my first pokitto code.
Fork of HelloWorld by
main.cpp
- Committer:
- 79859899
- Date:
- 2018-03-11
- Revision:
- 9:2ce6a69010cb
- Parent:
- 5:c4a0391b43ac
File content as of revision 9:2ce6a69010cb:
#include "Pokitto.h" #include "flight.h" Pokitto::Core game; //#define PROJ_HIRES 0 #define BLINKYPERIOD 500 int main () { game.begin(); //game.sound.playTone(1,440,1,0); //game.sound.playMusicStream("feelgood.snd"); // Next 4 lines are just to show the C64 font, you can comment them out by adding // in the start of the line //game.display.setFont(fontC64); //game.display.palette[0] = game.display.RGBto565(0x42, 0x42, 0xe7); //default background is palette[0] //game.display.palette[1] = game.display.RGBto565(0xa5, 0xa5, 0xff); //default foreground is palette[1] //game.display.charSpacingAdjust = 0; //needed for the non-proportional C64 font (normal value=1) //int blinkybox = 0; //long blinkytime = game.getTime(); //int i = 0; flight air1; while (game.isRunning()) { if (game.update()) { air1.move(); air1.display(); // game.display.print("Hello World!"); // game.display.print("**** COMMODORE 64 LIVES ****\n\n"); // game.display.println(" 32K RAM POKITTO SYSTEM \n"); //game.display.println("READY.GOGOGOGOG"); /*if (game.getTime()>blinkytime+BLINKYPERIOD) { blinkybox = 1 - blinkybox; //toggle blinky blinkytime = game.getTime(); // store new time } if (blinkybox) { //game.display.bgcolor = 1; // reverse whitespace color game.display.drawPixel(xcol-1,ycol+3,2); game.display.drawPixel(xcol+1,ycol+3,2); //game.display.bgcolor = 0; // put color the right way again }*/ } } return 1; }