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Snake vs Block Game to be run upon K64F.
MenuClasses/Tutorial/Tutorial.h@90:741120c09784, 2019-05-08 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Wed May 08 21:01:20 2019 +0000
- Revision:
- 90:741120c09784
- Parent:
- 85:d50ba0994676
- Child:
- 91:ca8cff78f2fe
Made documentation for stats and tutorial.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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AhmedPlaymaker | 60:d3a9e0e4a0de | 1 | #ifndef TUTORIAL_H |
AhmedPlaymaker | 60:d3a9e0e4a0de | 2 | #define TUTORIAL_H |
AhmedPlaymaker | 60:d3a9e0e4a0de | 3 | |
AhmedPlaymaker | 60:d3a9e0e4a0de | 4 | #include "mbed.h" |
AhmedPlaymaker | 60:d3a9e0e4a0de | 5 | #include "N5110.h" |
AhmedPlaymaker | 60:d3a9e0e4a0de | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 60:d3a9e0e4a0de | 7 | |
AhmedPlaymaker | 90:741120c09784 | 8 | /** Tutorial Class |
AhmedPlaymaker | 90:741120c09784 | 9 | @brief Class for allowing the user to know more about the game using sprites, texts and interactive controls.. |
AhmedPlaymaker | 90:741120c09784 | 10 | @author Ahmed N.Adamjee |
AhmedPlaymaker | 90:741120c09784 | 11 | @date 8th May 2019 |
AhmedPlaymaker | 90:741120c09784 | 12 | */ |
AhmedPlaymaker | 60:d3a9e0e4a0de | 13 | class Tutorial |
AhmedPlaymaker | 60:d3a9e0e4a0de | 14 | { |
AhmedPlaymaker | 60:d3a9e0e4a0de | 15 | public: |
AhmedPlaymaker | 90:741120c09784 | 16 | |
AhmedPlaymaker | 90:741120c09784 | 17 | /** Constructor */ |
AhmedPlaymaker | 60:d3a9e0e4a0de | 18 | Tutorial(); |
AhmedPlaymaker | 90:741120c09784 | 19 | /** Destructor */ |
AhmedPlaymaker | 60:d3a9e0e4a0de | 20 | ~Tutorial(); |
AhmedPlaymaker | 60:d3a9e0e4a0de | 21 | |
AhmedPlaymaker | 90:741120c09784 | 22 | /** Gets pointers of lcd and pad from int main() to be used privately in the entire class. |
AhmedPlaymaker | 90:741120c09784 | 23 | * @param pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. |
AhmedPlaymaker | 90:741120c09784 | 24 | * @param pointer to the gamepad object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. |
AhmedPlaymaker | 83:329da564799a | 25 | */ |
AhmedPlaymaker | 83:329da564799a | 26 | void init(N5110 *lcd, Gamepad *pad); |
AhmedPlaymaker | 83:329da564799a | 27 | |
AhmedPlaymaker | 90:741120c09784 | 28 | /** Used to call all Tutorial functions and go forth and exit the tutorial functions.*/ |
AhmedPlaymaker | 83:329da564799a | 29 | void Implement(); |
AhmedPlaymaker | 90:741120c09784 | 30 | |
AhmedPlaymaker | 90:741120c09784 | 31 | /** Checks BACK if button pressed in a loop, can be used to exit it and also remember if true/false and used for various conditions. |
AhmedPlaymaker | 90:741120c09784 | 32 | * @return True if the BACK pressed, else False. |
AhmedPlaymaker | 80:51ca38c5dcdf | 33 | */ |
AhmedPlaymaker | 83:329da564799a | 34 | bool checkBackPressed(); |
AhmedPlaymaker | 80:51ca38c5dcdf | 35 | |
AhmedPlaymaker | 90:741120c09784 | 36 | /** Introduces how to use the gamepad to the user for this tutorial.*/ |
