![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
MenuClasses/Tutorial/Tutorial.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-08
- Revision:
- 90:741120c09784
- Parent:
- 85:d50ba0994676
- Child:
- 91:ca8cff78f2fe
File content as of revision 90:741120c09784:
#ifndef TUTORIAL_H #define TUTORIAL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Tutorial Class @brief Class for allowing the user to know more about the game using sprites, texts and interactive controls.. @author Ahmed N.Adamjee @date 8th May 2019 */ class Tutorial { public: /** Constructor */ Tutorial(); /** Destructor */ ~Tutorial(); /** Gets pointers of lcd and pad from int main() to be used privately in the entire class. * @param pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. * @param pointer to the gamepad object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. */ void init(N5110 *lcd, Gamepad *pad); /** Used to call all Tutorial functions and go forth and exit the tutorial functions.*/ void Implement(); /** Checks BACK if button pressed in a loop, can be used to exit it and also remember if true/false and used for various conditions. * @return True if the BACK pressed, else False. */ bool checkBackPressed(); /** Introduces how to use the gamepad to the user for this tutorial.*/ void gamePad(); /** Shows how to control parameters in settings.*/ void settings(); /** Shows how to scroll through menu.*/ void controlsToNavigateInMenu(); /** Shows how to scroll through Game Mode and Game Speed Menus.*/ void controlsToNavigateGameModeSpeed(); /** Shows how to move the snake in the game.*/ void controlsToPlayGame(); /** Shows how to start/end the game and also go to the next/previous menu.*/ void controlsForPreviousOrNext(); /** Takes us to tutorial of why to avoid the blocks.*/ void BlockTutorialA(); /** Explains to the user what the block does.*/ void BlockTutorialB(); /** Conveys to the user that they can still slide away after colliding.*/ void BlockTutorialC(); /** Displays to the user how to react to food in way of our game.*/ void FoodTutorial(); /** Takes us to tutorial of what the barrier does in our game.*/ void BarrierTutorial(); /** Talks us through some general information about the game.*/ void GeneralInfo(); private: bool _backPressed; //remembers if back is pressed. //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif