![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
MenuClasses/Settings/Settings.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-08
- Revision:
- 89:8fbb0405a916
- Parent:
- 84:9950d561fdf8
- Child:
- 91:ca8cff78f2fe
File content as of revision 89:8fbb0405a916:
#ifndef SETTINGS_H #define SETTINGS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Settings Class @brief Class for selecting "Game comfort parameters" like brightness, contrast, control speeds and also features an hide option for credits. @author Ahmed N.Adamjee @date 8th May 2019 */ class Settings { public: /** Constructor */ Settings(); /** Destructor */ ~Settings(); /** Gets pointers of lcd and pad from int main() and initialises variables used in the class. * @param pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. * @param pointer to the gamepad object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. */ void init(N5110 *lcd, Gamepad *pad); /** * @brief Used to select between various settings functions using user input. * @param controlSensitivity is the value that determines the wait time between performing menu tasks. * @return values of controlSensitivity and showCredits are saved in an array called cs_sc which is returned to the StartScreen class as a pointer. */ float * Implement(float controlSensitivity); /** Shows the information for using settings.*/ void info(); /** Calls the respective settings menu as per the joystick entry by the user. * @param settingsIndex is the value that is used to select the relevant settings page. */ void CallFunctions(int settingsIndex); /** Enables the user to select the sensitivity of the game controls and saves it in cs_sc[0]*/ void controlSensitivity(); /** Allows the user to set the screen brightness.*/ void brigntness(); /** Allows the user to set the contrast of the screen.*/ void contrast(); /** Allows the user to set the volume of the speaker.*/ void volume(); /** Allows the user to hide/show credits.*/ void showCredits(); private: float cs_sc[2]; //this array helps to return Control speeds and Show credits parameters. int settingsIndex; //an index for selecting from settings functions. //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif