Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.h
- Revision:
- 35:3d4dd92bc82b
- Parent:
- 34:66e37a0d59c3
diff -r 66e37a0d59c3 -r 3d4dd92bc82b item/item.h --- a/item/item.h Wed Apr 29 13:43:20 2020 +0000 +++ b/item/item.h Fri May 08 07:49:32 2020 +0000 @@ -36,7 +36,7 @@ // becasue the module of the player is big so it has to be make sure that //the item will be collected when the edge of the module collide with the item - if ((_player_x - _item.get_item_x()) < 5) && ((_player_y - _item.get_item_y()) < 5)) { + if ((_player_x == _item.get_item_x() - 5) && (_player_y == _item.get_item_y() - 5)) { _collision_flag = true; _player_score++; _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5)); // use the rand()%m function to generate a number from 80 to 1