}; //Obtains the snake position. - return snakepos; - } - else if(length==12) { - Vector2D snakepos = {_x[11],_y[11]}; //Obtains the snake position. - return snakepos; - } - else if(length==13) { - Vector2D snakepos = {_x[12],_y[12]}; //Obtains the snake position. - return snakepos; - } - else if(length == 14) { - Vector2D snakepos = {_x[13],_y[13]}; //Obtains the snake position. - return snakepos; - } - else if(length==15) { - Vector2D snakepos = {_x[14],_y[14]}; //Obtains the snake position. - return snakepos; - } + Vector2D snakepos = {-20,-20}; //Obtains the snake position. + return snakepos; //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos = {-20,-20}; //Obtains the snake position. - return snakepos; - } } Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites. { - if(length == 2) { - Vector2D snakepos_b1 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==3) { - Vector2D snakepos_b1 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==4) { - Vector2D snakepos_b1 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==5) { - Vector2D snakepos_b1 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==6) { - Vector2D snakepos_b1 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==7) { - Vector2D snakepos_b1 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==8) { - Vector2D snakepos_b1 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b1; + for(int i=2; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position. + return snakepos_b1; + } } - else if(length==9) { - Vector2D snakepos_b1 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==10) { - Vector2D snakepos_b1 = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==11) { - Vector2D snakepos_b1 = {_x[9],_y[9]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==12) { - Vector2D snakepos_b1 = {_x[10],_y[10]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==13) { - Vector2D snakepos_b1 = {_x[11],_y[11]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length == 14) { - Vector2D snakepos_b1 = {_x[12],_y[12]}; //Obtains the snake position. - return snakepos_b1; - } - else if(length==15) { - Vector2D snakepos_b1 = {_x[13],_y[13]}; //Obtains the snake position. - return snakepos_b1; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position. - return snakepos_b1; - } + Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position. + return snakepos_b1; + //printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y); } Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites. { - if(length == 3) { - Vector2D snakepos_b2 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==4) { - Vector2D snakepos_b2 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==5) { - Vector2D snakepos_b2 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==6) { - Vector2D snakepos_b2 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==7) { - Vector2D snakepos_b2 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==8) { - Vector2D snakepos_b2 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==9) { - Vector2D snakepos_b2 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b2; + for(int i=3; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position. + return snakepos_b2; + } } - else if(length==10) { - Vector2D snakepos_b2 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==11) { - Vector2D snakepos_b2 = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==12) { - Vector2D snakepos_b2 = {_x[9],_y[9]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==13) { - Vector2D snakepos_b2 = {_x[10],_y[10]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length==14) { - Vector2D snakepos_b2 = {_x[11],_y[11]}; //Obtains the snake position. - return snakepos_b2; - } - else if(length == 15) { - Vector2D snakepos_b2 = {_x[12],_y[12]}; //Obtains the snake position. - return snakepos_b2; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. - return snakepos_b2; - } + Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. + return snakepos_b2; + //printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y); } Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites. { - if(length == 4) { - Vector2D snakepos_b3 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==5) { - Vector2D snakepos_b3 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==6) { - Vector2D snakepos_b3 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==7) { - Vector2D snakepos_b3 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==8) { - Vector2D snakepos_b3 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==9) { - Vector2D snakepos_b3 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b3; + for(int i=4; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position. + return snakepos_b3; + } } - else if(length==10) { - Vector2D snakepos_b3 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==11) { - Vector2D snakepos_b3 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==12) { - Vector2D snakepos_b3 = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==13) { - Vector2D snakepos_b3 = {_x[9],_y[9]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==14) { - Vector2D snakepos_b3 = {_x[10],_y[10]}; //Obtains the snake position. - return snakepos_b3; - } - else if(length==15) { - Vector2D snakepos_b3 = {_x[11],_y[11]}; //Obtains the snake position. - return snakepos_b3; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. - return snakepos_b3; - } + Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. + return snakepos_b3; + //printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y); } Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites. { - if(length == 5) { - Vector2D snakepos_b4 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==6) { - Vector2D snakepos_b4 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==7) { - Vector2D snakepos_b4 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==8) { - Vector2D snakepos_b4 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==9) { - Vector2D snakepos_b4 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==10) { - Vector2D snakepos_b4 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b4; + for(int i=5; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position. + return snakepos_b4; + } } - else if(length==11) { - Vector2D snakepos_b4 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==12) { - Vector2D snakepos_b4 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==13) { - Vector2D snakepos_b4 = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==14) { - Vector2D snakepos_b4 = {_x[9],_y[9]}; //Obtains the snake position. - return snakepos_b4; - } - else if(length==15) { - Vector2D snakepos_b4 = {_x[10],_y[10]}; //Obtains the snake position. - return snakepos_b4; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. - return snakepos_b4; - } + Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. + return snakepos_b4; + //printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y); } Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites. { - if(length == 6) { - Vector2D snakepos_b5 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==7) { - Vector2D snakepos_b5 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==8) { - Vector2D snakepos_b5 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==9) { - Vector2D snakepos_b5 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==10) { - Vector2D snakepos_b5 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b5; + for(int i=6; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position. + return snakepos_b5; + } } - else if(length==11) { - Vector2D snakepos_b5 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==12) { - Vector2D snakepos_b5 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==13) { - Vector2D snakepos_b5 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==14) { - Vector2D snakepos_b5 = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos_b5; - } - else if(length==15) { - Vector2D snakepos_b5 = {_x[9],_y[9]}; //Obtains the snake position. - return snakepos_b5; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. - return snakepos_b5; - } + Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. + return snakepos_b5; + //printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y); } Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites. { - if(length == 7) { - Vector2D snakepos_b6 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==8) { - Vector2D snakepos_b6 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==9) { - Vector2D snakepos_b6 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==10) { - Vector2D snakepos_b6 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==11) { - Vector2D snakepos_b6 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b6; + for(int i=7; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position. + return snakepos_b6; + } } - else if(length==12) { - Vector2D snakepos_b6 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==13) { - Vector2D snakepos_b6 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==14) { - Vector2D snakepos_b6 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b6; - } - else if(length==15) { - Vector2D snakepos_b6 = {_x[8],_y[8]}; //Obtains the snake position. - return snakepos_b6; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. - return snakepos_b6; - } + Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. + return snakepos_b6; + //printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y); } Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites. { - if(length == 8) { - Vector2D snakepos_b7 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b7; - } - else if(length==9) { - Vector2D snakepos_b7 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b7; - } - else if(length==10) { - Vector2D snakepos_b7 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b7; - } - else if(length==11) { - Vector2D snakepos_b7 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b7; + for(int i=8; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position. + return snakepos_b7; + } } - else if(length==12) { - Vector2D snakepos_b7 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b7; - } - else if(length==13) { - Vector2D snakepos_b7 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b7; - } - else if(length==14) { - Vector2D snakepos_b7 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b7; - } - else if(length==15) { - Vector2D snakepos_b7 = {_x[7],_y[7]}; //Obtains the snake position. - return snakepos_b7; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. - return snakepos_b7; - } + Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. + return snakepos_b7; + //printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y); } Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites. { - if(length == 9) { - Vector2D snakepos_b8 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b8; - } - else if(length==10) { - Vector2D snakepos_b8 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b8; - } - else if(length==11) { - Vector2D snakepos_b8 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b8; - } - else if(length==12) { - Vector2D snakepos_b8 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b8; + for(int i=9; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position. + return snakepos_b8; + } } - else if(length==13) { - Vector2D snakepos_b8 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b8; - } - else