![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: Snake/Snake.cpp
- Revision:
- 19:05cc9f801468
- Parent:
- 18:b391caa5754c
- Child:
- 20:1e6338403427
--- a/Snake/Snake.cpp Mon Apr 08 05:57:04 2019 +0000 +++ b/Snake/Snake.cpp Mon Apr 08 16:46:14 2019 +0000 @@ -249,72 +249,7 @@ } return length; } -/* -//helps to set the position automatically when we want to restrict it's movement when coliding with lines. -void Snake::set_pos(Vector2D s) -{ - if(length == 1) { - _fx = s.x; - _fy = s.y; - } - else if(length == 2) { - _xa = s.x; - _ya = s.y; - } - else if(length==3) { - _xb = s.x; - _yb = s.y; - } - else if(length==4) { - _xc = s.x; - _yc = s.y; - } - else if(length==5) { - _xd = s.x; - _yd = s.y; - } - else if(length==6) { - _xe = s.x; - _ye = s.y; - } - else if(length==7) { - _xf = s.x; - _yf = s.y; - } - else if(length==8) { - _xg = s.x; - _yg = s.y; - } - else if(length==9) { - _xh = s.x; - _yh = s.y; - } - else if(length==10) { - _xi = s.x; - _yi = s.y; - } - else if(length==11) { - _xj = s.x; - _yj = s.y; - } - else if(length==12) { - _xk = s.x; - _yk = s.y; - } - else if(length==13) { - _xl = s.x; - _yl = s.y; - } - else if(length == 14) { - _xm = s.x; - _ym = s.y; - } - else if(length==15) { - _xn = s.x; - _yn = s.y; - } -} -*/ + Vector2D Snake::get_pos(int length) { if(length == 1) {