AhmedPlaymaker | 83:329da564799a | 37 | void gamePad(); |
AhmedPlaymaker | 60:d3a9e0e4a0de | 38 | |
AhmedPlaymaker | 90:741120c09784 | 39 | /** Shows how to control parameters in settings.*/ |
AhmedPlaymaker | 83:329da564799a | 40 | void settings(); |
AhmedPlaymaker | 78:10e5cc013806 | 41 | |
AhmedPlaymaker | 90:741120c09784 | 42 | /** Shows how to scroll through menu.*/ |
AhmedPlaymaker | 83:329da564799a | 43 | void controlsToNavigateInMenu(); |
AhmedPlaymaker | 78:10e5cc013806 | 44 | |
AhmedPlaymaker | 90:741120c09784 | 45 | /** Shows how to scroll through Game Mode and Game Speed Menus.*/ |
AhmedPlaymaker | 83:329da564799a | 46 | void controlsToNavigateGameModeSpeed(); |
AhmedPlaymaker | 78:10e5cc013806 | 47 | |
AhmedPlaymaker | 90:741120c09784 | 48 | /** Shows how to move the snake in the game.*/ |
AhmedPlaymaker | 83:329da564799a | 49 | void controlsToPlayGame(); |
AhmedPlaymaker | 78:10e5cc013806 | 50 | |
AhmedPlaymaker | 90:741120c09784 | 51 | /** Shows how to start/end the game and also go to the next/previous menu.*/ |
AhmedPlaymaker | 83:329da564799a | 52 | void controlsForPreviousOrNext(); |
AhmedPlaymaker | 80:51ca38c5dcdf | 53 | |
AhmedPlaymaker | 90:741120c09784 | 54 | /** Takes us to tutorial of why to avoid the blocks.*/ |
AhmedPlaymaker | 85:d50ba0994676 | 55 | void BlockTutorialA(); |
AhmedPlaymaker | 85:d50ba0994676 | 56 | |
AhmedPlaymaker | 90:741120c09784 | 57 | /** Explains to the user what the block does.*/ |
AhmedPlaymaker | 85:d50ba0994676 | 58 | void BlockTutorialB(); |
AhmedPlaymaker | 85:d50ba0994676 | 59 | |
AhmedPlaymaker | 90:741120c09784 | 60 | /** Conveys to the user that they can still slide away after colliding.*/ |
AhmedPlaymaker | 85:d50ba0994676 | 61 | void BlockTutorialC(); |
AhmedPlaymaker | 85:d50ba0994676 | 62 | |
AhmedPlaymaker | 90:741120c09784 | 63 | /** Displays to the user how to react to food in way of our game.*/ |
AhmedPlaymaker | 85:d50ba0994676 | 64 | void FoodTutorial(); |
AhmedPlaymaker | 85:d50ba0994676 | 65 | |
AhmedPlaymaker | 90:741120c09784 | 66 | /** Takes us to tutorial of what the barrier does in our game.*/ |
AhmedPlaymaker | 85:d50ba0994676 | 67 | void BarrierTutorial(); |
AhmedPlaymaker | 85:d50ba0994676 | 68 | |
AhmedPlaymaker | 90:741120c09784 | 69 | /** Talks us through some general information about the game.*/ |
AhmedPlaymaker | 85:d50ba0994676 | 70 | void GeneralInfo(); |
AhmedPlaymaker | 85:d50ba0994676 | 71 | |
AhmedPlaymaker | 85:d50ba0994676 | 72 | |
AhmedPlaymaker | 80:51ca38c5dcdf | 73 | private: |
AhmedPlaymaker | 80:51ca38c5dcdf | 74 | bool _backPressed; //remembers if back is pressed. |
AhmedPlaymaker | 80:51ca38c5dcdf | 75 | |
AhmedPlaymaker | 83:329da564799a | 76 | //Pointer to the game pad object pad. |
AhmedPlaymaker | 83:329da564799a | 77 | Gamepad *_pad; |
AhmedPlaymaker | 83:329da564799a | 78 | //Pointer to the N5110 object lcd. |
AhmedPlaymaker | 83:329da564799a | 79 | N5110 *_lcd; |
AhmedPlaymaker | 83:329da564799a | 80 | |
AhmedPlaymaker | 60:d3a9e0e4a0de | 81 | }; |
AhmedPlaymaker | 60:d3a9e0e4a0de | 82 | #endif |