![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
MenuClasses/Settings/Settings.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-06
- Revision:
- 84:9950d561fdf8
- Parent:
- 83:329da564799a
- Child:
- 89:8fbb0405a916
File content as of revision 84:9950d561fdf8:
#ifndef SETTINGS_H #define SETTINGS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Settings { public: Settings(); ~Settings(); /** Initialise Settings * * This function passes the pointers to the settings class so that it can control the screen and the gamepad. */ void init(N5110 *lcd, Gamepad *pad); /** Implement Settings * * This function is used to configure settings. */ float * Implement(float cs); /** Info * * This function shows the info for using settings. */ void info(); /** Call Functions * * This function calls respective settings menu as per the contol entries by the user. */ void CallFunctions(int st); /** controlSensitivity * * This function essentialy enables the user to select the sensitivity of the game controls */ void controlSensitivity(); /** brigntness * * This function allows the user to set the screen brightness. */ void brigntness(); /** contrast * * This function allows the user to set the contrast of the screen. */ void contrast(); /** volume * * This function allows the user to set the volume of the speaker. */ void volume(); /** showCredits * * This function allows the user to hide/show credits. */ void showCredits(); private: float cs_sc[2]; //this array helps to return Control speeds and Show credits parameters. //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif