Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.h
- Revision:
- 34:66e37a0d59c3
- Parent:
- 32:47d98959b4ef
- Child:
- 35:3d4dd92bc82b
--- a/item/item.h Wed Apr 29 13:28:41 2020 +0000 +++ b/item/item.h Wed Apr 29 13:43:20 2020 +0000 @@ -31,12 +31,12 @@ srand(time(NULL));// generate random values _player_score = 0;// set player score to 0; _player_x = 40; - _player_y = 20;//make sure they are not in the same position at first,but player on the underlevel + _player_y = 5;//make sure they are not in the same position at first,but player on the underlevel while(1) { // becasue the module of the player is big so it has to be make sure that //the item will be collected when the edge of the module collide with the item - if (abs((_player_x - _item.get_item_x())= 5 && abs((_player_y - _item.get_item_y() = 5))) { + if ((_player_x - _item.get_item_x()) < 5) && ((_player_y - _item.get_item_y()) < 5)) { _collision_flag = true; _player_score++; _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5)); // use the rand()%m function to generate a number from 80 to 1