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Dependencies: DnsQuery
Dependents: WizFi310_TCP_Echo_Server_Example
Fork of NetworkSocketAPI by
SocketInterface.h
- Committer:
- Christopher Haster
- Date:
- 2016-02-22
- Branch:
- api-changes
- Revision:
- 38:157fb2ab965f
- Parent:
- 36:eab792dfb0d8
- Child:
- 41:3ec1c97e9bbf
File content as of revision 38:157fb2ab965f:
/* SocketInterface Base Class
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SOCKET_INTERFACE_H
#define SOCKET_INTERFACE_H
#include "stdint.h"
/** Enum of socket protocols
*/
typedef enum {
SOCK_TCP, /*!< Socket connection over TCP */
SOCK_UDP, /*!< Socket connection over UDP */
} socket_protocol_t;
/** SocketInterface class
* Common interface for implementation specific sockets created through
* network interfaces. This class is used internally by the
* TCPSocket and UDPSocket classes
*/
class SocketInterface
{
public:
/** Set the IP address of the socket
* @param ip IP address to connect to, copied internally
*/
virtual void setIPAddress(const char *ip);
/** Set the port of the socket
* @param port Port to connect to
*/
virtual void setPort(uint16_t port);
/** Status of the socket
* @return True if connected
*/
virtual bool isConnected();
/** Open a connection to the underlying address
* @param ip IP address to connect to
* @param port Port to connect to
* @return 0 on success
*/
virtual int32_t open(const char *ip, uint16_t port) = 0;
/** Close an open connection
* @return 0 on success
*/
virtual int32_t close() = 0;
/** Send data
* @param data Buffer of data to send
* @param len Size of data to send
* @param timeout_ms Maximum amount of time to wait
* @return 0 on success
*/
virtual int32_t send(const void *data, uint32_t len, uint32_t timeout_ms) = 0;
/** In client or server mode receive data
* @param data a buffer to store the data in
* @param amount The amount of data to receive
* @param timeout_ms The longest time to wait for the data
* @return Number of bytes sent or a negative value on failure
*/
virtual int32_t recv(void *data, uint32_t len, uint32_t timeout_ms) = 0;
};
#endif
