Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: Snake/Snake.cpp
- Revision:
- 20:1e6338403427
- Parent:
- 19:05cc9f801468
- Child:
- 21:e41126528cc6
--- a/Snake/Snake.cpp Mon Apr 08 16:46:14 2019 +0000 +++ b/Snake/Snake.cpp Tue Apr 09 05:32:54 2019 +0000 @@ -28,7 +28,7 @@ } -int Snake::draw(Gamepad &pad, N5110 &lcd, int length) +int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level) { if(m == 0){ _x = WIDTH/2; //Spawns player sprite near the middle of the screen. @@ -245,6 +245,26 @@ lcd.printString("Level Complete",0,1); lcd.refresh(); wait(1); + lcd.clear(); + lcd.printString("Press Start",3,1); + lcd.printString("to Proceed",5,3); + lcd.refresh(); + int sound = 1000; + while ( pad.check_event(Gamepad::START_PRESSED) == false) { + pad.leds_on(); + pad.tone(rand()%sound,0.1); + wait(0.1); + pad.leds_off(); + wait(0.1); + } + wait(1); + lcd.clear(); + char bufferlevel[14]; + sprintf(bufferlevel,"%d",level); + lcd.printString("Level:",25,1); + lcd.printString(bufferlevel,40,3); + lcd.refresh(); + wait(2); length = 3; } return length;