W TW / flight

Dependencies:   PokittoLib

Fork of HelloWorld by Pokitto Community Team

Revision:
9:2ce6a69010cb
Parent:
5:c4a0391b43ac
--- a/main.cpp	Mon Jan 01 11:51:20 2018 +0000
+++ b/main.cpp	Sun Mar 11 09:21:58 2018 +0000
@@ -1,13 +1,50 @@
 #include "Pokitto.h"
+#include "flight.h"
 
-Pokitto::Core mygame;
+Pokitto::Core game;
+//#define PROJ_HIRES 0
+#define BLINKYPERIOD 500
+
+
+
 
 int main () {
-    mygame.begin();
-    while (mygame.isRunning()) {
-        if (mygame.update()) {            
-            mygame.display.print("Hello World!");
-            } 
-        }    
-    
-}
\ No newline at end of file
+game.begin();
+//game.sound.playTone(1,440,1,0);
+//game.sound.playMusicStream("feelgood.snd");
+// Next 4 lines are just to show the C64 font, you can comment them out by adding // in the start of the line
+//game.display.setFont(fontC64);
+//game.display.palette[0] = game.display.RGBto565(0x42, 0x42, 0xe7); //default background is palette[0]
+//game.display.palette[1] = game.display.RGBto565(0xa5, 0xa5, 0xff); //default foreground is palette[1]
+//game.display.charSpacingAdjust = 0; //needed for the non-proportional C64 font (normal value=1)
+//int blinkybox = 0;
+//long blinkytime = game.getTime();
+//int i = 0;
+flight air1;
+
+while (game.isRunning()) {
+    if (game.update()) {
+        air1.move();
+        air1.display();
+
+
+
+        // game.display.print("Hello World!");
+       // game.display.print("**** COMMODORE 64 LIVES ****\n\n");
+       // game.display.println(" 32K RAM POKITTO SYSTEM \n");
+        //game.display.println("READY.GOGOGOGOG");
+        /*if (game.getTime()>blinkytime+BLINKYPERIOD) {
+           blinkybox = 1 - blinkybox; //toggle blinky
+           blinkytime = game.getTime(); // store new time
+        }
+        if (blinkybox) {
+            //game.display.bgcolor = 1; // reverse whitespace color
+            game.display.drawPixel(xcol-1,ycol+3,2);
+            game.display.drawPixel(xcol+1,ycol+3,2);
+            //game.display.bgcolor = 0; // put color the right way again
+        }*/
+    }
+}
+
+return 1;
+}