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Snake vs Block Game to be run upon K64F.
Snake/Snake.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-10
- Revision:
- 24:1c118b071430
- Parent:
- 22:ee698f66146f
- Child:
- 25:e827f1a8fadc
File content as of revision 24:1c118b071430:
#include "Snake.h" Snake::Snake() { } Snake::~Snake() { } //The Snake Sprite. int snake_sprite[3][3] = { {0,1,0}, {1,0,1}, {0,1,0}, }; int m = 0; //Variable used to allow a starting location for the player. void Snake::init() { _speed = 1;// change this according to the options selected } int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level) { if(m == 0){ _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen. _y[0] = HEIGHT - 3; for(int i=0; i<=13; i++) { _x[i+1] = _x[i]; _y[i+1] = _y[i] - 3; b[i] = 1; } b[14] = 1; m = m+1; } //printf("SPRITE %d %d \n", _x[0], _y[0]); if(length == 0) { while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) { lcd.clear(); lcd.printString("Game",33,1); lcd.printString("Over",33,3); lcd.printString("Press Back",14,5); //Function used to promt the user to Restart. lcd.refresh(); wait(0.1); } NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen. } for(int a=1; a<=15; a++) { if(length == a) { for(int i=0; i<=a-1; i++) { lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite. } } } if(length > 15) { lcd.clear(); lcd.printString("Level Complete",0,1); lcd.printString("Press Start",10,3); lcd.printString("to Proceed",12,4); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); pad.tone(rand()%1001,0.1); //helps to set max freq for random sound wait(0.1); pad.leds_off(); wait(0.1); } lcd.clear(); char bufferlevel[14]; sprintf(bufferlevel,"%d",level); lcd.printString("Level:",25,1); lcd.printString(bufferlevel,40,3); lcd.refresh(); wait(2); length = 3; } return length; } Vector2D Snake::get_pos(int length) { for(int i=1; i<=15; i++) { if(length == i) { Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position. return snakepos; } } Vector2D snakepos = {-20,-20}; //Obtains the snake position. return snakepos; //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); } Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites. { for(int i=2; i<=15; i++) { if(length == i) { Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position. return snakepos_b1; } } Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position. return snakepos_b1; //printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y); } Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites. { for(int i=3; i<=15; i++) { if(length == i) { Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position. return snakepos_b2; } } Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. return snakepos_b2; //printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y); } Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites. { for(int i=4; i<=15; i++) { if(length == i) { Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position. return snakepos_b3; } } Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. return snakepos_b3; //printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y); } Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites. { for(int i=5; i<=15; i++) { if(length == i) { Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position. return snakepos_b4; } } Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; //printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y); } Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites. { for(int i=6; i<=15; i++) { if(length == i) { Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position. return snakepos_b5; } } Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; //printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y); } Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites. { for(int i=7; i<=15; i++) { if(length == i) { Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position. return snakepos_b6; } } Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; //printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y); } Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites. { for(int i=8; i<=15; i++) { if(length == i) { Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position. return snakepos_b7; } } Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; //printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y); } Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites. { for(int i=9; i<=15; i++) { if(length == i) { Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position. return snakepos_b8; } } Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; //printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y); } Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites. { for(int i=10; i<=15; i++) { if(length == i) { Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position. return snakepos_b9; } } Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y); } Vector2D Snake::get_pos_before10(int length) //this sends data of following sprites. { for(int i=11; i<=15; i++) { if(length == i) { Vector2D snakepos_b10 = {_x[i-11],_y[i-11]}; //Obtains the snake position. return snakepos_b10; } } Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; //printf("snakepos_b10 from player = %f %f \n", snakepos_b10.x, snakepos_b10.y); } Vector2D Snake::get_pos_before11(int length) //this sends data of following sprites. { for(int i=12; i<=15; i++) { if(length == i) { Vector2D snakepos_b11 = {_x[i-12],_y[i-12]}; //Obtains the snake position. return snakepos_b11; } } Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; //printf("snakepos_b11 from player = %f %f \n", snakepos_b11.x, snakepos_b11.y); } Vector2D Snake::get_pos_before12(int length) //this sends data of following sprites. { for(int i=13; i<=15; i++) { if(length == i) { Vector2D snakepos_b12 = {_x[i-13],_y[i-13]}; //Obtains the snake position. return snakepos_b12; } } Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; //printf("snakepos_b12 from player = %f %f \n", snakepos_b12.x, snakepos_b12.y); } Vector2D Snake::get_pos_before13(int length) //this sends data of following sprites. { for(int i=14; i<=15; i++) { if(length == i) { Vector2D snakepos_b13 = {_x[i-14],_y[i-14]}; //Obtains the snake position. return snakepos_b13; } } Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; //printf("snakepos_b13 from player = %f %f \n", snakepos_b13.x, snakepos_b13.y); } Vector2D Snake::get_pos_before14(int length) //this sends data of following sprites. { for(int i=15; i<=15; i++) { if(length == i) { Vector2D snakepos_b14 = {_x[i-15],_y[i-15]}; //Obtains the snake position. return snakepos_b14; } } Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; //printf("snakepos_b14 from player = %f %f \n", snakepos_b14.x, snakepos_b14.y); } void Snake::update(Direction d,float mag,int length, int speed, int* b) { _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now) for(int i=0; i<=13; i++) { if(length > i+1) { if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) { _x[i]-=_speed; } if ((_x[i] < _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) { _x[i]+=_speed; } } } for(int i=14; i>=0; i--) { if((length == i+1)&&(b[i] == 1)) { if (d == E) { _x[i]+= _speed; } if (d == W) { _x[i]-= _speed; } } } // the following makes sure that when the length is increased, the snake stays where it was when it ate food. for(int i=3; i<=15; i++) { if(length < 2) { _x[1] = _x[0]; } else if(length < i) { _x[i-1] = _x[i-2]; } } //Limits set so that the sprite does not travel off the screen. for(int i=0; i<=14; i++) { if (_x[i] <= 0) { _x[i] = 0; } if (_x[i] > 81) { _x[i] = 81; } } }