Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
19:05cc9f801468
Parent:
18:b391caa5754c
Child:
20:1e6338403427
--- a/Snake/Snake.cpp	Mon Apr 08 05:57:04 2019 +0000
+++ b/Snake/Snake.cpp	Mon Apr 08 16:46:14 2019 +0000
@@ -249,72 +249,7 @@
     }
     return length;
 }
-/*
-//helps to set the position automatically when we want to restrict it's movement when coliding with lines.
-void Snake::set_pos(Vector2D s)
-{
-    if(length == 1)  {
-        _fx = s.x;
-        _fy = s.y;
-    }
-    else if(length == 2)  {
-        _xa = s.x;
-        _ya = s.y;
-    }
-    else if(length==3)  {
-        _xb = s.x;
-        _yb = s.y;
-    }
-    else if(length==4)  {
-        _xc = s.x;
-        _yc = s.y;
-    }
-    else if(length==5)  {
-        _xd = s.x;
-        _yd = s.y;
-    }
-    else if(length==6)  {
-        _xe = s.x;
-        _ye = s.y;
-    }
-    else if(length==7)  {
-        _xf = s.x;
-        _yf = s.y;
-    }
-    else if(length==8)  {
-        _xg = s.x;
-        _yg = s.y;
-    }
-    else if(length==9)  {
-        _xh = s.x;
-        _yh = s.y;
-    }
-    else if(length==10)  {
-        _xi = s.x;
-        _yi = s.y;
-    }
-    else if(length==11)  {
-        _xj = s.x;
-        _yj = s.y;
-    }
-    else if(length==12)  {
-        _xk = s.x;
-        _yk = s.y;
-    }
-    else if(length==13)  {
-        _xl = s.x;
-        _yl = s.y;
-    }
-    else if(length == 14)  {
-        _xm = s.x;
-        _ym = s.y;
-    }
-    else if(length==15)  {
-        _xn = s.x;
-        _yn = s.y;
-    }
-}
-*/
+
 Vector2D Snake::get_pos(int length)
 {
     if(length == 1)  {