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Revision 20:1e6338403427, committed 2019-04-09
- Comitter:
- AhmedPlaymaker
- Date:
- Tue Apr 09 05:32:54 2019 +0000
- Parent:
- 19:05cc9f801468
- Child:
- 21:e41126528cc6
- Commit message:
- Made initial levels easier and made a fun transition between levels
Changed in this revision
--- a/Snake/Snake.cpp Mon Apr 08 16:46:14 2019 +0000
+++ b/Snake/Snake.cpp Tue Apr 09 05:32:54 2019 +0000
@@ -28,7 +28,7 @@
}
-int Snake::draw(Gamepad &pad, N5110 &lcd, int length)
+int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level)
{
if(m == 0){
_x = WIDTH/2; //Spawns player sprite near the middle of the screen.
@@ -245,6 +245,26 @@
lcd.printString("Level Complete",0,1);
lcd.refresh();
wait(1);
+ lcd.clear();
+ lcd.printString("Press Start",3,1);
+ lcd.printString("to Proceed",5,3);
+ lcd.refresh();
+ int sound = 1000;
+ while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+ pad.leds_on();
+ pad.tone(rand()%sound,0.1);
+ wait(0.1);
+ pad.leds_off();
+ wait(0.1);
+ }
+ wait(1);
+ lcd.clear();
+ char bufferlevel[14];
+ sprintf(bufferlevel,"%d",level);
+ lcd.printString("Level:",25,1);
+ lcd.printString(bufferlevel,40,3);
+ lcd.refresh();
+ wait(2);
length = 3;
}
return length;
--- a/Snake/Snake.h Mon Apr 08 16:46:14 2019 +0000
+++ b/Snake/Snake.h Tue Apr 09 05:32:54 2019 +0000
@@ -24,7 +24,7 @@
*
* This function draws the Snake sprite onto the screen at the specified coordinates.
*/
- int draw(Gamepad &pad, N5110 &lcd, int length);
+ int draw(Gamepad &pad, N5110 &lcd, int length, int level);
/** Update
*
--- a/SnakevsBlock/SnakevsBlock.cpp Mon Apr 08 16:46:14 2019 +0000
+++ b/SnakevsBlock/SnakevsBlock.cpp Tue Apr 09 05:32:54 2019 +0000
@@ -18,7 +18,7 @@
foodbuff = 0;
send=0;
speed = 1;
- blockgap = 161;
+ blockgap = 500;
blockbuff = 0;
b0 = 1;
b1 = 1;
@@ -47,7 +47,7 @@
void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad)
{
- length = _s.draw(pad, lcd, length); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed
+ length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed
if(foodbuff >=0) {
_f.draw(lcd); //Draws the first food.
if(foodbuff >=50) {
@@ -94,8 +94,14 @@
if(blockbuff == blockgap) { //change this while changing the block drop gap
blockbuff = 0;
}
+ if(length >= 11) { //change this while changing the block drop gap
+ speed = 2;
+ }
+ else {
+ speed = 1;
+ }
if(length > 15) { //change this while changing the block drop gap
- blockgap -= 10;
+ blockgap -= 20;
level += 1;
}
}