if(length==14) { - Vector2D snakepos_b8 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b8; - } - else if(length==15) { - Vector2D snakepos_b8 = {_x[6],_y[6]}; //Obtains the snake position. - return snakepos_b8; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. - return snakepos_b8; - } + Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. + return snakepos_b8; + //printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y); } Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites. { - if(length == 10) { - Vector2D snakepos_b9 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b9; - } - else if(length==11) { - Vector2D snakepos_b9 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b9; - } - else if(length==12) { - Vector2D snakepos_b9 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b9; + for(int i=10; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position. + return snakepos_b9; + } } - else if(length==13) { - Vector2D snakepos_b9 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b9; - } - else if(length==14) { - Vector2D snakepos_b9 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b9; - } - else if(length==15) { - Vector2D snakepos_b9 = {_x[5],_y[5]}; //Obtains the snake position. - return snakepos_b9; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. - return snakepos_b9; - } + Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. + return snakepos_b9; + //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y); } Vector2D Snake::get_pos_before10(int length) //this sends data of following sprites. { - if(length == 11) { - Vector2D snakepos_b10 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b10; - } - else if(length==12) { - Vector2D snakepos_b10 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b10; - } - else if(length==13) { - Vector2D snakepos_b10 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b10; + for(int i=11; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b10 = {_x[i-11],_y[i-11]}; //Obtains the snake position. + return snakepos_b10; + } } - else if(length==14) { - Vector2D snakepos_b10 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b10; - } - else if(length==15) { - Vector2D snakepos_b10 = {_x[4],_y[4]}; //Obtains the snake position. - return snakepos_b10; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. - return snakepos_b10; - } + Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. + return snakepos_b10; + //printf("snakepos_b10 from player = %f %f \n", snakepos_b10.x, snakepos_b10.y); } Vector2D Snake::get_pos_before11(int length) //this sends data of following sprites. { - if(length == 12) { - Vector2D snakepos_b11 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b11; - } - else if(length==13) { - Vector2D snakepos_b11 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b11; + for(int i=12; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b11 = {_x[i-12],_y[i-12]}; //Obtains the snake position. + return snakepos_b11; + } } - else if(length==14) { - Vector2D snakepos_b11 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b11; - } - else if(length==15) { - Vector2D snakepos_b11 = {_x[3],_y[3]}; //Obtains the snake position. - return snakepos_b11; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. - return snakepos_b11; - } + Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. + return snakepos_b11; + //printf("snakepos_b11 from player = %f %f \n", snakepos_b11.x, snakepos_b11.y); } Vector2D Snake::get_pos_before12(int length) //this sends data of following sprites. { - if(length == 13) { - Vector2D snakepos_b12 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b12; - } - else if(length==14) { - Vector2D snakepos_b12 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b12; + for(int i=13; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b12 = {_x[i-13],_y[i-13]}; //Obtains the snake position. + return snakepos_b12; + } } - else if(length==15) { - Vector2D snakepos_b12 = {_x[2],_y[2]}; //Obtains the snake position. - return snakepos_b12; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. - return snakepos_b12; - } + Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. + return snakepos_b12; + //printf("snakepos_b12 from player = %f %f \n", snakepos_b12.x, snakepos_b12.y); } Vector2D Snake::get_pos_before13(int length) //this sends data of following sprites. { - if(length == 14) { - Vector2D snakepos_b13 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b13; + for(int i=14; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b13 = {_x[i-14],_y[i-14]}; //Obtains the snake position. + return snakepos_b13; + } } - else if(length==15) { - Vector2D snakepos_b13 = {_x[1],_y[1]}; //Obtains the snake position. - return snakepos_b13; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); - else { - Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. - return snakepos_b13; - } + Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. + return snakepos_b13; + //printf("snakepos_b13 from player = %f %f \n", snakepos_b13.x, snakepos_b13.y); } Vector2D Snake::get_pos_before14(int length) //this sends data of following sprites. { - if(length==15) { - Vector2D snakepos_b14 = {_x[0],_y[0]}; //Obtains the snake position. - return snakepos_b14; + for(int i=15; i<=15; i++) { + if(length == i) { + Vector2D snakepos_b14 = {_x[i-15],_y[i-15]}; //Obtains the snake position. + return snakepos_b14; + } } - else { - Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. - return snakepos_b14; - } - //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); + Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. + return snakepos_b14; + //printf("snakepos_b14 from player = %f %f \n", snakepos_b14.x, snakepos_b14.y); }