Mochu Yao explorer game

Dependencies:   mbed

Revision:
23:7be9701fc1b8
Parent:
14:5e73a6e34c17
Child:
26:4d193529b447
--- a/Gameengine/Gameengine.h	Tue Apr 28 16:58:19 2020 +0000
+++ b/Gameengine/Gameengine.h	Tue Apr 28 17:19:55 2020 +0000
@@ -14,17 +14,13 @@
 struct Coordinate {
   Vector2D coord; /**< Vector 2D for joystick coords */ 
   };
-  
-//* @the enginee file has these functions
-//  1 make the whole explorer game run and set the score the reset process
-//  2 cheak the collision and the reset or fall flag
-//  3 draw on the lcd screen and load the gamepad controll
-//* @date April 24th 2020
-//* @author Yaomochu
-
 /** Gameengine Class
-
-@code
+* @1 make the whole explorer game run and set the score the reset process
+* @2 cheak the collision and the reset or fall flag
+* @3 draw on the lcd screen and load the gamepad controll
+* @date April 24th 2020
+* @author Yaomochu
+* @code
 
 #include "mbed.h"
 #include "N5110.h"
@@ -56,7 +52,7 @@
         }
 }
 
-@endcode
+* @endcode
 */
 
 class Gameengine {
@@ -88,16 +84,16 @@
 item _item;
 Explorer _player;
 Surface _surface;
-    bool X_flag;
-    int _player_x;
-    int _player_y;
-    bool _collision_flag;
-    bool _f_flag;
-    bool _r_flag;
-    bool _start_flag;
-    int  _speed;
-    int _jump_height;
-    int _player_score;
+bool X_flag;
+int _player_x;
+int _player_y;
+bool _collision_flag;
+bool _f_flag;
+bool _r_flag;
+bool _start_flag;
+int  _speed;
+int _jump_height;
+int _player_score;
 Line set_line_1;
 Line set_line_2;
 Line set_line_3;