Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
96:1ab67b3e6898
Parent:
95:b068b0735f45
Child:
98:3061aa318fa2
--- a/GameEngine/SnakevsBlock/SnakevsBlock.h	Thu May 09 08:35:02 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.h	Thu May 09 09:23:57 2019 +0000
@@ -235,10 +235,10 @@
     int velocity; //this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10.
     int _length; //this is diffrent to the _virtualLength as this saves the length of the snake, for collision detection relative to it's length and calculations.
     int _virtualLength; //saves the length of the snake, for collision detection relative to it's Max screen length.
-    int immobile_bead_n[10]; //this saves the beed number of the colliding snake, if beed 3 from top was colliding with any obstruction, immobile_bead_n[2] will be 1.
+    int immobile_bead_n[10]; //this array is indexed by the beed number of the colliding snake, if beed 3 from top was colliding with any obstruction, immobile_bead_n[2] will be 1.
 
     //TURN DIRECTION, TILT ANGLE AND ANGLE RESET BUFFER (GARBAGE).
-    Direction _d;
+    Direction _d; //This struct saves the direction of snake movement.
     float _tiltAngle; //saves the angle of tilt.
     int garbage; //to save the angle at the point button A is pressed.