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Snake vs Block Game to be run upon K64F.
Diff: GameEngine/SnakevsBlock/SnakevsBlock.h
- Revision:
- 95:b068b0735f45
- Parent:
- 92:693a6ae0ff8e
- Child:
- 96:1ab67b3e6898
diff -r 4e603bd6c381 -r b068b0735f45 GameEngine/SnakevsBlock/SnakevsBlock.h --- a/GameEngine/SnakevsBlock/SnakevsBlock.h Wed May 08 23:36:12 2019 +0000 +++ b/GameEngine/SnakevsBlock/SnakevsBlock.h Thu May 09 08:35:02 2019 +0000 @@ -247,7 +247,7 @@ int blocknum; // saves the number inside the specific colliding block, for calculations. int blockgap; //to change frequency of fall int srn; //sr number of the block we are colliding with (1 to 5) - int send_block_number; //makes sure that the block number is only updated when send is activated. + bool send_block_number; //makes sure that the block number is only updated when send is activated. //INITIAL FOOD AND BLOCK DROP GAP. int _dropbuff; //this makes food 1,2,and 3 come at seperate times