Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
95:b068b0735f45
Parent:
92:693a6ae0ff8e
Child:
96:1ab67b3e6898
--- a/GameEngine/SnakevsBlock/SnakevsBlock.h	Wed May 08 23:36:12 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.h	Thu May 09 08:35:02 2019 +0000
@@ -247,7 +247,7 @@
     int blocknum; // saves the number inside the specific colliding block, for calculations.
     int blockgap; //to change frequency of fall
     int srn; //sr number of the block we are colliding with (1 to 5)
-    int send_block_number; //makes sure that the block number is only updated when send is activated.
+    bool send_block_number; //makes sure that the block number is only updated when send is activated.
 
     //INITIAL FOOD AND BLOCK DROP GAP.
     int _dropbuff;  //this makes food 1,2,and 3 come at seperate times