Mochu Yao explorer game
Dependencies: mbed
item/item.h
- Committer:
- el17my
- Date:
- 2020-05-08
- Revision:
- 35:3d4dd92bc82b
- Parent:
- 34:66e37a0d59c3
File content as of revision 35:3d4dd92bc82b:
#ifndef ITEM_H #define ITEM_H #include "mbed.h" /** item Class * @date April 13th 2020 * @author Yaomochu @code #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "item.h" #include <cstdlib> #include <ctime> N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; item _item; //the position of the player is essential //the player's position at first can not be same with the item, so I init the player's position and the item's position together int _player_x; int _player_y; int _player_score; bool _collision_flag;// to see if the player can get a score int main() { _item.init();// use this to generate the item srand(time(NULL));// generate random values _player_score = 0;// set player score to 0; _player_x = 40; _player_y = 5;//make sure they are not in the same position at first,but player on the underlevel while(1) { // becasue the module of the player is big so it has to be make sure that //the item will be collected when the edge of the module collide with the item if ((_player_x == _item.get_item_x() - 5) && (_player_y == _item.get_item_y() - 5)) { _collision_flag = true; _player_score++; _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5)); // use the rand()%m function to generate a number from 80 to 1 // on a constrained random position. gamepad.tone(1000, 0.1);//cause a noise to makesure the coin has collected } // Print the item. lcd.drawSprite(_item.get_item_x(),_item.get_item_y(),5,6,(int*)_item.get_item_form()); } } @endcode */ class item { public: // Constructor and Destructor. /** * @brief Constructor @details Non user specified. */ item(); /** * @brief Destructor @details Non user specified. */ ~item(); // Mutators. /** * @breif Initialises item object. */ void init(); /** * @breif Sets the item coordinates. * @param rand_x = a random number that determines the x coordinate. * @param rand_y = a random number that determines if the item's generated level. */ void set_item(int random_x, int random_y); // Accessors. /** * @breif get the item form. * @return and draw the item form. */ int *get_item_form(); /** * @breif Gets the x coordinate. * @returns The x coordinate of the item. */ int get_item_x(); /** * @breif Gets the y coordinate. * @returns The y coordinate of the item. */ int get_item_y(); private: int _x;//the x coordinate of the item int _y;//the y coordinate of the item }; #endif