pefect / NetworkSocketAPI

Dependencies:   DnsQuery

Dependents:   WizFi310_TCP_Echo_Server_Example

Fork of NetworkSocketAPI by NetworkSocketAPI

SocketInterface.h

Committer:
Christopher Haster
Date:
2016-02-24
Branch:
api-changes
Revision:
43:09ea32f2eb54
Parent:
42:49893d13c432
Child:
48:b3bbe28a7963

File content as of revision 43:09ea32f2eb54:

/* SocketInterface Base Class
 * Copyright (c) 2015 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef SOCKET_INTERFACE_H
#define SOCKET_INTERFACE_H

#include "stdint.h"


/** Enum of socket protocols
 */
enum socket_protocol_t {
    SOCK_TCP,    /*!< Socket connection over TCP */
    SOCK_UDP,    /*!< Socket connection over UDP */
};


/** SocketInterface class
 *  Common interface for implementation specific sockets created through
 *  network interfaces. This class is used internally by the
 *  TCPSocket and UDPSocket classes
 */
class SocketInterface
{
public:
    /** Set the IP address of the socket
     *  @param ip IP address to connect to
     */
    virtual void setIPAddress(const char *ip) { (void)ip; }

    /** Set the port of the socket
     *  @param port Port to connect to
     */
    virtual void setPort(uint16_t port) { (void)port; }

    /** Set a timeout on network operations
     *  @param timeout Maximum time in milliseconds for socket operations
     */
    virtual void setTimeout(uint32_t timeout) { (void)timeout; }

    /** Status of the socket
     *  @return True if connected
     */
    virtual bool isConnected()
    {
        // By default return true if socket was created successfully
        return true;
    }

    /** Open a connection to the underlying address
     *  @param ip IP address to connect to
     *  @param port Port to connect to
     *  @return 0 on success
     */
    virtual int32_t open(const char *ip, uint16_t port) = 0;

    /** Close an open connection
     *  @return 0 on success
     */
    virtual int32_t close() = 0;

    /** Send data
     *  @param data Buffer of data to send
     *  @param len Size of data to send
     *  @return 0 on success
     */
    virtual int32_t send(const void *data, uint32_t len) = 0;

    /** In client or server mode receive data
     *  @param data a buffer to store the data in
     *  @param amount The amount of data to receive
     *  @return Number of bytes sent or a negative value on failure
     */
    virtual int32_t recv(void *data, uint32_t len) = 0;
};

#endif