Mochu Yao explorer game

Dependencies:   mbed

Revision:
34:66e37a0d59c3
Parent:
32:47d98959b4ef
Child:
35:3d4dd92bc82b
--- a/item/item.h	Wed Apr 29 13:28:41 2020 +0000
+++ b/item/item.h	Wed Apr 29 13:43:20 2020 +0000
@@ -31,12 +31,12 @@
   srand(time(NULL));// generate random values
   _player_score = 0;// set player score to 0;
   _player_x = 40;
-  _player_y = 20;//make sure they are not in the same position at first,but player on the underlevel
+  _player_y = 5;//make sure they are not in the same position at first,but player on the underlevel
   while(1) {
     
     // becasue the module of the player is big so it has to be make sure that 
     //the item will be collected when the edge of the module collide with the item
-    if (abs((_player_x - _item.get_item_x())= 5 && abs((_player_y - _item.get_item_y() = 5))) {  
+    if ((_player_x - _item.get_item_x()) < 5) && ((_player_y - _item.get_item_y()) < 5)) {  
     _collision_flag = true;
     _player_score++;
     _item.set_item(((rand()%80)+ 5) , ((rand()%80)+ 5));  // use the rand()%m function to generate a number from 80 to 1